|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 25
Rep Power: 1
|
If any of you already played the game Monster Hunter you probably know the system of using monster's bones, teeths, fangs, skins and watsoever to create the gear you want. I think it's a great idea for the starting of the game or a race that is more nomadic.
Crafting tougher equipments come in later with better resources and equipments ofcourse. Abit like other MMORPG games but it'd be awesome to have something like a cape with a boar head or viking -like helmet made from raw iron crafted with buffalo horns. And I think stuffs like that can be crafted into weapons as well, especially if there is a system you can craft weapons in a variety of ways. Have a thought
__________________
Live your life before you play a game |
|
|
|
|
|
#2 (permalink) |
|
Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 987
Rep Power: 3
|
That might make for a nice evolution of the server, make higher quality items require alot more effort to make, and you will get the following:
At the begning of any new server, everyone is running around wearing lioncloths covering themselves; generaly rather "Low Tech" nearly Nomad, as the game continues and the server ages, you will start getting better foundations (Forges, Foundaries, Jewelers; all of theese things require to be built, thought of, and the art passed down from generation to generation in real life) you will start seeing better armors, then the server as a whole is now running around wearing some proper steel plate. Then an age old server, that has been there since the launch; will have Legendary items, uniques all avalable, but naturaly stupendously expensive as the materials for those are rare, or once in a life time... To some extent this already happens in every single MMO; but I never has been taken advantage of before, and especialy with a crafter based equipment, there will be first a huge initial push to level crafters, but crafters can't level without warriors and such bringing in the raw and unique goods from god knows where... |
|
|
|
|
|
#3 (permalink) |
|
Member
Join Date: Apr 2008
Location: Duluth, MN
Age: 23
Posts: 100
Rep Power: 1
|
This goes along with a previous thought I had about a player run economy where there are no "trash drops" from mobs. This would stop inflation because there would be less gold coming into the server from NPCs who basically create money from nothing when you sell random junk to them.
If everything in the game was useful for some type of crafting it would be more profitable to sell things to other players than to sell them to NPCs. Thus controlling the ammount of total money on the server.
__________________
|
|
|
|
![]() |
| Thread Tools | |
|
|