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PVP and PVE Discussions about PVP and PVE

View Poll Results: What do you prefer? Battle Ground or Wild PvP ?
Instanced PvP (like battle ground). 7 1.83%
Wild PvP (everywhere in the world). 317 82.77%
Both. 59 15.40%
Voters: 383. You may not vote on this poll

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Old 20th November 2008, 21:47   #201 (permalink)
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Originally Posted by WonkoZSane View Post
Further murdering people at random for fun (And yes there are twits that will do this.) will be severely penalized according to the devs. (I don't have any idea how... just that they said that's there plan.) So this really shouldn't be a problem.
First of all: Hi everyone This is my first forumpost.

So... Lets say the penalty is a few wanted-posters (maybe with a map of where he/she was last seen) and a reward for the kill. Highlevel bountyhunters would make that story short I believe
And when that person go into town the guards will come. So in that way you'll be banned from the civilisation.

I guess there's lots of ways to solve the problem so I vote for an open pvp (as said with guarded places)
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Old 21st November 2008, 05:47   #202 (permalink)
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Quote:
Originally Posted by Nicklas View Post
First of all: Hi everyone This is my first forumpost.

So... Lets say the penalty is a few wanted-posters (maybe with a map of where he/she was last seen) and a reward for the kill. Highlevel bountyhunters would make that story short I believe
And when that person go into town the guards will come. So in that way you'll be banned from the civilisation.

I guess there's lots of ways to solve the problem so I vote for an open pvp (as said with guarded places)

Welcome to the forums!

Having wanted posters can be a bit of an issue though, especially when it starts clustering up all over the place. Though I do like the idea of getting rewards for the kill, certainly gives players wanting to be bounty hunters a more active role, and provides an incentive for them to do so.

Criminals wouldn't totally be banned from civilisation, perhaps from NPC run cities, but I'm sure there will be player run criminal havens that flutter about. Though the risks associated with such locations would be pretty high, bounty hunters would certainly try and come after you and use these havens as a first place to look. In my opinion though this is very realistic, it provides an avenue to be a criminal as well as the risks associated with your actions. But it also means you aren't restricted from the entire world and will still be able to interact with other players, even if those players are just criminals as well.
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Old 22nd November 2008, 06:30   #203 (permalink)
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Coming from playing WoW, I wouldn't be too keen on a BG system again. It's convenient for finding a quick, balanced game, but the result I saw was max level players just hanging around the major cities and never stepping outside of them because a battle was just a click away.

Since this game isn't based on two opposite sides, BG zones sound unneccessary since there isn't a need to balance sides out evenly. If the Devs can faciliate a few hotspot zones on the world map that PVPers will like to hang out at, that would be cool.

On the other hand, maybe some instanced PVP features wouldn't be a bad idea as long as they aren't turned into a focus for getting gear... such as WoW's arena... *coughs* A fun part of the game at times but the rewards practically ruined other PVP aspects in that game.

One thing I think the Devs should be careful about is that PVPing will be a hassle for some if this game is full loot. Full loot adds alot of excitement and adrenaline to encounters, but it limits the amount one can really get away with PVPing, trying new skills, and basically having the freedom to take a risk and rush into a fight. So basically... I feel that if there are any instanced PVP aspects in this game, full loot shouldn't be enabled inside them.
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Old 23rd November 2008, 16:44   #204 (permalink)
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No instances please. It turns people into automatons. Just look at WAR. Scenarios (instances) are destroying whatever open world PvP the game was suppose to have had
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Old 23rd November 2008, 16:53   #205 (permalink)
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We had another fine example of failure with WAR. Instanced PvP is realy bad.
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Old 25th November 2008, 04:40   #206 (permalink)
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the only type of instanced pvp should be an arena... having said hat it would be wicked sick to be fighting your buddy in an arena and get jumped but some other guies, as fore other "instanced" pvp like ctf and bomb running....GO PLAY UNREAL.
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Old 25th November 2008, 07:56   #207 (permalink)
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Quote:
Originally Posted by Moobert View Post
the only type of instanced pvp should be an arena... having said hat it would be wicked sick to be fighting your buddy in an arena and get jumped but some other guies, as fore other "instanced" pvp like ctf and bomb running....GO PLAY UNREAL.

I do hope they have open arenas though. I loved back when WoW didn't have instanced PVP, where tournaments and PVP challenges were being done in the arena in Stranglethorn Vale... ahh good times. It was great to be able to spectate as well and the open feel of running in and out without a loading zone made it worthwhile to fight there.
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Old 26th November 2008, 06:19   #208 (permalink)
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I want a sandbox.
EVE has kept me for over 2 years mostly from it's open world risk. When you die you loose your ship and it's fittings along with whatever you had in cargo.

