Quote:
Originally Posted by Mats Persson
Yes and no. It's hard to explain without digging to deep: The Primary Skills will have limits, as they are a prerequisite for the Class Skills. The Class Skills won't have limits. In short, you will have to choose for your character whether to become the world's greatest herbalist or swordmaster, as it can't be both due to its Primary Skills.
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You make it seem a lot like you will have basic skills you start out being able to learn and train before you "qualify" for a class, after which you learn more specific class-based skills, yet if I wanted to be a healing theif that won't be as possible with classes as it would with just pure skill-based "leveling." While I can understand the structure that a class system provides players, what specifically made you choose to use a class system over just pure "skill based" advancement?