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Old 1st June 2008, 17:11   #81 (permalink)
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I must really say for my more than a decade MMOgameexperience are MMORPG's normally designed PvE gaming with much PvE content with the possibility to kill other players some times and thats called then PvP but the game is never designed for entire PvP gaming. PvE means players versus environment (i write players because it could be a MMOG? ) But that means only versus/against, so you can say PvE is also only a small part of gameplay anyway. Crafting is not PvE, crafting is nothing against. Players versus Players also only against. And sure PwP must also be possible (players with players ) You can design games where players play only against each others, such games exist, only if its a tennis match. But MMORPG means social gameplay must be possible, must be finally programmed or it will not function. Perhaps PD could be a gamerule especially 'for' better PvP (who knows). If gamerules are not designed we have limited gameplay. If structures dont exist then those are never really playable because noone must follow rules, and players never playing in reasoonable ways, because fun is very individual and the main factor for gaming. So also folks sometimes dislike gamerules those are the reason why games are functioning or not. And rules ingame can never be individual, because then all will be shallow.

But if someone tells me he creates a full PvP gameworld, then first i think about in which way PvP will work as most important content, then it should be a PvP game with also perhaps the possibility for PvE (sure hunting a rabbit must not be PvP )
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Old 1st June 2008, 20:43   #82 (permalink)
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What's the point of this thread Captain Obvious?
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Old 1st June 2008, 21:50   #83 (permalink)
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Let me make it simple on a more agreeable point from everyone's point of view.

In this game you can:
  1. RP
  2. PVP
  3. PVE
  4. (Something else you want to do)
If you played UO, and Oblivion. You will understand that... people in UO don't RP very often bar a few players.

The highest level players (I may use level but I'm using it in conjuction to the level of achievement rather then an in game character level) in UO just sit around town with their powerful gears and mount and grandmaster or lord title talking to other players trying to get some raiding down on a dragon for "fun" yes you heard me right... for fun because they are bored.

There is a full onslaught PVP in UO except in towns or areas near major NPC gathering. The pvp in UO is exceptionally high if you go into the dangerous wilderness. The MAIN reason why pvp wasn't rampant in UO was because, you can't take land, there was a penalty for doing it, and people just want to RP when 3/4 of the pop isn't. (Except when the stats wrap wasn't fixed.)

Anyways there was no ambitious reason to pvp in UO because they made it so that every single time you did you get punished (wtf why even add pvp to begin with?)

In this game or supposedly in this game, you are able to have free reign pvp, it takes more skill as a player to fight then click and press character abilities, there are areas where players can capture to become their or their guild's territory (though I highly doubt a single player can take an area alone). The PVP elements is extreme in this game as far as information released.

RP can be done without even adding gameplay elements. You play a role... your character... you can pretend you're a lunatic killer and play that... or you can pretend you're a prophet (but we all know ppl will just laugh at you if you kept going around saying the world is going to end and people are just stupid if they don't believe you)... thats why the game emphasize in releasing actual gameplay information instead of lore. Gameplay information attracts people, lore doesn't until after the player/reader/whatever is actually interested in the backstory to the game they are playing/reading up on.

Therefore every player is actually playing their role in this game because when they joined the game they wanted to pvp, and get something for it. The more powerful they get, the more they are immersed in a world where diplomacy between nations and locations rise. Sooner or later they may actually become in game virtual nations, and then they are now virtually playing a role such as leader of a nation, or a squad of warriors defending that nation etc. You can bet wars to be abundant, and mercenary and crafting work to be thriving since everyone already sounds extremely competitive on this forum. Therefore if you want to play a role it's almost as if you don't get a choice, because the moment you immerse your self into Mortal Online you are already playing a role besides the newbie mistakes or questions that you'll be bringing up now and then that veteran players will or may not aid you.

Last edited by Vanndal : 1st June 2008 at 21:58.
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Old 5th June 2008, 14:22   #84 (permalink)
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I agree with you dyter, after read the forum my impression is that a lot part of the people posting here just want a hard core PvP game.

I hope that developers clarify this point I prefer a funny game with a mix of several activities and something different where I can win a battle because I move better my character not a 24 hours gamer with a better sword but most of the present visitors looks like very focused in just kill other people everywhere.
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Old 6th June 2008, 00:09   #85 (permalink)
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Yeah, i wan PvP Game , ! PvP PvP !
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Old 6th June 2008, 14:44   #86 (permalink)
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Quote:
Originally Posted by Etwynn View Post
I guess what I'm saying is that if all people do is PvP, then there isn't enough to do.
The whole post is great but this last line hits the nail on the head.

