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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: Should private/vendor houses be destroyable? | |||
| Yes |
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128 | 50.39% |
| No |
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126 | 49.61% |
| Voters: 254. You may not vote on this poll | |||
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#1 (permalink) |
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Member
Join Date: Apr 2008
Posts: 121
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Just wondering if there are any braindead individuals that actually sincerely mean private houses which is where we actually place and put our vendors, our loot and stuff we collect(IE Rare items collections such as) and spend time in making the way we like should be destroyable to the ground
I Got a few points that makes this make no sense at all, But the first one is that those who thinks this IS REALISM obviously never played a mmorpg game before or? At least never played a mmorpg that keeps on evolving. Maybe a action fighting round based rpg lol round based.... ehm... Last edited by Piokken : 21st April 2008 at 14:37. Reason: some corrections at least |
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#3 (permalink) | |
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Join Date: Apr 2008
Posts: 121
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Quote:
But i dont see any point in where people think that destructible houses would be so GREAT i mean i laugh my ass off seeing people saying that really, it just gives me the conclusion they never have been close to a game like UO or the likes before at all and just find this, Destructible houses word cool for some unknown reason. |
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#5 (permalink) |
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Member
Join Date: Apr 2008
Posts: 121
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No it wont work :> i just see kids and people not knowing what they are talking about keep posting this nonsense about how cool and awesome it would be, but they obviously dont know what a mmorpg game is, but more played turn based games that reset itself after a match or so lol
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#6 (permalink) |
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Member
Join Date: Apr 2008
Posts: 347
Rep Power: 1
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During sieges everything should be destructible. I would be stupid if during a siege you can just go sit in your hut. I should be able to set your hut on fire to smoke you out or else break down the door. Full PvP is only good with things like destructible buildings.
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#9 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 121
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Quote:
Cause i can with 100% safety say you dont know what you are talking about at all lol And btw i think darkfallonline is the game for you, and not this in case |
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#10 (permalink) |
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Member
Join Date: Apr 2008
Posts: 198
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robbery on ? destroyable housing?!
you EVER played a game with housing? In your house is stuff you collect over YEARS. My UO house many years ago with all its stuff was worth over 500$ on ebay... When you want that players build houses and decorate them to really "live" in them, you cannot make this houses robbable or destroyable.. |
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#11 (permalink) |
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Member
Join Date: Apr 2008
Posts: 347
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This is a full loot open PvP game. Your stuff is really not going to be that important. Anything that you have will be replaceable. UO was great and everything but this is not UO, so it is time to move on.
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#12 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: New Jersey
Age: 25
Posts: 54
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Thank you for clarifying this for me. I been worried arount this cause i been reading people's posts on siege and player run towns and how they will be all battling and taken over and stuff. And people talking destruction of houses. I hate this idea, i hope they dont let players burn down houses or anything like that. Decay yes, but not destruct.
I sat at many houses in UO where it says "this house is about to collapse" lol. Houses in UO were so cool, i would spent hours fixing it up with crap like rares and vendors and stuff. And the market was good, i got lucky one day where i walked by a house that decayed and noone was there. I placed a quick house and made millions with that. |
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#13 (permalink) |
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Join Date: Apr 2008
Posts: 121
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haha jusik is really the new comedian on these forums im afraid, the bad thing is just that besserwissers isnt funny. They just tend to have a Bittering "i know best" attitude it seems. But we will see
This game is not uo, but i dont know where you got the ideas you got about this game however. Its a full loot open pvp game yes, Why are there crafters, fishing skill, ability to chop trees, and all what you cant imagine yet? Im just curious, but not so curious i want to ponder about the intelligence of your postings |
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#14 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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so here's my plan: i build a field of densely placed huts around my castle. then I'll be safe of any attempt to siege it. who needs walls & towers when you can just build indestructible huts?
come on people, this is the game where you stop relying on game-limitations and start relaying on strategy! you want your houses to be safe? build them as high as possible, as close to the city center as possible, behind walls & towers. |
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#16 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: signal amid noise
Posts: 92
Rep Power: 1
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This is the most difficult thing to balance in my opinion in a free for all sandbox game. It also polarizes the main source of informed followers of games like this the shadowbane and UO camps. House fighting in UO really wasn't that fun, being able to ban people or cast AOE spells to effect people through the barriers of the house while being safely locked isn't really in keeping with the hardcore, no restrictions game play advertised. Also it will inevitably lead to sprawl, which is taxing on game resources and create a loss of immersion for many people.
