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Old 23rd April 2008, 14:45   #1 (permalink)
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Default Trading Slaves?

Can we trade NPC models as slaves ?
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Old 23rd April 2008, 16:29   #2 (permalink)
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If you want, slavery why not let player characters fall into serfdom, peonage if they can not afford the food that keeps them alive? That way you do not have half assed excuse like they are only npcs ;P

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Old 23rd April 2008, 16:39   #3 (permalink)
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Hmm, let's see. We can not allow NPC's to portray slaves and allow them to be traded for several reasons. I hope people are smart enough to know that I do not need to provide any here.

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Old 23rd April 2008, 21:30   #4 (permalink)
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Implementing this idea would serve basically two purposes, garner media exposure because it's controversial and polarize people who would be interested in the development of this game.

The Mortal devs would be better off allowing tradeable npcs but not explicitally call it slave trading because up until this thread I never would've imagined considering it as such. (it would be no different than players trading pokemon [can they do that?])

That said, I question your moral compass in fantasizing about roleplaing as a slave trader or playing as devil's advocate for those who wish to play as such. You're brave to express these points but a complete idiot for doing so.
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Old 23rd April 2008, 21:46   #5 (permalink)
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I don't see what the big deal is... EVE Online had slaves... It was controband, and CONCORD would shoot you down if you had slaves...
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Old 23rd April 2008, 23:35   #6 (permalink)
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What??? What the media has to say if I bought a couple of goblins to tend my camel? This is a game, c'mon, it's not like some kid gonna be asking his parents where he can go buy a night elf to be his slave.
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Old 24th April 2008, 04:06   #7 (permalink)
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Pluro demands smurf slaves > lol jking but that would be alil dumb to have slaves it pretty much like having a hacking bot.
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Old 24th April 2008, 09:41   #8 (permalink)
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Well but how about allowing players to bind other players to them, to rob them of some degree of freedom? Like some magic seal or an artifact you can not deequip that forces you to obey certain commands or have certain behaviour(cursed objects forcing you to killing people XD), then we could have evil overlords and people made quests to free themself from that enslavement.
This reminds me about an idea I once had, basically I thought of an zombie/undead class and a necromancer class, a zombie/undead could not heal Hp on his own only a necromancer could do that(they were however really, really tough), so I said to myself if they are already dependant on a necromancer help, why not personalize this relationship and have them be bound to one necromancer(or atleast a group, a circle of necromancers) of course the necromancer also had possibilities to enforce his command like he could easily suck away his undeads lifeforce (unlifeforce?).
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Old 24th April 2008, 14:56   #9 (permalink)
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i don't think he's asking for a lot, i think he's asking for the sort of slave-trade you have in mount & blade.

my reasoning against it is that i want player to social-AI interaction to be on a minimum. i don't want the game to be an MMORTS to be in RPG clothes, where the number of people under your command is the only real attribute that counts.

don't get me wrong, I'd love an M&B-like MMORTS. i just don't think that's what mortal online is supposed to be.
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Old 24th April 2008, 17:30   #10 (permalink)
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I just don't agree with trading/buying/selling slaves in-game or out. I think the game will be just fine without this controversial feature
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Old 1st May 2008, 22:15   #11 (permalink)
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What about the type of thing they have in M&B. If you manage to capture a prisoner in battle, you could sell him into slavery.
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Old 1st May 2008, 22:28   #12 (permalink)
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Slavery would, at least if it's a very big feature for the game, do nothing but attract the game negative feedbacks and vibes from players(and an occasional concerned mother) and merely make them say the developers are immoral and they won't buy the game. As Shurt pointed out, Mortal Online is fine without it.
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Old 1st May 2008, 22:53   #13 (permalink)
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Pluro demands smurf slaves > lol jking but that would be alil dumb to have slaves it pretty much like having a hacking bot.
I agree. If you really like the game then play it for real and don't have an npc do it for you.
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Old 5th May 2008, 22:05   #14 (permalink)
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Slavery would, at least if it's a very big feature for the game, do nothing but attract the game negative feedbacks and vibes from players(and an occasional concerned mother) and merely make them say the developers are immoral and they won't buy the game. As Shurt pointed out, Mortal Online is fine without it.
True - that is probably the reaction you would get. But doesn't that just piss you off that other people's misconceptions should now limit a game?

It's one thing if slavery is left out if it would contribute little to the game play, but due to the RL community being ridiculously sensitive? That really gets to me!

We might as well remove all references to slavery from the history books if it's so easy to pollute society with the mere mentioning of it.

PC really has spiraled completely out of control.
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Old 7th May 2008, 20:36   #15 (permalink)
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True - that is probably the reaction you would get. But doesn't that just piss you off that other people's misconceptions should now limit a game?

