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#41 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 2
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I really wish that I could know the prices at least a week in advance... I need to transfer money to my paypal account if I want to buy this game but an echeck takes a long time to clear. Also, I am wary of paying any more than 20 euros plus the month subscription fee. I have a hard time justifying that initial expense when I have not tried the game prior or have any idea on what it offers.
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Care Bear Stare: The collected Care Bears stand together and radiate complaints from their tummy symbols, forming a ray of obnoxious and destructive input, striking disaster and ruin into any MMO's heart.
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#42 (permalink) | |
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Member
Join Date: Jan 2009
Rep Power: 3
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Quote:
They gave us some videos, pics, and info on the game already. Do you get to watch 30 min of a movie before they make you pay for it? Do you get to play Call of Duty 5 (Random example) before you buy (besides playing it at a friends or something). For the most part you buy things without knowing the full 100%. If you dont feel comfortable doing that then dont buy the game. Its not Darkfalls fault you bought theyre game, its yours. Make a decision. From what ive read and seen i feel like its worth the risk. Besides 50-60 bucks isnt all that much. Its like 1 day at work.
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#44 (permalink) |
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Member
Join Date: May 2009
Location: Myrland Steppes Race: Khurite
Rep Power: 3
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50.00 Euros = 69.31 U.S. Dollars
id really love to pre-order, but im afraid i am not able to invest 70$ on a game i am not yet entirely sure will even run on my computer, ill be spending more than that on a new graphics card if the game is not compatable. im not saying that's not worth the price, but ill have to wait for the official release or until im magically invited into the beta i envy you all >_< |
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#47 (permalink) | |
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Member
Join Date: May 2009
Rep Power: 2
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Quote:
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#52 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: England
Age: 20
Rep Power: 2
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Thanks for the post, Mats, made me feel more comfortable about the whole thing.
Still wonder about the rough time it'll be going up, and the time-zone, I assume it'll be around the office times of StarVault?
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Windows Vista nVidia GeForce 8800GTX 8800 768Mb Intel Core2Duo (3Ghz) Dual Core 4Gb DDR2 Ram Block B "You can put a man on trial, but you can't make the guilty pay." |
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#55 (permalink) | |
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Member
Join Date: May 2009
Location: Germany
Age: 23
Rep Power: 2
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Quote:
huh? since there will be only an EU beta server and you can download the game right after purchasing a box OR a digital download and the boxes (with the cd keys are shipped at september early before release) i don´t see why US customers have to wait longer than european customers. |
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#56 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 27
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Quote:
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#57 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: California
Age: 24
Rep Power: 2
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I paid $55 US for Darkfall and that is the absolute Maximum I will pay for a box. If you really want 50 Euros then that is $70 US and is entirely unreasonable and you can count me, and many others, out for sure. That would put it at roughly $20-25 per month as well. Completely ridiculous. I hope I am wrong.
This was not the case for Americans because they didn't have to pay VAT so the factored price was about $55 US or around 42 Euros. |
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#58 (permalink) | |
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Junior Member
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Quote:
Anyway... the 10.000 boxes will be sold easily i bet and if i had to choose between 50euro per box and 55USD (which equals around 40Euro), i'd go for 50Euro... calculated up to 10k boxes, we're talking about close to 100.000 Euro difference With less then 20 people working on the project. This should be a month, or maybe onehalf of peoples wages and parts of the rent. It would be stupid to sell for 40Euros, especially since most ppl are used to the 50Euro price and even if some persons are not.... 10k copies will easily sell for that price. |
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#60 (permalink) | |
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Junior Member
Join Date: May 2009
Rep Power: 1
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Quote:
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#61 (permalink) | |
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Developer
Join Date: Apr 2008
Rep Power: 27
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Quote:
We have one (1) server, and the funds to start another if one (1) can't hold 10000 players. That includes maintenance and traffic. And we do of course have a buffer to run these for a long time. However, we don't want to buy and start more servers than that (a third or fourth one) until we know about the interest in the game, or until we know more about the actual server capacity. We have run test after test, but that doesn't mean we can be sure that we can accurately simulate 10000 actual people on a server. Also, some features yet to be expanded will have a substantial impact on this number, such as AI.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#63 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 2
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Guys... some of you need to realize we are paying for the game that we dream about. Saying I won't pay more than $55 dollars (which is stupidly low) is a joke. They probably make next to nothing on boxes as they don't have everything sorted out for them, they don't have rock bottom prices so they would make a very tiny margin. They are probably only doing a boxed and limited version to please us, the fans.
