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#361 (permalink) | |
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Member
Join Date: Mar 2009
Location: Texas
Rep Power: 4
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#362 (permalink) | |
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Member
Join Date: Mar 2009
Location: Minnesota
Age: 23
Rep Power: 4
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Not people who are trying to make good points. Although I think it is hard to make good arguments against the proposed system, since only the devs know the finer details... |
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#364 (permalink) | ||||||
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Developer
Join Date: Apr 2008
Rep Power: 27
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Iron (Pig Iron) vs Steel is an example of where one material of the same category is much better in all areas, unless you count availability/price, and difficulty level when crafting. In a "normal" casual MMO, where you never loose your items, this would mean Pig Iron is worthless during around 98% (or more) of your total playing time. It would be just another step in the level ladder, meaning you either are "beneath" using Iron (lvl 1-20), you are "currently" using Iron (lvl 21-25), or you are "above" using Iron (lvl 26-80+). However, in MO there are no levels and you lose all weapons when you die, meaning you will sometimes need to use Iron no matter how long you have played the game, as that is the best currently available material in that specific situation. (You have no money, the available local blacksmiths are noobs etc). Likewise, if two materials are essentially the same but one has 5% more durability than the other (meaning it's simply a better material), but the time and money needed for crafting the better material into a blade is *2, you still won't see many of those weapons. Also, it's very possible that in the fighting-with-only-wooden-blades-situation one "wood-material" would actually be of supreme quality because of it's durability and hardness/sharpness/damage. Yes, the wielder of the lighter wood would be faster, but not so much it would actually compensate for the low damage (as the speed range that goes from very light materials to very heavy is a bit different than the damage range). The simple reason behind this is that the main "purpose" of wood isn't for it to be used for blades. However, if you try to craft bows instead, there is a huge difference between the different qualities, and again it would be hard to decide what material is "the best". Last but not least, there are indeed a few legendary materials that puts all other materials in the shade. But as they are so exceptionally rare we haven't even counted them in the PP equation. And no-one should count on ever attaining one of them either. You may call me on this and say "you're naive, because eventually some guilds will have accumulated enough to use them on a daily basis anyway, it's just the way the grind in MMO works". But I'm not referring to the common/special/rare materials that you can "grind" here, I'm talking about those who are limited/regulated by unique events. Quote:
This is, like many other things, undergoing a lot of testing at the moment, so please don't take this as a promise. I'll let you in on what we are testing now though:
If we're talking visual differences, only the shape and main material is what is seen (mesh and texture). Again, a rough estimate will give you around 150 visually different pieces for each equipment slot, or 150^10 ( 5.766.503.906.250.000.000.000) visually different setups. (Not taking bare body parts into account). And finally, yes, of course many combinations will be utterly useless, other will look completely ridiculous (combining silk gloves with iron vambraces and wooden pauldrons, for instance). And many of them will look kinda the same. Quote:
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#365 (permalink) |
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Member
Join Date: Feb 2009
Location: United Kingdom
Age: 19
Rep Power: 15
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Is one of them Mats Persson?
On the subject, thanks for the post, very informative.
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#367 (permalink) |
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Member
Join Date: Apr 2009
Location: In your toaster, eating your toast!
Age: 25
Rep Power: 6
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The more I read this thread, the more I feel like being the village blacksmith than an axe-wielding Kallard Jarl! (I might actually have to make use of the Deva system to its full then :P).
Thanks for the information Mats |
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#368 (permalink) |
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Member
Join Date: Oct 2008
Location: California
Rep Power: 7
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To what degree will we need to invest our skills up to be able to know how effective or ineffective a weapon is? Finding a new material will the average player know it to be a 'soft material'? If you kill a mob will the collecting/skinning/butchering for materials be skill based as well?
What I'm trying to get at is will players who are dedicated or at least casual crafters have an edge on pure fighter builds, or will there really be any need for a 'pure fighter build'? |
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#369 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 27
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What PPt are you watching? Quote:
Please link to the post where I say the launch date is set in stone. Not only is this your own personal deduction from a vague quote, I believe it is also partly taken out of context from a post essentially dealing with a different subject. I would really appreciate if you avoided doing this in the future.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#370 (permalink) |
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Member
Join Date: May 2009
Location: Israel
Rep Power: 2
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Yup that' exactly what i thought about the ladder idea, was just abit worried after reading "no material is better then another, they're all just made for different stats" one too many times...
Wow the armor thing sounds complicated, gonna read it again tommorow (sober). Someone really gotta take all that great info scattered around the forums and put it into one thread or something like that. Thanks alot for adding +10 to my fanboi value once again |
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#372 (permalink) |
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Member
Join Date: Mar 2009
Location: Minnesota
Age: 23
Rep Power: 4
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God I hope you guys can get that to work, Mats. It sounds not only badass but...realistic. Armor backing. Hard, medium, soft types. Individual pieces from one set not always fitting pieces from another set. I love it! I hope it works like you want it to.
