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Old 19th April 2008, 18:58   #1 (permalink)
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Default Player-run services

This is an absolutely must have in my opinion. The only NPC shops and services should be in large cities. Other than that, if you can't find a PC shop/service, time to move on to someplace else.

Having players run the economy is vital to a sandbox game. Compare the economies of Pre-CU SWG and to that of WoW and you will see an overwhelming difference in player participation and the fluctuations closely associated with a real economy.
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Old 20th April 2008, 05:27   #2 (permalink)
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I believe EVE Online has a very good player driven Economy, where they can make everything from ships, to the equipment those ships use...
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Old 20th April 2008, 07:13   #3 (permalink)
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A player run economy is full of win. It would be great if there were no NPC vendors at all, just people setting up shop wherever they want.
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Old 24th May 2008, 20:40   #4 (permalink)
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EVE realy great system, not only economicaly but it also grants the player to give away tasks to be done, like the courier missions that players can set. It would be very cool to have also a player set quests and jobs.
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Old 25th May 2008, 09:27   #5 (permalink)
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Looking back. I believe UO had the best player-services feature by far. Players owned shops and ran them full time and it was fun. Being old UO players, i think the devs know what Im talking about.
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Old 25th May 2008, 16:40   #6 (permalink)
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Originally Posted by Uruz2012 View Post
A player run economy is full of win. It would be great if there were no NPC vendors at all, just people setting up shop wherever they want.
this is cool but how many people wanna sit there all day sellin shit? I think if you can hire an NPC to sell the stuff in your shop for you this would be better.
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Old 25th May 2008, 18:17   #7 (permalink)
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this is cool but how many people wanna sit there all day sellin shit? I think if you can hire an NPC to sell the stuff in your shop for you this would be better.
You can setup your shop and enter the amount you want for a given item. If some1 wants to buy it, they can only take it if they pay the amount. You can go AFK and still make cash.

On topic:

I'm all for player driven economy's, as long as its spread out over the world. Instead of every1 bunched up in 1 or 2 maybe 3 "big" cities.
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Old 27th May 2008, 04:49   #8 (permalink)
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I think that the idea would be that as you travel the land, arriving at different player run cities (owned by player guilds) the people from that guild will have shops set up in that city. Guilds could grow their cities by having the better economy and making their city a hub that "all roads lead to", so to speak.
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Old 1st June 2008, 05:30   #9 (permalink)
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I was a large fan of the UO system back when I used to play UO. However, if you were to log into UO nowadays, all that anyone uses anymore are vendors. Nobody sits at a blacksmith shop anymore and offers to make items. I can tell you why as well. It's because UO is item-based now.

Who cares if you can make everything in the game world if it takes you days to find the resources to make it? And of course people always want the good stuff. That's why there shouldn't be any "good" stuff. I'm not a fan of these Unique items or anything that isn't just normal. If normal is all we have to choose from then everyone will buy it. You can't implement something better than normal into the game and expect players to want anything less.

The reason UO started to fail in this department was because everyone wanted shit that we as crafters just couldn't make right there on the spot. So if you were to want such an item you would likely run around looking at vendors for a pre-made item. The best days of UO were when a warrior would approach me and ask me for a full platemail set, or a ringmail set, etc.. Not a ringmail set of "+20 DMG, resist all, mage armor, super awesome, etc.."... That shit is just dumb.
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Old 1st June 2008, 05:43   #10 (permalink)
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Good idea and if this is put into the game I hope it's like the old UO.
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Old 1st June 2008, 18:53   #11 (permalink)
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this is cool but how many people wanna sit there all day sellin shit?
more than you imagine. In EVE, there are a lot of players who spend most of their time trading, with Excel sheets and stuff.
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Old 10th June 2008, 20:16   #12 (permalink)
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Player driven economy would be great but I would hire NPCs to run the shop and stuff and then I just get the money and invest it into the shop or go raid a caravan for my shops items.
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Old 10th June 2008, 20:36   #13 (permalink)
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Originally Posted by Uruz2012 View Post
A player run economy is full of win. It would be great if there were no NPC vendors at all, just people setting up shop wherever they want.
Then where we can gold (money)? There is have to be currency (well, i could live with Trade economy, without money), bet if there are going to be no NPC's, then we also dont get any gold.

I hope you understand what i am saying
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Old 11th June 2008, 00:19   #14 (permalink)
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Then where we can gold (money)? There is have to be currency (well, i could live with Trade economy, without money), bet if there are going to be no NPC's, then we also dont get any gold.

