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Old 2nd September 2010, 22:52   #135 (permalink)
Fantastipotomus
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Join Date: Jan 2010
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Quote:
Originally Posted by Raknar View Post
What the hell are you talking about?

in one hour one can get enough scales for 3-4 complete sets of high end armor. In 30 minutes one can do enough to buy a steel sword. This is no grind. It can feel like a grind because the mobs are dumb as hell and that isn't fun for you but I guess we're all hoping for the epic patch to fix this but you can't call this grind unless your solution is to have steel weapons falling out of the sky.

And what kind of accomplishment would it be to have an end game sword if it only 2 minutes to do it? Whats the point? I don't get this at all nor do MMO designers in general cause SV surely isn't the only that says "well, end game gear doesn't fall out of the sky".

Go play Aion or some other asian game and discover what grind means. And the good thing about Aion and stuff like that is that when you die you get all your stuff back. You should like that, you don't have to grind anything ever again after you have all your end game gear.
Put a sock in it, sprout. The point was that increasing the time it takes to do something that took less time in a previous iteration is just a way to "put off" the end-game for awhile. They didn't make it more intense or more inventive. They literally took the amount of time it takes to raise Extraction and tripled it. That is all. They didn't make it harder to do (aside from Cats being used up). They just made it take longer. They didn't make gathering harder or gaining stats harder...they just increased the time it takes to do those things. If THAT is how they plan to give their game longevity...then THAT is a fucking stupid idea.

I don't mind a little work to get top tier stuff. I don't think it should be easy. Time shouldn't be the only ingredient preventing me from getting there, though. I KNOW how to extract shit. I've done 25k units of Saburra on a newly created SH and gone from 21 to 35 in Basic Extraction. It sure as hell isn't because I have no clue in what I'm doing. I had a maxed extractor in closed beta. It is because I get tired of going from rock to rock mining, dragging that shit to the grinder and gaining 4 skill a pop. MO was supposed to be about player skill and knowledge.

People seem to think that time=skill/knowledge. No, it doesn't. Knowing the recipes is knowledge. Using the right amount of catalyst is knowledge. Knowing the proper appliance is knowledge. Having it take you 3 months instead of 3 weeks to get to 100 skill IS grind. Pure and simple.

I don't know if you were in CB or OB. I don't care. Back then, you could max a char in 2 days. What you did with the maxed char, however, was your prerogative. The point was that the char skill was supposed to be back burner to the player skill. Now, it matters more. Now, gear matters more. Back then, steel swords WERE raining from the sky. Yet, back then, everyone still needed to replace lost weapons. Strange, huh?

You think a game NEEDS grind to make having something in that game worthwhile. To some degree, something that is good should be an investment to get. However, the concept that the longer something takes and the better it is makes the game better de facto is absurd. The Devs talked about how a Tungsteel sword would be better than a Steel sword...but that player skill would trump the materials the gear was made of. Where the hell did that go?

This game is heading into a cookie cutter, where an MMORPG HAS to be a certain way to be good.
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