Quote:
Originally Posted by kio1992
uo took longer than 2 weeks to max out a chracter, afaik.
And no, i did not play UO, as i had other things to do when i was 5-8 years old rather than trying to play an mmo on a dial up connection.
and, im talking about Mortal Online here, 3 months into release, this only has the barebone elements of what uo has, wheres the slab's of bacon or the tamaeble cats? or the llama mounts for that matter.
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Your profile doesn't list your age but considering your usual post content it's easy to deduce that you are young. However you tend to sound like someone who needs to be led by the hand like themepark games do in order for you to enjoy yourself. DF doesn't count as a sandbox since it is more of a guild warfare sim with a giant grind (my opinion) and no skillcap.
MO doesn't have everything UO had. But this game does have some things that UO didn't upon release like the territory system, sieging, guildstones and guildwars, a much more advanced crafting system. As for slabs of bacon, yeah MO doesn't have that I might as well cancel my sub. But MO DOES have tamables and DOES have different mounts. In UO you had the horse and I think it wasn't till later that the ridable llama and eventually ostard were added. And of the horses there was only one type in different colors. There are already different horses with different strengths in MO.
Things UO has than MO doesn't that most people remember:
Furniture making.
Lockpicking.
Trap making (this wasn't in at release).
Treasure hunting (not in at release)
Boats
Fishing (Coming soon to MO)
Hiding
Stealth (not in at release)
I don't really see anything there that makes me want to wait till later instead of just playing MO now. Also UO's AI system really was not more advanced than MO's currently is which is only waiting on the patch from Epic to get better. So you say it only has barebone elements of what UO had? You don't know what you are talking about.