I want a persistant open world. I don't want WoW's zoned battlegrounds.
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Old 26th November 2008, 09:47   #209 (permalink)
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There must be only all gamerules must be same rules at any place in the gameworld.
No loop-holes possible.
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Old 28th November 2008, 01:59   #210 (permalink)
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I would really love open world pvp (obviously) and also something like a battle arena, gladiator style. It would be awesome since you can compete in the Arena for fame and perhaps money. Also betting on the combatants would be great!...but perhaps that is asking way too much
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Old 2nd December 2008, 04:39   #211 (permalink)
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Both.
There should not be any area on the map that is "safe".
PvP is PvP....player vrs player....anytime, anywhere, and always, where you least expect it.
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Old 5th December 2008, 05:11   #212 (permalink)
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Open world pvp all the way instance Bg are boring. I miss going out and looking for people to gank not having them handed to me in a staged fight. The main thing that got me into was wow was open world pvp. Yes wow was my first mmorpg /wrist i missed out on alot of game.

I remember the first time i played i made a NE and most of you know in order to reach the alliance side you would need to take a boat that would lead you to menethil harbor and you travel to the Dwarf city. I will always remember the first time i got out of menethil harbor and 20 horde all lvl 40+ were raiding menethil harbor i didnt know wtf going on since it was my first mmorpg and being i was level 10 so they were all skulled to me but they had mounts. They were raiding i was scared out of mind being that was the first time i encountered the Horde and they would constantly gank me . But i missed trying to dodge them at the same make my way towards the Dwarf land. Then they started added Bg and thats when i started hating wow. And all of world pvp was lose and wow went down a slow spiral to shitvile.
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Old 5th December 2008, 06:20   #213 (permalink)
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Wild pvp.. one thing i liked rolling in Age of conan was being able to slaughter anyone anywhere (cept in the cities) this is a major attraction to me and to many many others -- the difference in this game will be that part where you build your own path so there really shouldnt be major unbalances. test your mettle anywhere with anyone and see how good you compare
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Old 5th December 2008, 06:49   #214 (permalink)
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Quote:
Originally Posted by Abydos View Post
What do you prefer for PvP ?
I would hate to have battle grounds!
I don't want another Warhammer.... Scenarios killed it.....
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Old 5th December 2008, 06:50   #215 (permalink)
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Quote:
Originally Posted by Abydos View Post
What do you prefer for PvP ?
I would hate to have battle grounds!
I don't want another Warhammer.... Scenarios killed it.....
But I still have hopes for SV!
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Old 21st December 2008, 13:40   #216 (permalink)
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Instanced PvP in ANY form ruins the MMO PvP experience.
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Old 21st December 2008, 15:11   #217 (permalink)
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I have no idea, why such topic has been opened. Since MO. has no instances, neither in pvp.
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Old 21st December 2008, 15:43   #218 (permalink)
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Quote:
Originally Posted by Metal View Post
I have no idea, why such topic has been opened. Since MO. has no instances, neither in pvp.
Right man, it's true as opened PvP is the Core of MO

Perhaps some instances will be implemented for dedicated events but it will be insignificant
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Old 21st December 2008, 17:29   #219 (permalink)
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both. the more variety to pvp the better. you can't complain about having more optional types of pvp.

I love FFA but I get bored of it if thats all there is.
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Old 21st December 2008, 19:11   #220 (permalink)
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Banok - Yes you can. Instanced PvP will reduce the number of combatants looking for PvP out in the world, making fights less frequent and less chaotic.

As someone else said, I'm sure there will be events and stuff for instanced PvP, but it shouldn't be an all the time kind of feature. The game is based around open PvP, and instanced PvP detracts from that.
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Old 22nd December 2008, 04:08   #221 (permalink)
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Quote:
Originally Posted by Metal View Post
I have no idea, why such topic has been opened. Since MO. has no instances, neither in pvp.
The arena will likely be instanced.
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Old 26th December 2008, 10:20   #222 (permalink)
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I'm looking forward to the bounty hunter idea. It would be an incentive to PvP. The only thing about wild PvP is that the huge quantity of players + UT3 engine might require good specs.
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Old 3rd January 2009, 08:30   #223 (permalink)
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Bounty hunting just isn't feasible. With 10,000+ players online and God knows how many offline how would we be expected to find this single lone outlaw? Even if the bounty board told us if the player was online, what zone he was in, and a picture of the character, without some sort of fast travel there would be no way to ever catch him. Unless as you moved through each town you could check the bounty board again to get an update on his details. It sounds fun really, but still not feasible.
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