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Old 31st August 2010, 00:59   #37 (permalink)
Lagoon
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Location: Italy
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Quote:
Originally Posted by Turkis View Post
He means people who intentionally jump in front of characters who are fighting animals. They can then go suicide and give out murdercounts to players (particularly new characters) who had no intentions of hitting a neutral character, let alone killing them.
I might have a suggestion to solve that issue. The focus should in that case be on not becoming grey if you "accidentally" hit someone jumping in front of you while you attack an animal/monster. It would work much better than trying to avoid the murdercounter with some of the logics suggested above, which are far from fail proof (or too demanding of server resources, as Mats explained).

So, here's my suggestion:

When you target an animal/monster, if you hit a pc and you are blue flagged you deal no damage and you are flagged "risk of grey" and your shield color will reflect this state (but other characters will see you blue flagged). It counts exactly as if you were blue, but if you hit a pc when you are "risk of grey" fagged you are grey flagged and you deal the damage, regardless of what you are targeting. The "risk of grey" flag lasts minutes, say 10 minutes.
This should work will are "direct" attacks, such as melee attacks, arrow, direct spells (be them aimed or targeted), and so on. Are of effect attacks will turn a blue flagged character into a grey one, without the intermediate "risk of grey" state.

The "risk of grey" counter lasts 10 minutes because it shouldn't be possible to exploit it in order to avoid friendly fire while attacking an animal/monster.
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