Quote:
Originally Posted by ltankhsd
Your profile doesn't list your age but considering your usual post content it's easy to deduce that you are young.
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Believe it or not, but the 4 numbers at the end of my name are my date of birth, I am 18.
Quote:
Originally Posted by ltankhsd
However you tend to sound like someone who needs to be led by the hand like themepark games do in order for you to enjoy yourself.
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I do not need to be led by the hand, I like game's where i have the freedom to do what i want, go where i want, and kill what i want. Hence, a sandbox game minus the roleplaying elements other players may enjoy.
However, Mortal Online is a very empty sandbox game, Every implemented feature is very basic and easily mastered. There is no Longevity to the skill's, Apart from pointless gold grinding for a house or some skill books
(the library system is NOT Sandbox, why do i need a book to know how to jump, sprint, swim or even read?? What happened to, "pick up a weapon and learn how to use it")
At release, i created alot of content for myself during that first month, each was undermined by exploits or bugs.
- I went to pvp, the combat system is unbalanced with "flavour of the month weapons".
- I opened a shop selling mount's on a delivery service, I can make much more money simple killing wisent after Wisent.
- I helped create a clan house, A pointless grind for several hour's pressing "R".
- I Explored the world and all it's caves, The risar dungeon was bugged, the other caves were ALL empty.
- I Created armour and weapons, The economy is non existant with every player and their mother having crafting alts.
- I created a "roleplay" character known as `TheSheriff`, Roleplay unsuccesful in red towns.
- I Leveled my taming and tamed all the creature's i could, Pointless grind/taming bugged
I could list more, but what other "content" can i create for myself? Anything i tried to do was bugged and exploitable, I could not compete in the Marketplace as there was no ecomomy, Skilling up was a gold grind (again, books? wtf.)
Quote:
Originally Posted by ltankhsd
-blah blah blah-
Things UO has than MO doesn't that most people remember:
Furniture making.
Lockpicking.
Trap making (this wasn't in at release).
Treasure hunting (not in at release)
Boats
Fishing (Coming soon™ to MO)
Hiding
Stealth (not in at release)
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I would say the
`bold` features are pretty big feature's for a game to have in release? and as Chinacat said, there was alot more features.
Quote:
Originally Posted by ltankhsd
I don't really see anything there that makes me want to wait till later instead of just playing MO now.
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Why I am not playing Mortal Online.
- Server is still crashing. ( 3 months past release now is it?)
- Combat System is Unbalanced.
- Pointless gold grind for basic skills (Library system)
- Poor Economy (Large price changes, Dupe's and gold Exploits at release)
- Little content (Content is very basic and uncomplete)
- Alot of bugs.