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Old 21st April 2008, 16:35   #1 (permalink)
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Default divine ideologies?

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Will there be factions and opportunities to raise our standings in those factions?
There will be Guilds and Cults/Religion. How the larger scale "factions" and politics, i.e. alliances of Guilds etc, will work and be administered will have it's own topic in due time.

with the religion system, how will having a powerful god affect gameplay?
A Cult or Religion will work almost like a Guild, but with the Role-Playing addition of a belief-system or codex. A God might give prophesies and commandments to its believers, and maybe also certain gifts.
knowing that you the grouping system (guilds & civilizations) is actually mixed into the religious system (cults & religions)...

what if different deities gave us different systems of goverment?

think about a deity or a mix of deities for everyone of the options in the list (from wiki):

Last edited by Traceur : 20th August 2008 at 16:13.
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Old 21st April 2008, 18:20   #2 (permalink)
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thanks duce

Last edited by Traceur : 21st April 2008 at 21:27.
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Old 21st April 2008, 20:50   #3 (permalink)
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The system of government should be decided by the players, and idealy, politics exists entirley outside of the religion. Though that doesn't mean religion can't be used as a tool for political power.
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Old 21st April 2008, 21:30   #4 (permalink)
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The system of government should be decided by the players, and idealy, politics exists entirley outside of the religion. Though that doesn't mean religion can't be used as a tool for political power.
religion already is the grouping system for politics...
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Old 21st April 2008, 22:09   #5 (permalink)
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religion already is the grouping system for politics...
Buuuurn.

Take that, government.

What we need, is a Sapiocracy. Mages and wizards rule over all.
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