Freindly fire gives more realism to gameplay, but attacking a tough mob in a bigger party, with 100% dmg from friendly fire wouldn't be so funny.
Especially when lag will have much to say in that matter.
Something like FF based on 1/4-1/3 of avatar's dmg would be enough, and force players to use some real tactic in bigger battles.
But when a guldie or party mate accidentially kills you, then no excuse. PK is PK no matter what.
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...won't be just an agreement or collection of promises.
Silence the weak. No mercy for dying! No tears for the slain!
"I roleplayed a total noob for a few years", until joined mofo.
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