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#41 (permalink) |
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Join Date: Apr 2008
Location: "Teh South"
Age: 20
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Indeed, why should it be our job to deal with the negative forces in the game, while the "Average Joes" get to enjoy the game that we've been forced to enforce?
If you don't want to deal with 1337 talkers, I'd suggest just joining an RP server, and just not being annoying and I doubt anyone would report you. As for PKers, what makes you think RPers won't be role playing some murderer??
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Could've sworn I smelt blood in the water... |
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#42 (permalink) | |
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Junior Member
Join Date: Apr 2008
Age: 19
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Quote:
So they're our responsibility? When you split up RP and non-RP servers, the ratio of non-mature players to mature players goes way up on the non-RP servers. Keeping them in check means nothing more than being there.
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#44 (permalink) | |
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Junior Member
Join Date: Apr 2008
Posts: 246
Rep Power: 1
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Umm... feel free to blow any holes in my theory you deem necessary, but if someone is bothering you, why not kill them? It's an open PvP game, so I use "kill him" as an excuse far too often, but if someone annoying me is enough of a reason to want to kill them in real life, why not just roleplay an unnecessary but still semi-valid amount of rage and annoyance into your character, challenge him to a duel, start a brawl, or jut stab him in the face outright?
I mean, if you're supposed to be a kindly and understanding priest, then play the part, and smile and nod understandingly at his idiocy. Maybe try to point out quietly that what he's doing is wrong, and that what he's saying makes no sense to you. If that doesn't work, babbling idiots or ignorant dolts could be one of the only things that would tip your kindly priest over the edge and send you into a murderous rage. Assassins could kill him, thieves could smuggle away all the "1337 haxx0r's" possessions, if you're an actual skilled player as well as being a role-player, set him straight yourself. That being said, I'm not really what most would consider a role-player (go figure), I don't play on RP servers, and yet I generally find myself wanting to kill idiots that are "doing it wrong" in my opinion (spouting their "1337" nonsense), and I'm not alloted an "idiot free" server. Why should you role-players be? I also like talking to you guys whenever the chance arises, and I won't take the time to create a character on your server(s) to do so, unfortunately.
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Quote:
Last edited by F0rd : 28th April 2008 at 02:27. Reason: hmm, what's wrong with my font... |
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#45 (permalink) | |
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Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
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Quote:
In terms of your "Just kill them" theory, it works, but only temporarily. Eventually, that person is going to respawn, and they may be angry at you for killing them and being a stupid roleplayer. They would then come back with a few friends and stomp on you. Killing them is just a temporary solution that shouldn't be your first resort, as it's bound to cause some trouble and anger some people into retaliation. So, what you're saying, is that you would rather them be our responsibility instead of yours, because you just want to enjoy your game. That's what we want to do, enjoy our game. If that enjoyment is impeded, which it usually tends to be on normal servers, at least the ones that I've played on, then that's unfair to a fairly substantial portion of the playerbase. If you really feel that all the mature players are going to roleplaying servers, then head over there. Maybe try some light roleplaying. If you put in some effort, regardless of how little it is, most people will be grateful. Last edited by KroqGar : 28th April 2008 at 03:48. |
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#46 (permalink) | |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
Rep Power: 1
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Quote:
I'm saying that I'd rather them be both our responsibility than just the mature, non-RP crowd's burden. " If that enjoyment is impeded, which it usually tends to be on normal servers, at least the ones that I've played on, then that's unfair to a fairly substantial portion of the playerbase." Welcome to our world. I assume you're talking about games that have RP servers where you chose to roll on a normal server? My point is that "normal servers" wouldn't be so bad if the playerbase wasn't split up in the first place. Yeah, it's a little worse for you guys, but you also benefit from the extra population and you get the option to not have to RP all the time. Also consider that having mixed servers would make introducing non-RPers to roleplaying would be much easier, increasing the overall RP population of the game. Obviously there are pros and cons to grouping both playstyles together, but personally I think that it's justified.
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"My God, it's full of stars!" |
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#48 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 20
Rep Power: 1
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I can see both sides of the arguement that is going on. I love to RP, and at the same time I love to PvP. Ive played games that did not have RP servers and I did my best and RPd on the normal or PvP ones, with like-minded individuals. It was nice finding RP PvP servers so I can get the best of both worlds.
Would I like a RP server, yes. If I do not get one, ok. I will still RP the villanous scum that I am in character. |
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#49 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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I believe splitting the servers, into specified roles like "PvP, PvP RP, PvP" is in the same category as allowing players to flag themselves wether they can be attacked or not. Even though it does provide "Niche" communities for a place to play as they wish, it does more harm in the long run.
Though I do agree that each group does infact need its own space to do what ever they like, this space should be be created by themselves within the actual game, this gives them exactly what they want, while still allowing the interaction between the communities. Isn't it more interesting where a server has a diverse "Culture" ranging from your "1337 Nub" to your hardcore RPer? I tend to think so. At worst they are going to group up and just continualy wage war on each other, but at the end of the day conflict drives the entire server, and the game foward. So, a unified server structure leads to a more diverse behaviour from the user base... Last edited by Shinzon : 30th April 2008 at 20:37. |
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#50 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: signal amid noise
Posts: 92
Rep Power: 1
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I am another who believes that there should not be server types. The game world is much richer if it is heterogenous. Without global chat RP groups could control for the most part the level of immersion. There will be PK's / griefers that will some to the RP community to try and stir up trouble, but between the roleplayers (who can handle their own most of the time) and the anti-PK's (which in most games outnumber random or evil PK's) they should send the troublemakers home without too much trouble. This enriches the roleplayer's game since it breathes a random element into their community. The peace they enjoy is the product of their labor. Ultima Online has many examples of very successful player run RP towns which served as hubs for player interaction of all types.