That said I can think of no sane game mechanic which would allow individual houses to be destructible and still be fun. Having to be on guard non-stop would be a huge hassle. Basically it will force people who want to own housing to either find a very, very isolated spot or else build a small house in a city under protection of a guild. This community based element is interesting to me, but doesn't fit the lone wolf style of play UO fans are hoping will finally be resurrected. In the end I think destructible houses are a must, but balancing the difficulty of destroying player communities will be very difficult I would like for the process to take a very long time. |
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#17 (permalink) |
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Member
Join Date: Apr 2008
Posts: 121
Rep Power: 0
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I will have to say that if people want to house fight inside a persons private place its their own fault? its the place they want to store stuff and have their rare collection kinda, not so hard to understand really
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#18 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 31
Rep Power: 1
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well what about an upkeep for an house , as in , you pay to keep your house safe , if you fail to pay , there is a chance other players might come destroy your house. This gives an incentive for people that plan on sitting in their house to come out and make money to keep it
You need to work to keep a certain lifestyle. |
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#19 (permalink) |
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Member
Join Date: Apr 2008
Posts: 198
Rep Power: 0
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Jusik. A game with No possibility to collect cool items and show them in any way, is like i told u in an other thread - Counter Strike with Housing and Skills.
@Traceur It is an MMO where players want to earn things and feel that they play really long time. me and the most other players want a house where you, just in the moment you enter, see a "history" of the owner. Cool statues from past times, some really rare stuff from events, nice decoration to spend "chat sessions" in it. When i wanna play a game, where i can capture and destroy houses/bases, than i play planetside... not mortal online. |
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#20 (permalink) | |
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Join Date: Apr 2008
Posts: 121
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#21 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: signal amid noise
Posts: 92
Rep Power: 1
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If you want to collect shiny things do it in your bank if you want to take up game real estate you should have to fight for it. Having the best real estate should be decided by players skill not who got there first.
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#23 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: signal amid noise
Posts: 92
Rep Power: 1
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If you want to show them off you could petition a guild city to allow you to place a house, if you have a really great collection of rare items I'm sure they'd be happy to protect it for you.
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#24 (permalink) | |||
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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Quote:
find a very isolated place like you said. hide in plain site: in some (player or NPC) cities you''ll probably have enough room to pay taxes on a house without being involved in the community. be rich enough to afford a manor with your own NPC guards / mercenary players & walls without the aid of a guild. be a real rogue and carry your home in your backpack. you have to think like your character would think. it's what the game is (or should be IMO) all about. Quote:
has the world gone mad? Quote:
why are we so afraid of using strategy to get our way instead of relaying on game mechanics? Last edited by Traceur : 21st April 2008 at 15:22. |
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#25 (permalink) |
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Member
Join Date: Apr 2008
Posts: 198
Rep Power: 0
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I remember you, when you came online and see that your really really big house is gone cause a asian farm guild with 200 members rushed your guild city one night...
and how beautifull a world would be, where noone can place a nice house cause he knows it can be destroyed while he whatchs pro0nz or is on haway. 1000 completely empty houses... what a nice world... EDIT: The good part is: I think this diskussion is worthless I dont think there is an Devloper in the world, who will include such a system. |
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#28 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 198
Rep Power: 0
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Quote:
I will be the first one, who goes on "lonely wolf houses hunt" and get rich :P sry, the idea of destructable houses is completely shit.. Capturable houses are okay, but they shuld be seperated from the player houses. For example some cities can be capturable. How crazy is that idea ?! there are 5000 players on a server, and just 200 will be able to hold a house cause there have monster big guilds or no job. lol But maybe its a game for jobless people :P |
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