These guys have spent years working and doing an outstanding job to provide us with a decent game. The more money they get the better the game gets through improvements. These guys deserve the money for their hard work and require it to add additional features to further enhance our gameplay experience. If we fail to support indy companies then we will be stuck with the same old boring gameplay. They can charge £60 for a standard box for all I care... If this game brings back the feelings of UO or an amazing new feeling then it will be worth every pound spent. I want these guys to succeed.
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#64 (permalink) |
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Member
Join Date: May 2009
Location: Germany
Age: 23
Rep Power: 2
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i think its fair, mat said clear they need the money to start up the servers and send the boxes and so on, i think its a honest statement and not like other gaming companies which are talking around everything and are lieing to their customers.
i deffinatly will pay the preorder price to help getting the game start, if i am able to get a copy of course |
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#65 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Montreal, Canada
Rep Power: 0
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If you compare an MMO to other form of entertainment like TV, the initial price and monthly price are nothing. Unless you buy and subscribe to everything that comes out of course. But otherwise if you buy and play a game for a year+ it is very very cheap.
So, what ever the cost it will be worth it imo. That LE box is mine too! I don't care if it's 200+ $ as long as it have some goodies in it I'm buying it! Oh and for the people with no money; get out of mom's basement and get a job you slobs! |
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#66 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Finland ******** Guild: Mahtisoturit
Rep Power: 1
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Is Mortal Online shop verfied by visa?
(aka do I have to call my bank to tell them that I haven't been robbed and yes MO is purchase I made)
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Member of Mahtisoturit. You worthless, barren lands. I burn-clear, with the flame of hate I strew bloody barley.
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#71 (permalink) | |
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Newbie
Join Date: Jun 2009
Location: UK
Rep Power: 1
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Quote:
I'd pay it several times over |
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#76 (permalink) | |
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Member
Join Date: Jan 2009
Rep Power: 3
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Quote:
If they see that servers are full and people cant log in theyll open another. If not then theyle keep only one. They will be examining everyday and depending on the situation they will make an appropriate action. An actual date/time wouldnt be possible without further evidence.
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#78 (permalink) |
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Member
Join Date: May 2009
Rep Power: 2
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I doubt you will find many US customers willing to pay 70.00 since that is at least 20 higher than any game on the market. My company sells software and the highest item on my shelf for a PC right this moment is 54.99. It stands alone with the next price of 49.99 being the common selling price for my new software.
I love the concept of the game but, with that being said, you still have to remain competitive on price...Especially with a game that already has a small audience. I understand the inability to afford this move, but in the same sense, you cant afford not to. Bear in mind this only applies to your US followers, because if you can get your euro followers to shell out more cash and not need the greater portion of your audience to buy at all then I'd say go for it. You will of course have some from the US willing to toss the money away but, according to both polls on the forums there are more NA followers of the game than anyplace else. You may in fact sell all 10k copies for 50 euro or 70 us, but will you thrive once that initial sale is complete. Will more people from the US/NA spend that kind of cash. Bottom line here is still "you have got to do what's right for you". If you feel that you cant offer a competitive price then you will have to take the chance that more than just the first 10k people will support it. I've been in retail management for 28 years and from experience people in the US will toss out fifty bucks without a thought but, when you start pushing toward 100 they turn and walk away. |
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#80 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 3
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Quote:
in the US a game is useally 50 dollar in europe a game is useally 50 euros (atleast in all the stores i bought my games |
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