I agree with aim-based magic dependent on the spells logic.
Spurt
Lightingbolt
Fireball
Thunderlash
Fulmination
FlameStrike
MindBlast
should be projectiles, elemental things. Fix- give us more range, reduce casting time slightly to make up the difference for missed shots.
Lesser/Greater Heal
corrupt
purify
earthquake
Target entity- these are more like "enchantment" spells of sorts. Fix- less range.
Other misc fixes-
"Projectile" based magics should be chargeable while moving (at least walking, no sprint)
40% un-interrupted spells should apply whilst on horse and being hit
re-work psy resist to percent chance of resist to current psy out of 120
add resist armor mats
add magic "hit boxes" example: head for mindblast has 100% against psy resist or something (still factoring in armor resists, ProfessorX helmets anyone?)
On a personal side note:
Fighting a mage isn't as difficult as its made out to be.
1. Horseback is currently useless unless your target is on foot, and you have the time to run away, sit still (or don't turn your slowly moving horse), spend 5-10 seconds charging your spell, and then run up and hope to get line of sight before your 15 seconds is up.
2. On foot mage vs. mounted combatant- yes the mage has time to charge and dodge in this situation, but the mounted combatant has the option to disengage whenever they feel necessary.
3. Both on foot- yes, mages have the movement advantage atm, if the melee insists on staying in combat stance. But this is only if the mage wishes to attempt to flee to heal up and return, continue the battle in a kiting fashion, or completely exit the situation.
A maxed melee should be able to continue the chase out of combat stance though, how is entering and exiting combat stance different from charging a spell? If either chooses to damage one another, they must take the time to "prepare" then move.
4. A mage must stop to charge a spell, witch pushing them (assuming they don't have knockback resist) will fizzle their spell 100% of the time. Hitting them will fizzle it 60% of the time.
Last edited by Airfell : 7th September 2010 at 09:15.
|