Generally this thread has some great posts. Obviously there are plenty of people on this forum who are not complete PK morons.

Very glad the community gave you some support their dyter. Thumbs up guys!
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Old 6th June 2008, 14:57   #87 (permalink)
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Quote:
Originally Posted by Sarvoth View Post
But I do know what I am talking about :P seeing as I actually played real sandbox, open pvp, non level, PVP driven, non item based MMOs. You haven't - and yet you are debating that MO shouldn't be one - that it should be driven by PVE, but yet you never tried a game purely driven by PVP.

I am not going to step into what you want out of something and tell you to do it my way, without at least seeing where your coming from. See where I am coming from, then we can talk as equals on the matter. I bet, that if you had played UO or Shadowbane, or EVE even, or another sandbox/full pvp game, you would be agreeing with me on the nature of how MO should be driven.
No. Of those three I've only played Shadowbane and I understand what you mean by PvP can drive itself.

However, using PvE or plot events to enhance conflict can add to a PvP game. Sure PvP by itself is fine, but it could be made more interesting.

Adding in PvE is not taking away from what the players do. It's there to compliment it. Any PvE added by the designers would be done to enhance the PvP experience.

And neither is he saying there must be a rigid overaching linear storyline. There is a backdrop to the PvP and that backdrop is manipulated to go along with what is happening in the player world.
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Last edited by Rhygar : 6th June 2008 at 15:04.
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Old 6th June 2008, 17:30   #88 (permalink)
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In the good MMORPG's pve/pvp exist in symbiosis.
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Old 7th June 2008, 06:22   #89 (permalink)
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Obviously the game will need to be more than just PvP. PvP is only one highly sought after feature in the game. There should be hundreds of highly sought after features in the game. Freedom to do whatever our imaginations allow us to think of is what we need.

Whether we want to have a picnic in a beautiful meadow setting or we want to slay a foul Ettin beast roaming the landscape the choice should be ours. Whether I wish to try my hand at an opponent with potentially equal skills in combat via PvP or take a fishing pole to the local pier, explore the world, or even re-arrange the furniture in my home.. The list of features should be endless. There should be more within the world for me to participate in than what I can handle.
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Ya, if you love UO, then you are in the right place dude.
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Old 7th June 2008, 08:54   #90 (permalink)
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From the game overview copied, sure thats not the game, only the first 'overview' surely more for us :
----------------------------------------------------------------------
......
There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
......
You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world.
......
----------------------------------------------------------------------
So its clear both PvP and PvE. Also important for me 'real-time combat'. So its not more the question which combat style, only the details of the chosen combat style.
I hope the overview is not only a suggestion to test the reactions of the interested folks.

For me the PvP part is most important and i support the pure PvP folks here more, also i like some PvE games, but there PvP-possibility is everytime only a limited addition, but not a real good gameplay and so uninteresting for me.
Well thought PvP is the main interest, and if there would be no mob's then i could be sure all resources of work, files and ideas will be spent in PvP gaming. But ok, im knowing there will be also PvE.
Would be fine if the game would be finally not the PvE game with PvP addition, would be a PvP game with some PvE addition.

Hm, if i read .....there are no PvP zones.... it could also mean, there are only PvE zones and no PvP! (silly joke)
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Old 11th June 2008, 05:44   #91 (permalink)
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Can't wait to RP in this game, sure PvP is fun too, but I'd love for the developers to think of us RPers as well. As long as there's lots of emotes and immersion, I'm going to play this game till my fingers bleed.
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Old 11th June 2008, 06:14   #92 (permalink)
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Quote:
Originally Posted by Reclusiarch View Post
Can't wait to RP in this game, sure PvP is fun too, but I'd love for the developers to think of us RPers as well. As long as there's lots of emotes and immersion, I'm going to play this game till my fingers bleed.
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Ya, if you love UO, then you are in the right place dude.
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Old 11th June 2008, 06:28   #93 (permalink)
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Oh yeah!
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Old 17th June 2008, 21:59   #94 (permalink)
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so confused
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Old 18th June 2008, 06:52   #95 (permalink)
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Well this is kind of confusing but I must agree with the thread title. I don't know why this thread is made because there was a dragon in that trailer wasn't there? That probably means that PvP AND PvE are both big aspects of the game. Maybe RPing will even be a big aspect that would be kind of cool for a change, but only on certain servers.
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Old 18th June 2008, 16:03   #96 (permalink)
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the game is SANDBOX, it's NOT pvp, it's NOT pve, it's NOT whatever, IT IS SANDBOX

that means: what the game is in final is set by the players playing it ...


at least i understand it that way ôô
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