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#1 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Excelsior
Posts: 62
Rep Power: 1
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The thread title pretty much says it all.
People like to say npcs aren't challenging yet npcs certainly get a lot more kills than players give credit for. I think it's about time npcs actually made us players know how much we suck at fighting them. The only thing that needs to be addressed is how the database should be handled. Mobs looting players would create a strain that would probably be unprecedented. I think the best way to handle this is that when a mob kills a player and loots them all loot is transferred oer to named mobs. If named mobs hold that loot you wouldn't have the issue of having to dynamically allocating space to every damn npc in the world. It would also allow players to get an idea of where the best (albiet random) loot is. |
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#2 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
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When you get killed by an NPC humanoid, he will want to take at least part of your stuff.
A giant spider would probably not do that. It might just eat your corpse and leave the stuff. The thing is if you decide to only kill creatures that won't loot you, you are probably killing creatures with uninteresting loot. I'd rather kill and loot humanoids to get gold, potions, and even gear if it's better than mine. Spider legs to cook? Not really. --- About your suggestion, that's an interesting idea. NPC: "here my lord, I looted this on a skill-less player". but I'm not even sure it would stress the database that much to allow every mob to loot or be looted (= keep track of who owns what). A lot of things (database requests) already happen when a mob/player dies anyway. Not to mention, most players might want to try and get their stuff back by looking for the same mob (unless another player does it before them *jackpot* ^^).
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"All things being equal, the simplest solution tends to be the best one." - William of Ockham Last edited by admiralnlson : 30th April 2008 at 23:36. |
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#3 (permalink) |
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Member
Join Date: Apr 2008
Location: "Teh South"
Age: 20
Posts: 112
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So you mean... just like UO.
In UO, any humanoid that would normally carry gold and have an interest in the monetary value of things, or their use in combat, would usually randomly loot a corpse, including enemy corpses. Orcs, Ogres, Trolls, even some undead (I've had it happen to me with a Lich.) It was a nice bonus to take down some immense baddie and find a few extra thousand gold, or some armor, or Regs from some... unfortunate adventurers. Dragons for dang sure should do something like that. Upon your death they take any gold you carry, and maybe a random item that is deemed high quality, as they DO hoard.
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Could've sworn I smelt blood in the water... |
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#4 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,927
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creatures shouldn't loot anything they can't eat.
semi-intelligent humanoids should loot any item you have that they can use and is better then what they have, and the next time you'll fight them it's what they'll be likely to use against you (unless they since found something better). intelligent NPCs should loot anything of you they can carry and cash in on the profits.
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#6 (permalink) |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 424
Rep Power: 1
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So they could take your leg?
I'd go around and collect people's body parts to sell back to them, at a premium of course.
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Achiever 33.33%, Explorer 73.33%, Killer 26.67%, Socializer 66.67% |
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#7 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Excelsior
Posts: 62
Rep Power: 1
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In regards to beasts, trolls, necromancers, etc. taking body parts I think a debuff on rez would suffice.
Depending on the mob that kills you depends on the buff you recieve and it shouldn't be something drastic. |
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#8 (permalink) |
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Member
Join Date: Apr 2008
Posts: 104
Rep Power: 1
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I like the idea of humaniod creatures looting and then other players being able to collect the loot by killing that creature.
Now for creatures that would not loot, how about the loot just being left where the player died? The dead player can rez and race back to collect loot before another player comes along and picks it up. Now, I know some are going to argue that this takes away from the negative impact of dying, but unless the game goes perma-death than there will be some sort of rez.
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#10 (permalink) |
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Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 303
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Great idea.
I think it also would be cool if some of the intelligent mobs collected ears or fingers, so you could see how many people this mob had killed before you killed it (if any). Maybe even make it so you can see the names of the people, but that might be too far.
