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View Poll Results: How would you rate the Power Point for Info and just overall
5/5 Blew me away 896 74.30%
4/5 Very Nicely put together few bits I didnt like 242 20.07%
3/5 Some good info but I just didnt feel the justice 41 3.40%
.... Lower? Gtfo 27 2.24%
Voters: 1206. You may not vote on this poll

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Old 8th May 2009, 07:15   #81 (permalink)
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Quote:
Originally Posted by Noed View Post
That GM taking over special NPCs and role playing as them was pretty cool too.
Lol, that just made me laugh.

It was so cliche.
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Old 8th May 2009, 07:15   #82 (permalink)
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Quote:
Originally Posted by Loadafreak View Post
Wow. If MO releases with even half of the features listed in the powerpoint I don't think I'll need to play another mmo ever again.
Can't fucking wait.
People said the same thing about DFO. Just sayin
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Old 8th May 2009, 07:15   #83 (permalink)
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Quote:
Originally Posted by Mats Persson View Post


It's my greatest source of inspiration
I've not played the older versions, that may differ alot from the new one. Currently playing DoD Trudvang. But I still see the influence in many layers of Mortal Online. I think it's a good thing as it emphasises a believable and realistic world both in terms of combat and roleplaying.
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Old 8th May 2009, 07:17   #84 (permalink)
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Originally Posted by xpiher View Post
People said the same thing about DFO. Just sayin
DF was absolutely horrible though.

I even thought it was horrible just by watching the trailers >.>;
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Old 8th May 2009, 07:18   #85 (permalink)
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I'm just curious how much money they have for their servers since mounts aren't "pocketable" and how mounts will work when you log of. Are players going to be forced to create houses if they want a mount, will there be rentable stables, will stables be free, etc I ask because thats a lot of stuff for servers to handle.

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DF was absolutely horrible though.

I even thought it was horrible just by watching the trailers >.>;
Currently playing DFO. Its fun and not nearly as bad as the "trailers" which are from 2006/7 make it look. The major complaint I have with DFO is grind, and I'm afraid that MO may have the same type of grind, although they are doing the skill system differently.
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Old 8th May 2009, 07:20   #86 (permalink)
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Personally I didn't like the animations (maybe it'll get better at launch), or the knockbacks when one is hit with a weapon. Liked everything else.

Last edited by Reclusiarch : 8th May 2009 at 07:25.
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Old 8th May 2009, 07:23   #87 (permalink)
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Originally Posted by Reclusiarch View Post
Personally I didn't like the animations (maybe it'll get better at launch), or the knockbacks when one is hit with a weapon. Liked everything else.

yea it will look better...and it will look even better with a top end gaming rig
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Old 8th May 2009, 07:30   #88 (permalink)
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I'm afraid that unless you have a super rig you may not be able to play this game :/
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Old 8th May 2009, 07:31   #89 (permalink)
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Originally Posted by xpiher View Post
I'm afraid that unless you have a super rig you may not be able to play this game :/
How do you figure that? lol
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Old 8th May 2009, 07:32   #90 (permalink)
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5/5 for obvious reasons. Don't have much else to say

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Originally Posted by xpiher View Post
I'm afraid that unless you have a super rig you may not be able to play this game :/
UT Isn't that heavy, so don't be afraid
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Old 8th May 2009, 07:32   #91 (permalink)
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Quote:
Originally Posted by Zephie View Post
How do you figure that? lol
Level of graphic quality and experience with MMOs in general. Ok let me correct that, without a super rig, you may find yourself at a disadvantage in PvP due to lag (ping and FPS)
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Old 8th May 2009, 07:32   #92 (permalink)
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I am almost speechless...

That was an incredible gift and I can only say thank you so much for all that information.

I was very impressed with the ideas for crafting, hell I was actually impressed with all of it but especially crafting... I fell out of my chair when I saw the Troll pick up the player character and bite his head... I guess for once an MMO will really truly be a dangerous place to live and play..lol

There is so much more to say but I feel compelled to go watch that PP Presentaion again!

