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Old 2nd September 2010, 09:20   #65 (permalink)
Fantastipotomus
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Join Date: Jan 2010
Location: Minnesota
Age: 25
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Quote:
Originally Posted by AamuVircku View Post
Nope, shop module is too cheap. Something more substantial for a bank is required. Like Fantastipotomus said banks should be costly to whoever builds them.

Maybe one could even charge for banking, 10 silver per use, yes?
If the mechanics supported that, it would work well I think.

My problem with the house module is that I think it would be too easy to block people or somehow prevent them from entering in the first place. Then what is the difference whether or not the bank is in the keep or in some other schmucks house?

Shouldn't be per use, but a per week surcharge would work pretty well. You want an account at the TnA bank, or the Ducal Bank? Sure! Pay 1 gold a week. Or the guild in control sets the price.
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