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Old 1st September 2010, 13:58   #46 (permalink)
MalbynaTOR
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Quote:
Originally Posted by Artorius View Post
Agree, the idea of lootable chest sure is interesting but we need safe storage if we want real player made cities. Maybe we could buy a storage NPC just like we can buy a NPC vendor ?

I don't think storage NPC alone will be enough to compete with NPC cities, as NPC cities are a lot safer (god like guards) and they have a lot more services (crafting tables, utility vendors, etc.) but it will sure help a lot.

The system to open the palisade gate should be changed btw. The way it is right now it encourage people to only let trustworthy member in or empty all chest/lock gates because once inside, anyone can open the gate, instead, the keep owner should be able to make a list of people/guild that are allowed to open the gate.

It should also be possible to let doors open all the time. In other words, when we click it to open it, it should stay open as long as we don't click it again to close it. That way, in a player made city, if the city is open for trade, we wouldn't have to have someone stand by the gate to open it all the time. We could actually use the vendor module, etc.
^ pretty much this

On a sidenote: The npc towns are there, are guarded and have much benefits...FREE FOR EVERYONE AND AT NO COST!!

The player cities (aka keeps + houses) have to be financed*, built and maintained. Why should they not bring benefits to those who built them, over and above to what npc towns offer for free?

*: Keep + gate = 5100g ; House = 500g ; 1 Workbench (tier+expansion+workbench) = 850g
-> 4 worbenches and 4 extraction tables would cost about 14000 gold...plus a shitload of resources...and a skilled architect...
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