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Old 1st September 2010, 15:06   #52 (permalink)
Cheith
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Quote:
Originally Posted by Modarbreath View Post
I am not basing my opinion on anything but what I've already read and what I think will work best for the whole player base ,not just those with keeps or that have access to them .

Extra storage will come ,but based on what has been said already ,you won't get anything but extra chests in keeps .

I'm not saying wanting them is wrong . . I'm just saying that I doubt SV wants to push more people out of towns after they've spent so much time and resources into creating them as player hubs.

Dead towns will be a factor in driving new/solo players away ,and thats not good for anybody. Especially SV.

Not everybody wants a house ,keep , big guild and the ability to not interact with anyone else anywhere else but inside their own walls or when they're at war/pvping .
I seem to remember that SV wants this to be a player run world, in so much is possible. For that to happen player towns need to be viable. The one and only thing that will be required for this is better player storage.

With the plans for craftable and pickable catalysts there will no need for the catalyst NPC and, I assume, all other NPC only items (such as boiled leather) will also eventually move to being craftable.

The biggest obstacles to player made towns, as things stand, are
a) no storage (this should really be in as the top 5)
b) current house vendors are not good enough. You should be able to stack identical items of any type to sell (thus allowing 12 slots to be more useful)
c) ability to securely rent out crafting tables, and the like. Without this you will only have people you really trust in the city.
d) ability to publicly rent your stables
e) Keys for specific functions in a house. I should be able to give people keyed access to parts of my house and/or chest and not others.

There is also a whole issue with access to the pallisade. For a real player run city there needs to be easier methods of allowing people in. You cannot expect a doorkeeper to be on there 24x7.

Anyway my thoughts. There are more things, but these are my tops.
Cheers,
C.

PS: oh, and the ability to build non-portable grinders, crushers, etc.
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