Quote:
Originally Posted by Damedius
Honestly this thread is like arguing who is the least retarded retard.
UO may have been a great game way back when man just discovered fire. However a few things have changed between now and then.
Ppl have voted with their dollars and the verdict is out. Nobody actually wants to play these games.
Don't get me wrong. Everybody likes to think that they are OMG so F..g HC. But as soon as 1 -3 hours of work is flushed down the drain in 2 minutes or less for solo players. Or 1 months worth of a guild's work is demolished within an hour. Ppl start sobering up.
For those of you who are seriously slow. It's the equivalent of working for a year in real life, going to the casino then playing the slot machines and blowing it all within a few days.
All you have to show for your efforts is saying " I iz really hardcorez. Go back to Wow carebearz."
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Agreed. Oh God do I completely agree.
To be honest, as a UO veteran, if somebody copied UO
exactly and slapped it in a very pretty 3d world....I'd play it. Maybe made combat aimed instead of targeted. That's sortof what I thought MO was going to be when I read about it being the "spiritual successor" to UO. Sorry, but its not. DF certainly isn't.
Frankly, neither is about PvE. UO, whatever the developers say, was "about PvE." The game was designed with the corny "Britannia" based PvE image completely in mind right down to the music while you switch to combat mode. PvP grew from the fantastic PvE world at large. You go out to hunt mobs and Bam! you come across people who want to roll you. PvP...from an age where PvP was pretty much excluded to Quake/Doom/Wolfenstein type FPS games or the fledgling Blizzard "battle.net" via Diablo (now look at that monster). Now PvE is the rarity but what all these big shot game producers don't quite get is that a MMORPG runs on its PvE. A large immersive world is the key ingredient in PvP. The more you "focus on PvP" the more out of focus PvP gets. It has to be in something to keep subs around. If I just wanna go out and kill something I'll play Age of Chiv or Mount and Blade: Warband. Frankly, both offer better PvP combat than MO or DFO without having to spend hours and hours grinding to get gear.
MO, at the height of closed beta, was nearly grindless. Skills gained fast, gear was gained fast. When you lost it you were able to live with your self. I can't imagine what the poor fuckers with Oghmium weapons and Cronite armor do when they die in combat. The gargantuan...colossal effort of attaining gear, even just a fucking set of bone plate that is worth a damn, makes MO into a grind fest.
People have accepted that sandbox=grind. Even in UO people accepted it. UO offered more than MO or DF in its age. Its age is over, I agree. People need not accept it, though. We are paying money for the game. We shouldn't need to spend hours and hours doing mundane things like chop at trees or rocks because making gear hard to get is "hardcore." The only thing hardcore about it is how lame it is to obtain. SV would be doing itself and the world a favor if it made the yields from extracting about 10x as high. More gear. More PvP.
Should-a had SCS. Should-a made the game focused on PvE; you can always fight other players in a PvE game if the PvP option is there but you can't PvE worth a damn in a PvP based game, typically. Should-a polished the PvP it had around November of last year; gear was easy to get so people didn't mind losing it as much; they should have made basic metals like PI and Cuprum easy as hell to obtain and viable for combat, not a brutal grindfest (yeah, its not "that hard" to get) and fucking useless. Then, at least, people could use basic metal gear and the "hardcores" could waste their time grinding metal that is better (fractionally). Combat could have been about player skill, like SV said was the way they were going for MO, instead of a weeks long grindfest for 10 seconds of combat. Should-a left skills trainable without books. Should-a, would-a, could-a.
Didn't listen to their MMORPG veterans on the forums. Just forced out their unique "vision" that looked promising in mid-closed beta but turned out surprisingly cookie cutter. MO is about who has the time for grind, I'm afraid. Now that its released it aint going back to the way it was. Most a pity...
It says something, though, when my MO guild played UO on the Defiance free server and I enjoyed that as much as I have enjoyed MO at its highest moments.