Quote:
Originally Posted by Scarecrovv
First of all it's psyche not int, and I've already tested it out, we even have hybrids that have maxed psyche and we've had them asses the usefulness of psyche, it was not very useful.
It seems as if they're re-doing the magic-resistance for a reason. So please, stop talking about game-mechanics you obviously don't know at all.
Week 2: September 8th
· Magic resistance recalculation
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Psyche isn't that bad, but it needs bumping up a bit more for resistance, but not too much, remember, it HALVES the dmg when it comes into effect, perhaps it should be a blow by blow calculation, for a more overall resistance, rather then a chance of a good resist.
As for the range issue, your having a bubble-bath mate, any melee fighter without 100 in archery, is frankly, an idiot. Archery has minimum of twice the range, unless your bowyer is a prize fool, I think that helps level the playing field somewhat?
And as for loading a spell, it only holds for 15 seconds. by that time, your not likely to catch anyone already legging it away, unless you've gimped your mana for dex, and even then, you might have a lovely los bug.
I've fought Myrm with my Mage, you guys have very little to worry about, you called me as a target and subsequently brought me down quick time. As for that 6 mages thing that pops the target, that doesn't seem all that different from a horde of melee with their bows out to me, which is far more common and easier to perform en-masse.
Still, I'd prefer to actively aim myself, but as long as the magic bolt is big enough if slow, and fast enough if small.
Trev