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#1 (permalink) | |
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Junior Member
Join Date: Apr 2008
Location: Excelsior
Posts: 62
Rep Power: 1
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So far my only experience with large scale pvp has been in planetside. Planetside was a lot of fun but one complaint that players would have about it is how easy it was for territory to change hands. Many times I've wondered if the game would be a lot more fun if gaining and holding territory was a lot more costlier and I'm still looking forward to experience this type of gameplay first hand.
But I noticed many of you come from other large scale battle games where territory was worth a lot more and question why many of you who come here would want this type of gameplay? My reason for questioning your perceptions of fun stems from arguements like the following: Quote:
I also frequent the Eve Online forums and the problems that this person cited for Shadowbane or similar with Eve. No one gets into serious battles unless they can win or run away if a mistake was made, losing is pretty costly. Naturally because of this situation players complain about less PvP happening than there should (and could?) be. Ensuring that battles are lopsided and being involved in less fights than what I would've gotten with Planetside doesn't sound like fun but I'm willing to experiment. But if you already experienced this type of gameplay firsthand why are you interested in seeing Mortal Online taking this route? Don't you really wish for more pvp to occur? Aren't you interested in getting into close fights that push your abilities to your limits? Do you really want another game where small scale skirmishes really don't matter in the grand scheme in the face of the zerg? |
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#2 (permalink) |
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Member
Join Date: Apr 2008
Posts: 111
Rep Power: 1
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The problem with SB was that Wen large scale battle happened it was too laggy. You couldnt realy even tell what was happening 1/2 the time till it was over lol.
There was alot of pvp going on in SB though lest on my server. If theres a reson for smaller battles (resorces, outlying areas to hunt, ect) and the whole PK thing there will be plenty of pvp action. With that in mind IMO the huge city Sieges should be rare. If you see sieges everyday they become comon place. if they only happened once in awhile more ppl will partisapate and it could be funner. but thats my opinion
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#3 (permalink) |
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Member
Join Date: Apr 2008
Location: no-were
Posts: 245
Rep Power: 1
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Static bases are lame. I would rather fight for territory or bases that I had time invested in, or try to take someone Else's.
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#4 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,928
Rep Power: 8
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to the main point:
i think SB did a lot of things wrong, and i think EVE has a long way to go (though it is constantly improving). but yes, i would rather have less but more meaningful PvP where your afraid of loosing, then rampant PvP with meaningless results. i am mostly interested in both the political & criminal side of PvP: basically, i want the strong sense of community it creates.
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#5 (permalink) |
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Junior Member
Join Date: May 2008
Location: USA
Posts: 36
Rep Power: 1
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To a certain extent, I believe that your actions should eventually come back to you. As far as development of the game goes, this could be implemented in any number of ways such as a notoriety stat, wanted posters with an appropriate reward posted in NPC controlled towns, etc..
Now if you really are able to form a guild and construct your walled fortress hall living area anywhere you feel like, going out and randomly slaughtering other players will attract those knight-in-shining-armor roleplaying type of guilds, who may very well discover the location of your base and siege it. That kind of flexibility and player-determined justice system (or lack therof) is something I'm really hoping the developers are able to make work in this game. |
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#6 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 56
Rep Power: 0
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Well if your guild is not displayed then that takes care of one problem, why should someone know what guild your in anyway if you didn't tell them? And it sounds like the game suffers from to many pussys, people need to take risks on a fight even if they might not win.
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#7 (permalink) | |
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Newbie
Join Date: Apr 2008
Location: Belgium
Posts: 36
Rep Power: 1
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Quote:
No adventure, no quest, no fun PVE, no skill cash making, well a game with only PVP content without victim. I play SB, its somtimes funny, but i remember the PVP in my old mmo' in a real adventure, protec victim against PKer, ok killing some n00b with rich gear SB with full loot, huge no-PVP content (a lot of victim), better combat system (real time?) sound awesome
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#8 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 43
Rep Power: 0
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I loved Planetside, but I agree: In the end, the combat was meaningless. You were taking a base just so the next base became vunerable, and the next, and so on and so forth. It just wasn't really involved PvP, it was just another form of grinding, in a way.
With full loot, players already have a stake in combat, but it should be more than that. So yeah, I'd go for more involved combat, but less of it. |
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#9 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 156
Rep Power: 0
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I agree with the original post. I posted something about the time taken on how long it should take to siege an area and the general consensus was it should take quite a bit of time. If I could find the link for my post I would post it but no can do.
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