Keep ideas
Adding Tier's to a keep to make it even more grand and more usefull here are my idea.(Based of Age of impires series style)
This extractors wont like, remove all blast furnace/greater natorus from the places they are now, more on this abit down in the text.
Tier 1: as the keeps are now "useless" adds a place to have houses and have you red char at or what ever you do with it.
Tier 2: your keep gets a face lift in grafiks and add 1-2 more rooms/floors in it, and at the same time it adds new things you can add to your keep, all bacis extraction machins and the basic vendors/storage guy will you also be able to buy or rent from a npc town.
At the same time city walls also gets a face lift, they will now be made of pure stone and have a path on em to walk on.
More Alliance options open up with option to upload alliance banners/tabards...
New workbench mount armor crafting workbench(they can only be found in tier2/3 keeps) will make some crafters move to your town and live there.
the Reqs to make your keep tier2 will be having 4 houses in your keep spot tier2 aswell, and ofc alot of gold/mats.
Tier 3: Final stage Keep.
Keep get one more face lift.
Walls get 4 towers in each tower a tier 3 house can add 1 hail caster(100G siege weapon) that STAY there til destroyed, this is not a auto shotter it needs a player to use it and reload so on, and the house that added that to a tower cant build more til the one they already have is destroyed.
New extraction machins Blast furnace/Greater natorus(1000g a machin) can now be added, this will make your Keep area a hot spot for extractors to come and live in your town.
New alliance options.
New siege weapons.
New NPC basic book seller added.
maybe option to hire patroling guards(not lictors).
Reqs to build tier3 is atleast 4 houses must be tier3 alot of gold and mats and ofc already tier2 keep.
thats my idea.
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