Territory Control Update
Territory control will be receiving a major and much needed facelift, we are excited with the changes and the prospects this will bring to our players. The Meta-Game is always an important and fundamental aspect of any proper Sandbox MMORPG, and as such these changes will finally allow players to truly take charge and ownership of their land. Things such as individual player flagging, taxation and even the take-over of some towns will now be possible We know that "Sandbox Tools" is something that has often been requested by our players, this should appeal not only to those who wish to engage in PvP, but also more peaceful players who will take pride in their territory and carefully manage it.
What will happen to Nave and it's history are for you to decide, will you be remembered as a great and benevolent empire? Or hated conquerors, cut-throats and thieves?
Keeps act as the starting point for any single Guild in territory control. Each owned keep will give the initial Territory Control Points (CP) that can be spent on various things, such as new control towers. Also Keeps have been expanded with two new rooms. One is the World Map, which was shown in the teaser; the map itself provides real-time information about the state of territory control in the game. Another large addition is the Overseer NPC, which comes automatically with all keeps.
The overseer NPC is in charge of all work and displays all of the information about an individual keep. Through the Overseer you can hire new NPC's that will provide extra features for the keep, such as protection, buying and selling of goods and more.
Prominence points (PP) are earned by every player on their own via different methods such as killing enemies, selling certain goods and so on. An individual player can’t use PP, but they will be saved as personal stats, and players will be able to keep track of what earned them what. Prominence points that are earned go towards the player's guild, however if a player has no guild they are just saved as a stat, and all of the points will not contribute towards a Guild's PP Pool once the player joins a guild. Guilds are able to spend PP on upgrades, siege weapons, NPC's and banning players from controlled territory.
Prominence is divided into the following subgroups:
Glory – Earned by PvE.
Influence – Earned by different actions to the different races in Nave.
Surplus – Selling goods to get PP.
Panache – Noble life style.
Might – Earned by PvP.
These stats will be saved as a total achievement per guild, and per individual player stat. As we go forward with development it's entirely possible that new subgroups will be added, also the current ones will be expanded to incude more ways to earn PP.
Towers have 3 tiers; each upgrade will add protection and hit points to the tower, which can also be updated with defense/offense points that allows using weapons on the towers. It is important to choose wisely on how to spend CP, do you focus on defense and offense capabilities of a tower or do you chose to strive towards the maximum coverage of a tower. It is important how towers are connected to one another and the keep, as isolated pockets will not generate CP.
Website Political Map
Another thing that we will be adding with Territory Control is a real-time territory map, which will allow you to view the status of all of the territories outside of the game. In addition to the raw territory data, extra information on each tower and the controlling guild will be displayed.