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#42 (permalink) |
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Member
Join Date: Jan 2009
Rep Power: 7
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I made a program that lets you "craft" melee weapons in MO, I was deciding whether or not I should add in ranged.
*Looks at sig*
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If something is underlined in red when you type it on the forums, take the extra two seconds to right click it and fix your spelling mistake! |
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#43 (permalink) | |
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Newbie
Join Date: May 2009
Location: New Stanton, PA
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Quote:
Has there been any work on how the different type of arrow damage works yet? Such as for the concern about hitting heavily armored opponents? If there is an arrow designed to penetrate armor, how does that affect shields? I remember reading either in the power point or somewhere else that if you block/parry with a sword against a melee attack you have to direct it. If this is true and you can block arrows with a shield, is there the slim possibility that someone could "get lucky" and block and/or deflect the arrow with a blade? Any response is greatly appreciated. Last edited by Renal : 1st June 2009 at 01:33. Reason: Some grammar |
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#44 (permalink) | |
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Member
Join Date: Aug 2008
Location: Germany
Rep Power: 4
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How will the accuracy work?
Will the bow wiggle around, so you have to release the arrow at the right time to hit the target?
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#45 (permalink) |
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Newbie
Join Date: May 2009
Location: New Stanton, PA
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If there is going to be a wobble in the aiming, I would personally make it occur at lower skill levels. The higher your skill the steadier you hold your bow. Without testing it out, I would think the distance, trajectory, and if the target is moving or not, would make it hard enough to hit something.
Last edited by Renal : 1st June 2009 at 01:56. Reason: Grammar |
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#46 (permalink) | |
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Senior Member
Join Date: Mar 2009
Location: Kansas
Rep Power: 38
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#47 (permalink) | |||
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Developer
Join Date: Apr 2008
Rep Power: 26
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But with piercing damage, you may hit a gousset. This is one of the few things in combat that are "simulated" or "random", as we simply can't have 20 hitboxes. Your skill as a player will let you aim and shoot at specific body parts. Your character's skill, your bow and your arrow will modify the chance to hit a gousset on that body part, meaning it will ignore most of the armor defense if it does. Still, the best thing to do if you're an archer and spot someone in heavy full plate coming towards you, is run. Quote:
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#48 (permalink) |
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Member
Join Date: May 2009
Location: In your forum, pissing you off.
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I certainly hope the shooting trajectories make it into the game, it would mean that you could fire at objects over walls and what not. Also in mass volley fire would I think be effective if you could get enough archers on line.
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"I train every day of my life as they have never trained a day in theirs." - Alexander Karelin "There is no substitute for hard work" - Thomas Edison
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#49 (permalink) | |
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Senior Member
Join Date: Mar 2009
Location: Kansas
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#50 (permalink) | ||
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I can just imagine the past times people will do with trying to block arrows with swords and silly things like that to entertain crowds, would be cool to see. Also about the whistling arrows... will it be possible to tie messages to them like the wiki said was common back then? That would be really cool.
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#52 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 26
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But if you actively try to block the arrow (by blocking) and manage to actually aim and block it, it will count as a "perfect block". On a perfect block the damage to durability is reduced. The same system also applies to attacks and blocks with all other weapons, such as swords and shields.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#53 (permalink) | ||
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Senior Member
Join Date: Mar 2009
Location: Kansas
Rep Power: 38
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Are arrows hittable in the air, like can I hit it and smack it down with my sword? And will different materials resist damage more then others? IE bronze sword will take more damage then an iron.
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#54 (permalink) | |
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Junior Member
Join Date: May 2009
Location: US
Age: 21
Rep Power: 1
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Tactical & Practical
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#55 (permalink) | ||
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Thats just what i was thinking
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#56 (permalink) | ||
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Developer
Join Date: Apr 2008
Rep Power: 26
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They will simply have longer range and deal more damage.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#58 (permalink) |
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Member
Join Date: Apr 2009
Age: 19
Rep Power: 0
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Hmm, I foresee this changing after release, because if it doesn't I'll be incredibly overpowered. Your forgot to take my skill into consideration Mats.