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#11 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 84
Rep Power: 1
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ok,here is my take on all of this. Intelligent NPCs, yes,they should take from you once you are killed. a non intelligent creature taking swords, clothes,etc? I don't think so. I would not make any sense. let hem take potions,assorted drinks and any consumable items. The other option that someone expressed of letting your drop stay for a preset amount of time,sounds reasonable. You would have to rush back to the spot to grab it. letting it just remain their until picked up by anyone no matter how long,I don't agree with. I say let it lay for a pre-determined amount of time, to be scavenged by other players or be taken by intelligent humanoid. whatever the situation calls for
Now for a twist. I remember hearing that some GMs/devs would possibly be playing NPC characters(so to speak). In that instance,I would say let them scavenge whatever they wish, by choice. As for creatures looting ears,arms and such,Idont particularly care for that idea as it stands. |\/|[]|\|TEE Last edited by monteefyster : 1st May 2008 at 19:13. |
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#12 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,927
Rep Power: 8
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yes, actually.
having our body exist even after we are resurrected, has actually a lot of advantages. for PvE, food for creatures is one of them (maybe they'd want a dynamic ecology?), either the predator that attacked you or scavengers, and specific humanoid NPC-races might take trophies: it would be nice to know how dangerous a mob is by how many heads are on it's shack or thumbs on it's necklace... and for PvP, i think being able to show proof with a head of the fallen would allow for an organic bounty system & assassinations.
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#13 (permalink) |
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Member
Join Date: Apr 2008
Posts: 112
Rep Power: 1
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A new job, "the sacrificier" he dies in order to provide meat to your tamed carnivore monsters XD (actually, when I think about it this is an interesting story idea)
Oh and I agree monsters should be able to loot, maybe some monsters should even loot stuff the can not use, because it just looks nice and shiny and at some point an adventurer stumbles upon a big gem or a nice sword in a creatures nest. By the way how about corpses can spawn to be undeads with all the equipment left on them? Last edited by Welwordion : 1st May 2008 at 21:45. |
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#14 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 27
Posts: 802
Rep Power: 2
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Quote:
You fail to kill a necromancer NPC and die, then you go "crap, now I'll have to fight the necromancer AND the undead version of myself to get my stuff back." |
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#15 (permalink) | |
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Member
Join Date: Apr 2008
Location: Reno, Nevada
Age: 25
Posts: 303
Rep Power: 1
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Quote:
If this was possible I'd be the necromancer who goes to a battlefield littered with bodies and then choreograph my minions to dance to "Thriller".
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#18 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 38
Rep Power: 1
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Depending on his rank in Necromancy, the results can be of varying quality !
http://fr.youtube.com/watch?v=LbvP7dT3Dx0 Intelligent mobs loot sounds good, give an incentive to get back to the spot and finish the job too. |
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#20 (permalink) |
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Member
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This was already implemented in Ultima ONline. If it was done in such a game so long ago, it can surely be done again now. Basically any creature with some kind of intelligence could loot you. So a wolf might not touch your stuff after you die, but a Liche or a Troll might! It wasn't a guaranteed thing, sometimes they wouldn't loot you but usually they did.
To get your stuff back you simply find the same creature that looted you and kill it. You're loot will be there waiting for whoever decides to kill it first. I'm pretty sure that the dev team for Mortal hasn't thought of doing this as of yet because they have mentioned how Dragons will never have swords as loot or Wolves will never have gold as loot, etc.. However, if this were implemented than a Dragon could steal your sword or a Wolf could have gold on it. I'd love to see it implemented and would be very pleased with seeing it in game. |
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#21 (permalink) | |
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Member
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Quote:
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#23 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: USA
Age: 20
Posts: 154
Rep Power: 1
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If that were the case then imagine getting the best gear and then allowing a level one mob to kill you. The mob then loots your corpse and uses the pwn gear to own all lowbies for days. Makes my heart feel all warm inside.
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I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. |
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#25 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Singapore
Age: 29
Posts: 24
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This idea of mobs taking away a random item is good. But would it be better if other mobs like scavengers about chip in?
Like you return to your corspe to find some crows or wild dog and feasting on your body and some might also have made away with some small items like rings (due to accidental consumption, or some birds just like shiny stuff). It will sure as hell make the world "real" but in the same time, really making getting back your stuff HELL. |
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