Great job guys... I really cannot wait to play!
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Old 8th May 2009, 07:35   #93 (permalink)
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I just came

20/5
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Old 8th May 2009, 07:36   #94 (permalink)
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ehm wow some parts like bloodmixing and crafting are really ......great

i like it

it sounds all really dynamic
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Old 8th May 2009, 07:36   #95 (permalink)
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Omg, I got the news while I was at school! It's downloading now!

Must, stop, reading, thread!
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Old 8th May 2009, 07:37   #96 (permalink)
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OMG, this is unbelivable, its like THE GAME!!! Can't wait. I wonder if anybody will die playing this. XD
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Old 8th May 2009, 07:38   #97 (permalink)
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Hopefully it makes it all in at launch (crafting, player housing, blood mixing, and combat). I dont care if over a million isn't in at launch or if theres only like 30 combination for blood mixing, as long as its there MO will get my money.
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Old 8th May 2009, 07:38   #98 (permalink)
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Quote:
Originally Posted by xpiher View Post
I'm afraid that unless you have a super rig you may not be able to play this game :/
You young gamers still have good knees, can party all night and bed a beautiful 20-something without feeling like a cradle robber, I envy that.

However, the trade off of being an older gamer is I can drop $3,000+ on a new rig and not sweat it.

Of course since I'd also be using it for working on company video and graphic production I'll have to check with my accountant to see how much if any of the purchase cost can be amortized and considered a tax write-off.

Life is screwy that way.
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Old 8th May 2009, 07:43   #99 (permalink)
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I can't wait for BETA!
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Old 8th May 2009, 07:48   #100 (permalink)
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Nice too see that information all in one place and presented nicely. It will be very helpful to the people new to MO and it reassured us oldies that MO is still on the right path (not like we didn't know that already :P ).

Good work guys, I'm sorry I couldn't stay up all night and torment you on IRC. :P
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Old 8th May 2009, 07:49   #101 (permalink)
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It worked flawless for me and that was impressive. Lots of nice explanations on what they hope to achieve with MO, and it will be interesting to see if some of their game design desicions make for a fun game. I'm looking forward to seeing this game progress.
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Old 8th May 2009, 07:50   #102 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
It just so happens that the nice black drop-shadow of the new PP shows differently in the Viewer - it's white! Sorry for that.


It's my greatest source of inspiration
Np, just thought I would give a heads up!
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Old 8th May 2009, 07:51   #103 (permalink)
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Very good presentation.

My biggest fear concerning MO, is that its community won't live up to its true potential and might try to make it a glorified Counterstrike arena.

Here's to hoping I get proven wrong.
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Old 8th May 2009, 07:51   #104 (permalink)
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Quote:
Originally Posted by RecklessLemming View Post
You young gamers still have good knees, can party all night and bed a beautiful 20-something without feeling like a cradle robber, I envy that.

However, the trade off of being an older gamer is I can drop $3,000+ on a new rig and not sweat it.

Of course since I'd also be using it for working on company video and graphic production I'll have to check with my accountant to see how much if any of the purchase cost can be amortized and considered a tax write-off.

Life is screwy that way.
Eh, If you spend more than 1.5k on a comp you are probably wasting money, but most people just don't want to upgrade their comp every year to keep up. Thats where I'm at, I already upgrade my comp to play AoC, I don't want to have to spend another 400-500 to build a new PC to play this game.
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Old 8th May 2009, 07:58   #105 (permalink)
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Originally Posted by xpiher View Post
Eh, If you spend more than 1.5k on a comp you are probably wasting money, but most people just don't want to upgrade their comp every year to keep up. Thats where I'm at, I already upgrade my comp to play AoC, I don't want to have to spend another 400-500 to build a new PC to play this game.
My comp is like... 1300 or so.

GeForce 9800+ is always nice.
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Old 8th May 2009, 07:59   #106 (permalink)
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*Stands up and begins to slow clap, then breaks into thunderous applause.*

This, THIS is what I have been waiting for. Everything in the powerpoint that I could possibly want to hear about was checked off my mental list... and some new things too!
  • PVP with rewards and penalties
  • Housing
  • Crafting looks to be truly deep
  • Taming!
  • Races that all look intriguing and refreshingly different.
  • Heritage / racial mixing... WOW.
  • Exploration and map making, no radar!
And to think, just yesterday I was saying to myself we are overdue with an update... And this is easily worth the wait.

