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Old 29th August 2010, 11:01   #8 (permalink)
Talime
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Quote:
Originally Posted by Flintwick View Post
I understand and mostly agree with this standpoint, however when shooting a bow, the accuracy does quite heavily depend on your dexterity over strength or other "intuitive" skills. Yes, anyone can aim a bow at a target, but whether the arrow goes exactly where you aim it depends on:
  • The Grip (how you hold the bow affects a lot, too tight or with bad hand placement will affect the shot)
  • The Draw (is your elbow at the right height, are you using your back/shoulders rather than arms)
  • The reference point (do you draw the string to the same place every time?)
  • The release (Do you release smoothly, snatch at the string, let your hand forward when releasing, pull it away from the face... etc)
None of these, except maybe the Draw, have anything to do with strength. Yes, you need strength to draw them (even my 65lb English longbow wears you out pretty quick), but there is much more to archery than drawing the string. Yes, I agree, player skill can be used to determine whether the player can aim at the right spot (taking wind/range etc into account), but how close the arrow comes to the mark they are aiming at should be much more reliant on character dexterity.

EDIT: and also skill points of course, but no matter how much you practice, if you are a clumsy bugger, you aren't gonna shoot straight

i have to agree with that, also i think dexterity could be more on par with strengh when dexterity increases the speed of the draw

so a high str character may use heavier bows that hit every 3sec for 80 damage, but a high dex character can use a bow that hit every 3sec for 40 damage BUT because of the high dexterity they can draw that bow every 1,5sec

this would lead in 2 different playstyls for an archer but with the same overall damage at the end of the day

it is dextery based how fast you can pull out an arrow from your quiver and hook it into the string , so it might be a realistic use for dex
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