15th April 2008, 19:00
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#24 (permalink)
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Junior Member
Join Date: Apr 2008
Posts: 42
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Quote:
Originally Posted by Aiten
Not a race, not a class, not a skill. Its a disease. Its something you can get, but to do so have severe implications.
Firstly, the rules of the disease. - You can get it if you are bitten by a vampire, both NPC and Player
- You have 14 real days to get cured/purified (or whatever the historical cure is called)
- After 14 days, you start to turn into a vampire. The process is slow, but once the process has started after those 14 days have passed, there is no going back. It is to late, hence the reason for a long incubation period, giving you enough time to get a cure. Its now a genuine lifestyle choice.
The advantages. - Increased strength
- Increased agility
- Night vision (toggleable)
- Flight (over time, you will change deeper into a vampire form, eventually growing wings - although this is an advanced elder vampire)
- Large buff after feeding on a player
The disadvantages. - Can only venture outside at night (between 18:00 - 06:00, else burn, burn, burn)
- All factions become hostile when you are clearly a grown vampire
- You must feed on a human player for every 24 hours logged in (else, massive debuff)
- Will be damaged in an area when faced with usual vampire killing tools, garlic, crosses etc.
Basically, you get massive advantages for massive disadvantages. Vampires should be a choice, not a cool feature. Part of me thinks that a vampire should be one of the only classes to get permadeath if driven through with a stake by another player, but that is probably to much.
So, yes or no for vampires that are actually more than a paler texture with red eyes?
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You should mention that none of those ideas are yours ,that you took them from elder scrolls oblivion.Tbh,vampire might become pre-CU SWG jedi,wich isnt good,alpha classes are never good in a mmog.
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