And beta seems to be on the horizon as well! It will be great to help shape MO in the future... that is if I am worthy enough! *Gets on knees and grovels.*
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Old 8th May 2009, 08:01   #107 (permalink)
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Absolutely marvelous. A 5/5 easy.

Some of the stuff I loved:
Blood Mixing
Housing explained
Crafting
Gathering
Mounts

I guess the only other thing would be an explanation of the in-game economy but I presume that is still being worked on.

Cannot wait for beta!!!
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Old 8th May 2009, 08:08   #108 (permalink)
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Very damn good job devs! Definetly going to bring my guild over.
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Old 8th May 2009, 08:08   #109 (permalink)
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Quote:
Originally Posted by Jonkar View Post
Very damn good job devs! Definetly going to bring my guild over.
Please do, it helps our economy as a whole.
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Old 8th May 2009, 08:09   #110 (permalink)
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Edited because someone reminded me that mankind isn't all bad. Not entirely anyways.

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Last edited by RecklessLemming : 8th May 2009 at 21:54.
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Old 8th May 2009, 08:10   #111 (permalink)
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Antec Twelve Hundred Black Steel ATX Full Tower Computer Case

SILVERSTONE OP1000-P 1000W ATX 12V 2.2 & EPS 12V SLI Ready CrossFire Ready 80 PLUS Certified Active PFC Power Supply

Athena Power 12" EPS-12V (8Pin) connector Extension Cable Model Cable-AD10 (bottom mounted power supply)

ASUS P6T6 WS Revolution LGA 1366 Intel X58 ATX Intel Motherboard

Intel Core i7 920 Nehalem 2.66GHz LGA 1366 130W Quad-Core Processor Model BX80601920

mushkin 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Triple Channel Kit Desktop Memory Model 998679 (x2 for 12 GB total)

EVGA 01G-P3-1281-AR GeForce GTX 285 1GB 512-bit GDDR3 PCI Express 2.0 x16 HDCP Ready SLI Supported Video Card (x2 for SLI)

OCZ Vertex Series OCZSSD2-1VTX120G 2.5" 120GB SATA II MLC Internal Solid state disk (OS, Progs and Pagefile)

Western Digital Caviar Black WD1001FALS 1TB 7200 RPM SATA 3.0Gb/s 3.5" Hard Drive (x2 for storage)

Pioneer Black 8X Blu-Ray DVD Burner w/ Software SATA Model BDR-203BKS

Microsoft Windows Vista Ultimate SP1 64-bit (or Windows 7 64-bit if it lives up to the hype)

Arctic Silver 5 Thermal Compound

Rosewill RCW-H9037 A/V High-Speed 15 Feet HDMI Cable V 1.3a

ASUS VW266H Black 25.5" 2ms(GTG) HDMI Widescreen LCD Monitor



Overkill? Damn straight, but as I said I need it for video and graphics work for business and I only build a new rig every four years or so.
Omg...

You're my hero o.o
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Old 8th May 2009, 08:11   #112 (permalink)
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Great ppt, the only reason I gave it a 4 was because it had a few myths that stood out (I've heard them all before).

Dynamic NPC behavior - I guarantee this won't be more than "fight or flight" just like every other dev that promises it. In the end, it's just cold, hard math; server resources are finite and NPC's compete with important things like server latency and player resources. (Loved the unique mob abilities though, like lunges, picking up players, etc )

World full of history - this will probably be something like Darkfall's world; a bunch of random ruins that have yet to be filled in with content. (They said it themselves at the beginning when they said they were only going to implement the core for release).*

Also, their crafting system reminded me of a post I made:

http://www.mortalonline.com/forums/5...ters-edge.html

I hope the devs take a cue from there and add the element of TIMING into crafting. If a sword head must be coated in 5-10 minutes and a handle hardens in 2-3 minutes (variable of course depending on materials), you need to time the creation of each piece in order to set the pieces before they're overhardened. The timing could involve research as well as some sort of measure/identification based on skill (like their other skills - "hmm, that piece doesn't have much longer before corroding")

Now account for the fact that a certain sword head may corrode in 1 minute if not coated, meaning handles that harden quickly are simply incompatible... But a dedicated crafter may come find that rarely, the sword head lasts long enough to bind with a handle thought to be incompatible... How jealously would you guard that secret?