I hope you understand what i am saying
Mining the ore that weapons are made of for example? That's resources that enter the system.
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Old 11th June 2008, 00:41   #15 (permalink)
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I don't know how the policy is going to be for us who are.. "inside" this community.
But im planning to be a smith. The best smith ever. And the highest prices. But the best items.. ;D
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Old 11th June 2008, 05:33   #16 (permalink)
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I don't know how the policy is going to be for us who are.. "inside" this community.
But im planning to be a smith. The best smith ever. And the highest prices. But the best items.. ;D
I intend to have the cheapest prices for the best wares.. Especially for regular customers.
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Old 11th June 2008, 09:45   #17 (permalink)
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Mining the ore that weapons are made of for example? That's resources that enter the system.
I know how to make money , but what i want to say, is where the hell that gold (currency) you have are came from? Does someone found some gold and made few coins from it? Or there is NPC's, where you can sell your items and get gold? I mean, how that gold is came in to this world?
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Old 11th June 2008, 18:03   #18 (permalink)
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Well, we could initially get it off of mobs/creatures/monsters throughout the land. But obviously something will have to be said as to how they had gotten ahold of it. I guess it could just be said that we made it, just before we started playing...
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Old 11th June 2008, 18:05   #19 (permalink)
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I know how to make money , but what i want to say, is where the hell that gold (currency) you have are came from? Does someone found some gold and made few coins from it? Or there is NPC's, where you can sell your items and get gold? I mean, how that gold is came in to this world?
This is an interesting question. If mobs only drop raw materials and there are no vendors to sell useless crap to, where does the money come from?
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Old 11th June 2008, 19:19   #20 (permalink)
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Who says mobs don't drop coin? I thought humanoid mobs would still drop it? They would have to in order for that system to work.

Otherwise we'll have to rob NPC bankers..
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Old 11th June 2008, 20:23   #21 (permalink)
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Who says mobs don't drop coin? I thought humanoid mobs would still drop it? They would have to in order for that system to work.

Otherwise we'll have to rob NPC bankers..
I wasn't clear. I meant non-humanoid mobs. But that probably makes up roughly 50% of the mobs?

Would they be sufficient to supply enough gold? Initially half the loot that people will pick up will be non-cash items. If there are no vendors what are we going to do? Trade in-kind?

Belief me, I would like no NPC vendors, but feel need to troubleshoot.
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Old 12th June 2008, 03:36   #22 (permalink)
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Well, it would be a slow start I guess.. But after a while coin would be plentiful enough. Until that time I'd imagine that we'd have to make due by trading items. Which is nothing new to the MMO genre really.. Have you ever played MU online? Some items were worth much more than the gold value that you could get for them.
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Old 12th June 2008, 08:51   #23 (permalink)
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Well, it would be a slow start I guess.. But after a while coin would be plentiful enough. Until that time I'd imagine that we'd have to make due by trading items. Which is nothing new to the MMO genre really.. Have you ever played MU online? Some items were worth much more than the gold value that you could get for them.
Merely troubleshooting. I don't mind some inconvenience in respect of things like that if it makes the game system more sensical, and ultimately more fun once things get going

The thing that still bothers me is that to have a real economy should we not cut out all bottomless supply sources for gold? Which would include humanoid mobs. Because now we are getting off to a slow start but eventually the amount of gold in circulation still gets out of hand? Unless of course things like tax is instituted that can keep the total at a steady level per character.

Is this even a valid concern?
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Old 12th June 2008, 18:40   #24 (permalink)
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Some of the best posts that I've read in terms of economy were I think posted by Surly. He was hoping for a Zero-Sum Economic system.

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Old 13th June 2008, 22:52   #25 (permalink)
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so thargan, your def of a player run economy is pretty much the same as the standard to mmo's now days?

NPC's sell the 'basic gear' and the 'pots' and stuff, but after you pass a certain level, you gotta find everything yourself... Or buy em from players.

That's what im getting from you, nothing really different and entirely expected from the start really


EDIT: The down side of a player run economy is the massive inflation. For instance, item crafting/upgrading materials would gradually increase as the community grows and then some people would farm these items and then sellling them for above average price, driving up the price even more and the demand grows and the prices increase... Soon it will be a game that only extremely skilled and veteran players would be able to fully enjoy. Starting out would be a bitch after 1 year of being on the market or so.

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Old 14th June 2008, 03:56   #26 (permalink)
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I don't know how easily the prices will be driven up.. There will always be someone willing to out price the competition. Besides, there's not a lot in MO that can possibly be overwhelmingly charged for.. All of the gear is easy to get aside from the unique crap gear.
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