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Old 14th July 2009, 19:26   #441 (permalink)
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I didn't pay VAT. Got my boxed copy for 55e.
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Old 14th July 2009, 21:31   #442 (permalink)
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Just to clarify for people, VAT within the EU (not leaving the area) is based on the VAT in the country of origin of the product, the exception to this is when the company selling the product does a large amount of trade in whatever country they're sending it to but SV is not big enough for it to matter. So no matter where in the EU you are you're still paying the swedish VAT percentage.
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Old 14th July 2009, 21:44   #443 (permalink)
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Quote:
Originally Posted by Dawngreeter View Post
I didn't pay VAT. Got my boxed copy for 55e.
I believe 55 euro includes VAT.

Quote:
Originally Posted by Bensa View Post
Just to clarify for people, VAT within the EU (not leaving the area) is based on the VAT in the country of origin of the product, the exception to this is when the company selling the product does a large amount of trade in whatever country they're sending it to but SV is not big enough for it to matter. So no matter where in the EU you are you're still paying the swedish VAT percentage.
Yes, but countries outside the EU don't pay the VAT at all, so the 55 euro price should be reduced accordingly for those consumers, i.e., if you selected the appropriate country in your billing information, the price should adjust appropriately. It wasn't adjusted at all.
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Old 14th July 2009, 22:18   #444 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
We will ask full price.
In this phase we of course cannot compete with the prices and distribution of mass-market MMOs. Although we do aim to be at least a bit cheaper than Darkfall (Digital Only, 50€)
Would somebody be so kind as to explain me how this promise turned out to be 68.69€ ? Even without taxes and shipping costs, the price still surpasses that 50€ "limit". We all expected around 30€-40€, never that much.

Now, don't get me wrong. I know that you guys need cash as soon as possible to continue development, and since you don't expect to get millions of subscribers right now, your other option was profitting from the boxed game... But still you could have been a little more honest to us about this, Mats, as you used to be all this year .
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Old 14th July 2009, 22:24   #445 (permalink)
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Quote:
Originally Posted by MessedUp! View Post
Would somebody be so kind as to explain me how this promise turned out to be 68.69€ ? Even without taxes and shipping costs, the price still surpasses that 50€ "limit". We all expected around 30€-40€, never that much.

Now, don't get me wrong. I know that you guys need cash as soon as possible to continue development, and since you don't expect to get millions of subscribers right now, your other option was profitting from the boxed game... But still you could have been a little more honest to us about this, Mats, as you used to be all this year .
THey were aiming to be a bit cheaper... on the digital only.

I do not believe Digital copies have been sold yet.... so i'm not exactly sure of the price.
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Old 14th July 2009, 22:47   #446 (permalink)
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Quote:
Originally Posted by Liquid Wolf View Post
THey were aiming to be a bit cheaper... on the digital only.

I do not believe Digital copies have been sold yet.... so i'm not exactly sure of the price.
Hmm... Mats post didn't seem to talk about just the digital version. It says that Darkfall was sold in digital form only for 50€, but doesn't talk about any version of MO specifically.
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Old 14th July 2009, 23:22   #447 (permalink)
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Quote:
Originally Posted by MessedUp! View Post
Hmm... Mats post didn't seem to talk about just the digital version. It says that Darkfall was sold in digital form only for 50€, but doesn't talk about any version of MO specifically.
I understand, and really the (Digital Only, 50€) is left up to us to interpret the way we want...

I view that as they intend to be cheaper on the Digital Download Only version... but really it could mean... whatever Mats wanted. Personally, I don't see how you could be cheaper than 50€/ 50$ on a box version of a game when the competitor's digital copy cost 50$/50€. I'll have to wait for the Digital Download Only version to be sure...

And It does not guarantee that they will be cheaper, just that they intend to be.

Only Mats can clarify it, and likely won't till the box sets have sold out.
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Old 14th July 2009, 23:40   #448 (permalink)
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Well I don't know what kind of expenses Star Vault makes, but seems to me they will be making a very nice amount of money if they sell all 10000 copies. I roughly calculated $1,244,800 CAD, which is about $1,120,320 USD, and very roughly €622 000 Euros. That should hold till they start getting money rolling in from monthly fees.
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Old 15th July 2009, 00:10   #449 (permalink)
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Originally Posted by Looleefish View Post
Well I don't know what kind of expenses Star Vault makes, but seems to me they will be making a very nice amount of money if they sell all 10000 copies. I roughly calculated $1,244,800 CAD, which is about $1,120,320 USD, and very roughly €622 000 Euros. That should hold till they start getting money rolling in from monthly fees.
Hrm... I remember a dev saying something about SV not making much money from box sales... It might even be in this thread. I'll go try and find it.

