Quote:
Originally Posted by Sperg
More often than not I believe PvP is implemented poorly in todays mmo's. PvP as a premise should be based on 2 like individuals, or groups of like individuals competing to see whose better in a battle of quick wit and skill. Most of the games today allow gankfests and repeated lowbie ganking with no reprecussion what so ever, therefore most of the time there is no skill needed only levels. I would like to see games levy heavy penalties against unprovoked characters that attack and kill characters 10 - 20 levels lower than themselves
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Not saying I condone this type of action, but this is the beauty of straight PvP. Open PvP environments that do not have restrictions or penalties imposed, usually develop a community of players that are "For" or "Against" aka "Good" or "Evil". So for example, sperg is against this type of activity, so most likely he will join a guild that is "Good" and defend those lower level characters from the "evil" doers. I remember many times back in the day playing Asherson's Call that myself and guildmates would goto newbie areas and fight against "Gankers" in order to allow lower levels to play. Obviously have guards control the city but, outside is free game.