I noticed that the PPT gave a number like 142 million and some change. The math, if you don't take out combos that don't work would work out to be 144 million. It is good to know that you guys thought of combos that won't work before putting the number up. |
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#373 (permalink) |
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Newbie
Join Date: Jan 2009
Location: holland, Roffa
Rep Power: 2
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mats, how a wonderfull thread is this, it actually makes me look forward to crafting! (never felt that way before)
but how will this work with staves? I ' m more like a magic type, and i guess staves will give mages some kind of advantage, or do you work with another system with mages? so I'm wondering, do you need some kind of magic item for staves, like this? ![]()
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Crushing newbies is like a tradition here. We crush them then rebuild them into a bitter, tainted basterd who spits flames at anyone who dares to disagree with them. |
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#375 (permalink) | |
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Member
Join Date: Mar 2009
Location: Texas
Rep Power: 4
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That would be bad ass! Fuse the bone together with bits of metal inbetween the vertebrae. Unfortunately bone is quite brittle but eh, I'd be willing to sacrifice realism in this case. And for the spinous processes, put a metal 'coat' over them so that you can sharpen the edges for a wicked club. I need new pants Edit: Ok a monkey with Photoshop could do better than me, but I had to give it a shot. Yes it's a halberd, not a scythe, but there's no good scythe pictures that I could find. Also I wasn't quite sure how you hold a halberd exactly so only one hand grip lol. ![]()
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Last edited by Shivalyn : 29th May 2009 at 12:23. |
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#377 (permalink) | ||
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Member
Join Date: Apr 2009
Location: Behind you stealing your purse.
Rep Power: 1
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Thanks for the info Mats, very interesting indeed. Quote:
P.S. thanks for the very big number, you know how much I love them :P Last edited by Booga : 29th May 2009 at 18:44. |
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#380 (permalink) | |
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Join Date: Mar 2009
Location: Barcelona, Spain
Rep Power: 5
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#382 (permalink) | |
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Join Date: May 2009
Location: CA
Rep Power: 0
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I dont know I could see bones from a "rare mob" being crafted into a weapon and being superior to a diamond-edge sword. |
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#385 (permalink) |
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Member
Join Date: Mar 2009
Location: Minnesota
Rep Power: 2
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Not necessarily. An example: two swords. One is made of steel, the other of iron. A steel blade will hold a sharper edge, but is easier to break. An iron blade can take a lot of abuse, but can't hold such an edge. I assume each material will have various trade-offs that will have to be taken into consideration.
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#387 (permalink) | |
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Join Date: Mar 2009
Location: Texas
Rep Power: 4
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#388 (permalink) | |
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Join Date: May 2009
Location: Israel
Rep Power: 2
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#389 (permalink) | |
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Member
Join Date: Mar 2009
Location: South-East England Guild: Hybrid
Age: 20
Rep Power: 19
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What is useful/better is quite dependent on the circumstances/how you play, which imo is a good thing. I guess even thinking about weapon durability, if you have a playstyle in which you dodge attacks rather than block them, a sword with a high durability may not be necessary for you, and you can go for the better damaging but more brittle swords.
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Last edited by Akai : 1st June 2009 at 18:02. |
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#391 (permalink) | ||
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Join Date: Aug 2008
Location: Germany
Rep Power: 4
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If i understood it right the item also uses durability when you hit with it. So it always be a hard choice what is better... I wonder how people should master the really rare materials because they don't have many tries if they are limited.. could it be when using a rare awesome material you need up having a crappy weapon because you got no experience with the material?
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#392 (permalink) | |
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Member
Join Date: Mar 2009
Location: South-East England Guild: Hybrid
Age: 20
Rep Power: 19
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Ahh yeah I completely forgot about that >< Maybe you will be able to learn how to craft the rarest materials somewhat by reading a book?
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#393 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Bavaria
Rep Power: 1
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I think the beginnins of a blacksmith with a rare material will of course be hard and produce realtive shit but still this should be better than average cuz of the rare material. Steel is better than wood even if you dont know how to use it eh?
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Sorry for my bad English... |
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#395 (permalink) | |
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Join Date: Apr 2008
Location: Kingdom of Sweden
Rep Power: 5
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Imean it's alittle to much and frankly rather pointless to enchant all this areas.
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"The art of war is simple enough, Find out where your enemy is, Get him as soon as you can, Strike him as hard as you can, and keep moving." http://www.youtube.com/watch?v=IrJAw...eature=related |
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#396 (permalink) |
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Member
Join Date: Feb 2009
Rep Power: 3
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Doesn't matter though, both people who block and people who dodge both need to take that into account, but people who dodge will still need less durability on their swords.
Bows have a different crafting process(go look at the archery thread in answered questions), therefor it is very, very likely they're not included in the 140+ million number since that's based on only one crafting process, therefor this thread isn't about them ^^
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#398 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 27
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Quote:
20.000^10 equals: 10 240 000 000 000 000 000 000 000 000 000 000 000 000 000 or 10 tredecillion 240 duodecillion combinations
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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