Perhaps they make more on digital copies?
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Old 15th July 2009, 00:16   #450 (permalink)
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you gotta couple that with the expense of getting the boxes, the figures and stuff for LE. That shit is expensive, plus wages of the people involved plus others costs. They money goes somewhere so they might make some but not a whole lot, less than a million though.
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Old 15th July 2009, 01:02   #451 (permalink)
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Quote:
Originally Posted by Liquid Wolf View Post
Hrm... I remember a dev saying something about SV not making much money from box sales... It might even be in this thread. I'll go try and find it.

Perhaps they make more on digital copies?
If memory holds they said that, in relation to digital copies, boxed copies would earn them a tiny bit more and that LE was actually costing them.
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Old 22nd July 2009, 08:26   #452 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
In this phase we of course cannot compete with the prices and distribution of mass-market MMOs. Although we do aim to be at least a bit cheaper than Darkfall (Digital Only, 50€)
Yeah, EUR 49.94 only. Nice move Mats, making it Darkfail 2 all over again. Is that ignorance or insolence i wonder..

PS: And Darkfall was 48 euro and some cents.
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Old 22nd July 2009, 08:32   #453 (permalink)
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Quote:
Originally Posted by Gungrave View Post
Yeah, EUR 49.94 only. Nice move Mats, making it Darkfail 2 all over again. Is that ignorance or insolence i wonder..

PS: And Darkfall was 48 euro and some cents.
Yeah , at the moment Darkfall is priced at EUR 49.98 and Eur 14.00/month. So actually Darkfall is same initial price but cheaper per month!

Cheaper than Darkfall my arse...
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Old 23rd July 2009, 02:16   #454 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
We will ask full price.
In this phase we of course cannot compete with the prices and distribution of mass-market MMOs. Although we do aim to be at least a bit cheaper than Darkfall (Digital Only, 50€)
Wow! You did your best ! uhm wait ..
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Old 24th July 2009, 23:25   #455 (permalink)
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It smells like yet another MMO pyramid. Overhyped ppl pay ridiculous prices for things promiced, but not delivered (Vanguard, AoC, DF etc.) Im yet to see how MO will turn out, still having like 1% hope for happy end, but the situation is just too familiar to ignore
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Old 25th July 2009, 08:33   #456 (permalink)
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It seems quite similar to other games, but there are exceptions.

SV already said that MO will be a niche game. No mainstream or hyped game like Vanguard, AoC and others. I don't think that there will be big promotions anywhere when MO has been released.

At least, MO targets other customers than AoC did, for example.

- No Quests; No question letters. No dumb running around, kill that, carry that, collect that, ...
- No stupid loot; Dragons don't carry swords, shields, robes, wands, whatsoever
- Full Loot PVP
- No instant travel
- No instant siege
- Realtime combat; timing-based
- Player-driven economy
- No global chat
- No global auction house
- FPV-based

All these features are aiming to a more majurity audience than other games.

There are so many differences to other games. There are no false promises. There are just expectations that will be met, because the devs don't lie to you or promise more than they could do.

And this situation is not that worse, anyway. Every game got it's trouble on the very first start. Even WoW where today most people think it popped out of air already in the current status of development. :-)

I'm hyped too about MO. But I'm tracking the development for 2 years(?) and can hardly wait to get my hands on. And the more I keep track the more I'm getting excited about both, the company SV and the game.

Of course, due to the amount of fails in the near past, there are doubts left. But that's okay, because I'm always sceptic. At least a bit. :-D

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Old 25th July 2009, 10:18   #457 (permalink)
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I couldn't believe it when i read that the digital download would be 49.99 EUR, I did a quick conversion from that to Pounds and it came up at £43 roughly, I'm sorry but thats outrageous. No single PC game that is a standard edition rarely exceeds £35, and even then its something that is all over the news and whatnot, and to only get 1 month play time for that amount of money I find is a bit cheeky. So yeah, MO is definitley the most expensive PC game I've ever come across that is a standard edition, ridiculous
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