It's one thing if slavery is left out if it would contribute little to the game play, but due to the RL community being ridiculously sensitive? That really gets to me!

We might as well remove all references to slavery from the history books if it's so easy to pollute society with the mere mentioning of it.

PC really has spiraled completely out of control.
This is definately a sensitive issue, not only for the PC, but for every gaming system. On a given day, you can turn on CNN and find news of kids being traded in asia as prostitutes or of modern day slavery in africa. It's a horrifying and sad. Why would someone want to see it in a game? Some people are "living" it everyday of their lives. In my oppinion, this is NOT something we should glorify, in-game or out.

My 2 cents....
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Old 7th May 2008, 22:29   #16 (permalink)
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This is definately a sensitive issue, not only for the PC, but for every gaming system. On a given day, you can turn on CNN and find news of kids being traded in asia as prostitutes or of modern day slavery in africa. It's a horrifying and sad. Why would someone want to see it in a game? Some people are "living" it everyday of their lives. In my oppinion, this is NOT something we should glorify, in-game or out.

My 2 cents....
Your 2 cents is fair. I am not denying it still goes in the real world. However, we might as well then say the same about violence? People are killed in conflict zones in many countries throughout the world. In PvP games not only do we accept it but we actually glorify in it. It just seems to me that because of the whole race/political thing slavery receives undue attention. Slavery is after all a criminal activity in the modern world. It's no longer an accepted political and/or nationalist agenda for anyone - I'm not including 1 or 2 crackpot states of course.

Personally I have no need to have it in a game. I think it would not add much value. But I disagree as to the reason why it should be excluded.

We could also start with fantasy-religion intolerance... but I'll stop now.
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Old 9th May 2008, 01:08   #17 (permalink)
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Eh I think the only point slaves would have is helping build guild cities by actually building it or collecting resources. If that is all they do then I'm ok with it as long as they are doing stuff for a guild's economy such as delivering supplies to cities or gathering or building.
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Old 9th May 2008, 12:21   #18 (permalink)
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Gothic gets away with slaves without having the media create scandalous headlines. MO will be a niche, meaning it wont get the spot light from WOW or similar games, and as such.

Anyway, other than that, what would it actually add to the game? Very little I presume. If you saw slaves, then it would make the world seem grittier, but seeing a train of NPC slaves follow someone through a town ... that would just look random.
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Old 11th May 2008, 01:56   #19 (permalink)
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If implemented, it should be somewhat realistic. By that I mean NPCs should be the main purchasers, for specific projects at certain times. Town A needs to build a larger defensive wall because of player-driven economic incentives for the population to increase. What do they do? They post 'buy' contracts for Monster slave labor that players can supply for money. When the project is completed, the buy orders are taken down.

Of course, player guilds that are working on constructing their own strongholds could also post these buy orders, although their member base is much more likely to supply the guild by default.
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Old 11th May 2008, 02:57   #20 (permalink)
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would be cool if you could use em for crafting ie gathering resources or actually smithing
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Old 11th May 2008, 13:26   #21 (permalink)
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would be cool if you could use em for crafting ie gathering resources or actually smithing
I agree!. I'd love to get my NPC/slave working stupid hours. Can I whip them and shackle their feet too?
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Old 17th May 2008, 20:09   #22 (permalink)
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Give it an R/18 Rating and tell the idiots coughHilaryClintoncough that it's rated for these gamers. The parents are idiots to allow them to play if it's going to warp their mind..>.>
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Old 17th May 2008, 22:22   #23 (permalink)
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Polliticians should worry about real issues, like the economy, the crime rate, sustainability of natural resources; instead of wasting, MY time, MY tax money and MY patience on retarded issues that should be taken care of by the parents in the first place...
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Old 19th May 2008, 08:50   #24 (permalink)
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I agree!. I'd love to get my NPC/slave working stupid hours. Can I whip them and shackle their feet too?
Why not suggest we give the possibility to dress them in latex while you're at it?
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Old 19th May 2008, 17:47   #25 (permalink)
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Why not suggest we give the possibility to dress them in latex while you're at it?
I want slaves! Oh wait, now you want to put them in latex! Now that's degrading!

Lol, this thread is a joke.
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Old 19th May 2008, 18:37   #26 (permalink)
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I'm just joining the fun, nothing wrong with that?

*whips Shurt*
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Old 19th May 2008, 18:58   #27 (permalink)
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I'm just joining the fun, nothing wrong with that?

*whips Shurt*

Ahh, now he's making me a slave!

Haha, Jk
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Old 20th May 2008, 08:30   #28 (permalink)
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