Mortal Online Forums

 

Go Back   Mortal Online Forums > Forum And Developer Announcements Forums > Answers to your questions > Answered Questions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Answered Questions Answered questions by the developers

Reply
 
LinkBack Thread Tools
Old 6th July 2009, 07:36   #241 (permalink)
Member
 
Bennyboy's Avatar
 
Join Date: Jun 2009
Location: Oregon
Age: 21
Rep Power: 3 Bennyboy will become famous soon enough
Default

Quote:
Originally Posted by Pookums View Post
There was another video that I've been attempting to find but had no luck - there was a series of programs on the History Channel called "warriors" and in the one about the English Knights they actually did a comparison. One guy was wielding the traditional longbow and another using a windlass crossbow. Apparently it's no longer on the History Channel website...or if it is, I can't find it. Which is a shame because it would validate my point.
This may be the one you where looking for

http://www.youtube.com/watch?v=7g-0-RK3cjk

It's from a series called Weapons That Made Britain, I believe it showed on either the History or Military Channel.
__________________
Bennyboy is offline   Reply With Quote
Old 6th July 2009, 16:06   #242 (permalink)
Junior Member
 
Join Date: Jan 2009
Location: Bristol, UK
Age: 28
Rep Power: 2 Zutha is on a distinguished road
Default

Quote:
Originally Posted by Mats Persson View Post
The damage from an arrow will decrease according to velocity or range, meaning hitting a nearby target will do more damage than hitting one at a greater distance.
Hi Mats,

Just a quick question regarding this... if damage is done based on velocity, and in terms of physics and mathematics theory (as far as i can remember it)....

taking your example of firing up, at the point of it leaving the bow, to the point of it coming back down the velocity should be the same (excluding wind resistance and other factors etc etc)... but it still should be that far all

So does archery:

a) Flat out decrease in damage based on flight time...(maybe because it would be the easiest option and better for balancing)

b) Depends on arrow velocity based on physics and not flight time.

c) A mix of a) and b) where wind resistance (well flight time) is calculated in with b).

Been years since i done this so forgive me if i'm wrong
Zutha is offline   Reply With Quote
Old 6th July 2009, 20:48   #243 (permalink)
Member
 
Bennyboy's Avatar
 
Join Date: Jun 2009
Location: Oregon
Age: 21
Rep Power: 3 Bennyboy will become famous soon enough
Default

Quote:
Originally Posted by Zutha View Post
taking your example of firing up, at the point of it leaving the bow, to the point of it coming back down the velocity should be the same (excluding wind resistance and other factors etc etc)... but it still should be that far all
Correct (if you excluded air resistance), but since MO will be realistic the Devs will be sure to incorperate wind resistance/velocity decay into arrow ballistics. Wind resistance makes a huge differance with an arrows velocity!!! It is extreamly noticalbe especially at 50+ meters.

Quote:
Originally Posted by Zutha View Post
So does archery:

a) Flat out decrease in damage based on flight time...(maybe because it would be the easiest option and better for balancing)
Yes it will, just like in real life; the longer an arrow is in flight, the less velocity/kinetic energy it will have.

Quote:
Originally Posted by Zutha View Post
So does archery:
b) Depends on arrow velocity based on physics and not flight time.
Flight time has everything to do with physics, not exactly sure what your question is, but angle of fire and flight time will both effect an arrows velocity.

Quote:
Originally Posted by Zutha View Post
c) A mix of a) and b) where wind resistance (well flight time) is calculated in with b).
Again I'm confused by your question, wind resistance effects the arrow as soon as it's fired...

This document shows how the drag for an arrow is calculated.... the Devs will probably use a similar if not exact formula to determin deceleration of an arrow.

The big question is Deceleration going to have a constant number across all arrows, or will the mass/surface areas of arrows effect their flight just as in real life.
__________________
Bennyboy is offline   Reply With Quote
Old 7th July 2009, 10:59   #244 (permalink)
Junior Member
 
Join Date: Jan 2009
Location: Bristol, UK
Age: 28
Rep Power: 2 Zutha is on a distinguished road
Default

I failed anyrate as i didn't read the whole post to see this was mentioned....

So... no news here... carry on :P



oh and nice document.
Zutha is offline   Reply With Quote
Old 18th July 2009, 16:48   #245 (permalink)
Junior Member
 
Arian13's Avatar
 
Join Date: Jun 2009
Location: FRANCE Six Fours les Plages
Age: 30
Rep Power: 1 Arian13 is on a distinguished road
Default

Nice infos, i'm going to be a doctoress so! for those who shoots themselves
__________________


UO, Everquest, Asheron's call, Anarchy Online, Daoc,
Asheron's call 2 (Epic Fail), Eve Online (still active since 2003), Everquest 2, AoC, Lotro, wow, War some others...
My best pvp experience on skill was Asheron's call 1 Darktide server and Daoc.
Arian13 is offline   Reply With Quote
Old 19th July 2009, 09:32   #246 (permalink)
Junior Member
 
Join Date: Aug 2008
Location: Germany
Rep Power: 2 Thyariol is on a distinguished road
Default

Quote:
Originally Posted by Bennyboy View Post

This document ....
... is scaring me to death...
__________________


Waechter der Weisheit
German Guild
Thyariol is offline   Reply With Quote
Old 19th July 2009, 09:48   #247 (permalink)
Junior Member
 