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#51 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 20
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Very true. I was part of a huge RP guild on Great Lakes. We had our own town complete with Castle and a church. There were times when we had RP PvP events and other times when knuckleheads came to cause some mischief and we chased them off, but however when I was on my Thief, i always got ran off.
As I said before I can see the reasons for both sides, but if they do not make a RP server, and when the list of servers go up I am sure the Rpers will nominate an 'Unofficial' RP server and will most likely flock together for the Guild Keeps and so forth for protection and gaming experience. |
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#52 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
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I think even a single unofficial RP server would be better than an official one. RP players/guilds won't feel bound to choosing the unoffical server and there will be at least a few RP players/guilds on each server. Even if not, the one unofficial server will at least experience the benefits of blending that are mentioned above (which wouldn't happen on a server visibly labeled "RP"--non-RP players wouldn't join).
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"My God, it's full of stars!" |
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#53 (permalink) | |
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Member
Join Date: Apr 2008
Location: "Teh South"
Age: 20
Posts: 112
Rep Power: 1
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Quote:
You just had a lengthy discussion about what would be best, and never once broke down into "FUK-U!" or random flaming. If you do believe that RP servers would generally be more mature, I figure they'd probably be mature enough to still let you hang out, be in the guild, join a group, whatever. Especially if you explained it to them. As for someone saying "I like to RP, but I also like to PvP." They are not mutually exclusive of one another. Trust me, Kroq and I RP quite a bit, though you honestly won't find us in character more than 40% of the time. Yet we still play lots of PvP games just for the competition. I've really grown tired of the idea that people who RP are a bunch've nerds who would immediately freak out and shield their eyes at their computer if a player would suddenly engage them and scream "Oohhh gawd, Its another player, ooh mercy me, I can't fight against another player, he actually thinks!!" Seriously, what makes you think that RPers don't love playing FPSes like COD4, BF series, Halo (Though I despise that series... way, way too easy). Or played old school style games like UO. The unofficial server example would probably work, I believe the server 'Virtue' on COH/COV is the 'Unofficial' rp server, as well as Landroval on LOTRO... list goes on. I would PREFER to have a RP server, but if all else fails, just transfer/roll on the Unofficial server.
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Could've sworn I smelt blood in the water... Last edited by Siegfried : 30th April 2008 at 23:27. Reason: Doin' it for the cheese, do it for the cheese! |
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#54 (permalink) |
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Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
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Right about here, I was expecting a massive flame post from you, man. But I agree wholeheartedly with what you're saying. I think there are lots of people who could do well on a roleplaying server even without roleplaying.
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#55 (permalink) |
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Member
Join Date: Apr 2008
Location: "Teh South"
Age: 20
Posts: 112
Rep Power: 1
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Nah, Initially before reading all of the posts instead of just glazing over and seeing a constant back and forth between you, I was going to. I decided to thoroughly read all people involved in the argument and found it well thought out, so I changed my mind there.
I still don't think it should be our job to take care of the 1337-dewds, but hey no one wants to deal with 'em. Why don't both of our sides deal with them and make the job easier, eh??
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Could've sworn I smelt blood in the water... |
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#56 (permalink) | |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
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Quote:
Yep, that's the idea. Thanks for the fair words. Honestly, I'd consider rolling an RP server just to try it out if there were one. I just fear that I get a little too focused on game mechanics for my playstyle to fit perfectly with RPers, but I think it could work depending on how realistic/immersive the game itself is.
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"My God, it's full of stars!" Last edited by Etwynn : 1st May 2008 at 01:27. |
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#59 (permalink) | |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 425
Rep Power: 1
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Quote:
I don't have much experience in MMOs like most of you seem to, but I honestly don't see the problem with speaking of things that are in the game to describe what's happening in the game. To me, that would basically be like speaking the native language of MO. As long as people don't speak of real life and events outside the game world, I can't see how it would be harmful to RPing.
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Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
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#60 (permalink) |
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Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
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I'm not saying it's a bad thing, because I used to do that in games before I started roleplaying. However, I'm saying that it's not usually conducive to a roleplaying environment. You usually need to word things differently to say something in-character, and to have game mechanics that try and force people to refer to it in an in-character manner would be almsot impossible, because people will always shorten things for speed and efficiency.
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#61 (permalink) | |
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Member
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They've had at the highest peak over 43000 players online at one time, and it's sure to support many more. I was actually waiting for someone else quoting this, but I guess oh well.. |
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#62 (permalink) | |
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Member
Join Date: Apr 2008
Location: "Teh South"
Age: 20
Posts: 112
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Quote:
I say this because he's probably busy playing GTA4, and just saved him some trouble
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Could've sworn I smelt blood in the water... |
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#63 (permalink) |
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Member
Join Date: Apr 2008
Location: Victoria, BC
Posts: 246
Rep Power: 1
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I believe my friend Thargan was looking for a game that supported that many players at once, and didn't suck at the same time. EVE is probably the most boring game I have ever had the displeasure of playing.
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