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"Blood alone moves the wheels of history." Benefactor of The Sock Society |
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#60 (permalink) | |
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Member
Join Date: Mar 2009
Age: 33
Rep Power: 4
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#61 (permalink) |
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Junior Member
Join Date: May 2009
Location: US
Age: 21
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I highly doubt even a skilled player would be able to knock an arrow now. especially do to lag. more likely would be having a heavy armor guy getting in front of a lighter armed player.
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Tactical & Practical
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#63 (permalink) |
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Junior Member
Join Date: May 2009
Rep Power: 1
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Mats, how much of a difference can we expect between a Self-bow(long bow) and a Composite long-bow? will it be significant enough to make u go one way or the other. also same thing in regards to durability?
Thanks Rob.
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Est Sularus Oth Mithas (My Honor Is My Life) |
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#65 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 26
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You are hit with a club. The club deals a lot of Blunt Damage, let's say 20. You have a Padded Leather Armor that reduces the damage from the club, meaning you take 10 damage. Now, due to the nature of the armor, it has a high Absorption value against Blunt Damage, meaning it takes 1 damage to it's Durability. You are hit with a club. The club deals a lot of Blunt Damage, let's say 20. You have a Scale Mail Armor that reduces the damage from the club, meaning you take 3 damage. Now, due to the nature of the armor, it has a low Absorption value against Blunt Damage, meaning it takes 4 damage to it's Durability. What this means is that the damage that is passed on to you doesn't necessarily have to do with how much damage is done to the armor. In the above example, leather armor will stay in good shape now matter how much you pound it with a club. But a scale mail will eventually get dented.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#66 (permalink) |
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Member
Join Date: May 2009
Location: In your forum, pissing you off.
Rep Power: 7
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Will crossbow bolts have much, much higher penetration value. And will bows have a much higher ROF due to the ease of reload over crossbows.
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"I train every day of my life as they have never trained a day in theirs." - Alexander Karelin "There is no substitute for hard work" - Thomas Edison
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#68 (permalink) | |
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Newbie
Join Date: May 2009
Location: New Stanton, PA
Rep Power: 1
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Thanks for the feedback Mats!
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Maybe something I can use to slow Mr. Full Plate down while I run away? Or perhaps there will be a trap option I can use like caltrops and the like. Which leads me into another topic question. Will there be traps? |
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#70 (permalink) | ||
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Member
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Wow... separate calculations for the damage type for damage done and durability done to your armor.. You guys continue to amaze me. I never thought of it before but it makes perfect sense.
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#72 (permalink) |
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Member
Join Date: May 2009
Location: In your forum, pissing you off.
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Hmm. bolt feeders and repeater crossbows. Well I was just wondering cause if the penetration is anything like a real crossbow it will make crossbows extremely powerful (after all the pope said they were inhumane to use against christians). A slow ROF would be a good trade off, course if there are repeaters that would throw the trade off out the window.
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"I train every day of my life as they have never trained a day in theirs." - Alexander Karelin "There is no substitute for hard work" - Thomas Edison
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#73 (permalink) |
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Junior Member
Join Date: May 2009
Location: Pittsburgh PA
Rep Power: 1
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What about intercepting an incoming arrow with an arrow of your own!? It may be 1/1000000000 but, if it ever happens it would be the most epic moment ever in existence.
As long as it doesn't require a lot of work to do, I think arrows should have the ability to collide with each other, it just allows for some rare awesome moments. |
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#74 (permalink) | |
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Junior Member
Join Date: May 2009
Rep Power: 1
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Quote:
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Est Sularus Oth Mithas (My Honor Is My Life) Last edited by gotorobart : 1st June 2009 at 03:14. |
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#75 (permalink) | |
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Newbie
Join Date: May 2009
Location: New Stanton, PA
Rep Power: 1
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#76 (permalink) | |
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Newbie
Join Date: May 2009
Location: New Stanton, PA
Rep Power: 1
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#77 (permalink) | |
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Member
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It will be rewarding to experiment and mix and match armour types to find an effective combination. Scale chest piece with leather leggings, leather gloves, and plate shoulders, etc.
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#78 (permalink) | |
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Newbie
Join Date: May 2009
Rep Power: 1
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Quote:
I was wondering too if there are many types of arrows, can you hold multiple quivers to have the option on the fly to change types? |
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#80 (permalink) | |
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Junior Member
Join Date: May 2009
Location: Pittsburgh PA
Rep Power: 1
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