HokutenZodiac's Avatar
 
Join Date: Apr 2009
Location: Canada
Rep Power: 0 HokutenZodiac has a little shameless behaviour in the past
Default

i just thought how funny it would be to run into a hail of arrow fire
__________________
BLOCK A
HokutenZodiac is offline   Reply With Quote
Old 19th July 2009, 20:43   #248 (permalink)
Newbie
 
Looleefish's Avatar
 
Join Date: Mar 2009
Location: Canada
Rep Power: 1 Looleefish is on a distinguished road
Default

Quote:
Originally Posted by ThePatriotGame View Post
A bow would craft like any other weapon I guess, you'd have the main part of the bow, the string and whatever
If the devs wanted bowmaking and fletching to have anywhere near the possibilities of the other weapon making options they'd have to stress every possibility. Things like being able to choose the wood, size, type (Composite, Compound, Self, etc), backing material, resin used for the backing material, the string, you get the picture.

Just a thought to make it so that bow-users out there won't feel neglected
__________________
Have a fishy stick
Looleefish is offline   Reply With Quote
Old 22nd July 2009, 15:54   #249 (permalink)
Senior Member
 
Artorius's Avatar
 
Join Date: Apr 2008
Location: Quebec
Rep Power: 9 Artorius has a spectacular aura aboutArtorius has a spectacular aura about
Default

Invinsible arrows is very disapointing to me. Lets just hope they will find a way to let us see it. Plus, I do not understand how a player can have his sword collide with an arrow if its invinsible...

With that said. Everything else sounds awesome. I'm very looking forward shooting volley at an ennemy group

Hey, I'm not an expert but I'm curious, why is it possible in an online FPS like BF2 for example to have 32vs32 and still see grenades in the air and such things ? I guess the technology for a MMO and FPS is very different and obviously, MMO are of much larger scale but thats still ONLINE fps, not Solo FPS. Just curious.

Last edited by Artorius : 22nd July 2009 at 17:05.
Artorius is offline   Reply With Quote
Old 22nd July 2009, 20:15   #250 (permalink)
Newbie
 
Join Date: Jul 2009
Rep Power: 1 blurboy137 is on a distinguished road
Default

Arturius he said the sword hitting an arrow was a very small chance. If the sword is in the way of the arrow it will get hit instead.
blurboy137 is offline   Reply With Quote
Old 22nd July 2009, 23:59   #251 (permalink)
Newbie
 
Join Date: Mar 2009
Age: 25
Rep Power: 2 DaveMS is on a distinguished road
Default

Quote:
Originally Posted by Artorius View Post

Hey, I'm not an expert but I'm curious, why is it possible in an online FPS like BF2 for example to have 32vs32 and still see grenades in the air and such things ? I guess the technology for a MMO and FPS is very different and obviously, MMO are of much larger scale but thats still ONLINE fps, not Solo FPS. Just curious.
I'd say it's something to do with the numbers. A maximum of 64 players in BF2 needs to be sent data about the position of the projectile, compared to possibly thousands (if they are all in viewing distance, yeah its unlikely!) in an MMO.
DaveMS is offline   Reply With Quote
Old 24th July 2009, 15:45   #252 (permalink)
Junior Member
 
Join Date: Jul 2009
Rep Power: 1 Thor Janick is on a distinguished road
Default

oke basicly all i have to say is dodging high speed arrows is not that hard to do when you see the arrows.

i used to play gor in second life like 16 hours a day ( oke kinda sad but stil)

ther you shoot arrows with 1.2 arrows a second and some of thoos things travelt as fast as a bulit .

but by looking at the archer and seeing the arrows leave ther bows.

you could swiftly make a fast turn to avoid the arrow from hitting.

or when when you sow the arrow coming from his bow you could stop moving knowing the guy was aiming infront of you.
ofcors this took me 3 years of practise and you cant do it drunk cos you need to concentrate ( oke i admit i tryd doing it drunk)

but seeing the arrow saved my ass more then i know even in close combat.

further more they have arrows made from prims ther and the prim just flys over the land dont know or thats usfull info but i thought i would mention it

P.S. developers great work a game like this i been waiting for for years.
and if the promises are lived up to ( not the extreme expectations) i will most sertainly order it asap and be a very dedicated player.
Thor Janick is offline   Reply With Quote
Old 24th July 2009, 21:35   #253 (permalink)
Junior Member
 
Titus80's Avatar
 
Join Date: Jun 2009
Location: Ohio, U.S.
Rep Power: 1 Titus80 is on a distinguished road
Default

I say lets stop worrying about the invisible factor and things like that. This game acctually makes it so you aim for where youre target will be not just target character A spamm 1 key over and over and the arrows will hit. That is an awesome feature in an MMO in it's self.
__________________
Relax this will only hurt a little.
Titus80 is offline   Reply With Quote
Old 27th July 2009, 03:26   #254 (permalink)
Newbie
 
whynot1000's Avatar
 
Join Date: Jul 2009
Rep Power: 1 whynot1000 is on a distinguished road
Default

Quote:
Originally Posted by Mr Winter View Post
Or the guilds newest recruits.

redshirts, ftw
whynot1000 is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 10:55.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0