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| PVP and PVE Discussions about PVP and PVE |
| View Poll Results: What do you prefer? Battle Ground or Wild PvP ? | |||
| Instanced PvP (like battle ground). |
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7 | 1.99% |
| Wild PvP (everywhere in the world). |
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289 | 82.10% |
| Both. |
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56 | 15.91% |
| Voters: 352. You may not vote on this poll | |||
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#41 (permalink) |
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Newbie
Join Date: May 2008
Posts: 3
Rep Power: 0
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My preference is open world, but sometimes you don't want to wait around to find someone who makes you want to poke them with the business end of whatever you're carrying as a weapon. Some kind of arena in a big city could be cool in those cases, but the arena doesn't have to be instanced. Let people watch from the stands.
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#42 (permalink) | |
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#43 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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the moment you add instances you create a hole in the game world:
people could just use it to hide from other people... Arxon - what you described would happen naturally without it being instanced. why teleport in the first place & then add an ability to be in the crowd? it's like breaking something and patching it up instead of not breaking it in the first place: not adding instances. and there's absolutely no reason to instance arenas.
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#47 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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Quote:
& their shouldn't be 2 copies: if one of the viewers want to jump in or throw an arrow at the fight, he should be able too. I'm not against them, it's just that... if anyone can go in or out as they please, then why do you need an instant in the first place?
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#48 (permalink) |
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Newbie
Join Date: May 2008
Posts: 9
Rep Power: 0
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I would like fair fights, sportive fights, these means I don't like abuses due to levels or when people playing 18 hours per day go against newbies. That unfortunately is more common than normal because low skill people get frustrated in elite competitions and then go to abuse low levels people.
NwN was wild PvP but we were role players and was forbidden kill someone if you don't have a reason for that, the death penalty was big because there weren't so many deaths in the server, and kill someone was great a big experience and you could be persecuted. That means that the penalty should be inversely proportional to the death. Also to avoid abuses some kind of temporary automatic reward for the assassin could be effective (including a signal in the map for the bounty hunters xDDD) With good rules and adjustment wild PvP would be nice but if don't I prefer stances areas. |
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#49 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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it's very simple:
the more risk PvP has, the more reasoned & calculated & the less of random slaughter house it will be. basically, it all comes down to what you loose upon death, & how important it is in the game.
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#50 (permalink) | |
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But I do agree with you. Instancing is only going to damage and restrict the game. So I don't want to see them. Like you said we will still be able to hold tournaments and "fight nights" on our own. Though I do wonder how everyone will manage to get there without some method of quick travel. |
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#52 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Greece
Age: 30
Posts: 70
Rep Power: 1
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Don't think that minigames are that good, but some people like them. In any case watching fights in the arena could be awesome, and if there is no ability to make it wide open at least instanced with a number of spectators avaliable.
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#53 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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how would an instance reduce the lag on huge battles? wouldn't everyone in the battle have to be in the same world?
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#59 (permalink) |
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Newbie
Join Date: May 2008
Posts: 3
Rep Power: 0
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All of the important PvP should take place in the actual world. That said, I don't mind instanced arena PvP as long as it's purely for recreational purposes and perhaps some minor cash rewards. It could be fun being a spectator now and then when not busy fighting real wars.
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"When the foul sore of envy corrupts the vanquished heart, the very exterior itself shows how forcibly the mind is urged by madness. For paleness seizes the complexion, the eyes are weighed down, the spirit is inflamed, while the limbs are chilled, there is frenzy in the heart, there is gnashing with the teeth." |
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#60 (permalink) | |
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#61 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
Rep Power: 1
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The teaser says 'an open and dynamic world full pvp', world has nothing do to with instances. Sure arenes, but thats not the world thats some sports for relaxing or entertaining the audience.
But so my question the teaser lies? Or we get a full PvP world without the possibility to make the char invulnerable like in all other MMORPG's. But again, the teaser should not only be handled like a PR gag, its clear for what the game will stand and if someone is not able to read its only curious. |
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#63 (permalink) |
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Community Moderator
Join Date: Apr 2008
Posts: 486
Rep Power: 8
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When i'm in the game i will probably focus of beeing a smith of some sort.. Anyhow.
I'm planning of making player made tournaments. :] Where people can bet on the winner and win money... More on that later. Its only in planning.
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