I hope the crafting system doesn't just turn into a huge chore of mixing, matching, and compiling a database. Darkfall did it for enchanting, and it failed miserably. Simply adding timing (with "usual" time ranges for pieces, and a chance for "rare" timing for some pieces) would do a lot.

*To be fair, the way they are handling their lore on paper is fucking fantastic. Actually investigating ruins, rebuilding them, destroying them and any proof of their ever having existed, all to appease various factions in the world, is a great way to attract a number of player types to the game, which is exactly what's needed.

My only question would be how they would go about adding it in (as I'd think it wouldn't count as a "core" feature). If you add them in a few at a time, they'll be swarmed with players, and finding them would largely be a chore of checking and re-checking various ruins/areas to see "if they've been implemented yet."

I would recommend a top-down approach where you add in the most obvious lore first (ie. the capital cities for the races, whatever hierarchy of NPC's you want vying for goals against other NPC's, etc), followed by the hooks needed to interact with each NPC (win favor with X, get Y killed by poisoning his food, whatever)...

Darkfall went the opposite route - they have a bunch of empty ruins that don't do anything, and they're just obvious place holders for future content that isn't there yet - kind of kills the mystery.

If there's a ruin SV doesn't have content for yet, they should just put a sand dune there (for example) that would be swept away to reveal the ruins when the content WAS ready.

Last edited by Septus : 8th May 2009 at 08:16.
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Old 8th May 2009, 08:13   #113 (permalink)
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*squeals like a giddy schoolgirl*
Well... I'm sold. hell, I was sold long before this(community differences between this and DFO alone were enough) but the fact they went through that much trouble to bring these things to light, or at least consolidated, really means alot.
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Old 8th May 2009, 08:13   #114 (permalink)
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Umm.. did I miss something?

Where the hell is this powerpoint?
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Old 8th May 2009, 08:17   #115 (permalink)
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Downloading it right now! 100 MB -- must be some PP! aiiie!
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Old 8th May 2009, 08:18   #116 (permalink)
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Downloading it right now! 100 MB -- must be some PP! aiiie!
Where is it?

I can't find shit lol.. wtf.
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Old 8th May 2009, 08:18   #117 (permalink)
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Quote:
Originally Posted by drey2k View Post
Umm.. did I miss something?

Where the hell is this powerpoint?
Check the bottom of the OP first post.
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Old 8th May 2009, 08:19   #118 (permalink)
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Where is it?

I can't find shit lol.. wtf.
Newsletter has a link to it.
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Old 8th May 2009, 08:19   #119 (permalink)
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Quote:
Originally Posted by Inevitable View Post
Probably the most well done and thoroughly delivered news update given in the entire history of in-development MMORPGs

5/5 from me of course. It's so awesome how starvault, a smaller company compared to the others out there, have delivered so much, and have been the most genuinely interested and involved in the success of this game. Kind of makes you wonder about those bigger companies...

Well done Mortal devs.
Amen! I absolutely loved it, 5/5 (50/5 sadly doesn't exist at this current point in time ) from me as well. I laughed when the 'raid' bosses were mentioned and how many attempts it'll take for you to kill them; it's nice to see 'raid boss farming' being tossed out the window. The thing that has me drooling most though is the ability to 'reverse engineer' items you find... if this actually makes the end product I will hug the devs. *drool*
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Old 8th May 2009, 08:26   #120 (permalink)
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yay....power point presentation just made it even worse waiting for beta/release :P

The way SV informs their playerbase really makes your feel like they care about what you think. Fantastic!
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