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| PVP and PVE Discussions about PVP and PVE |
| View Poll Results: What do you prefer? Battle Ground or Wild PvP ? | |||
| Instanced PvP (like battle ground). |
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7 | 1.99% |
| Wild PvP (everywhere in the world). |
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289 | 82.10% |
| Both. |
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56 | 15.91% |
| Voters: 352. You may not vote on this poll | |||
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#121 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 46
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why is this up for debate or a pole? we know it is a full pvp (no zones) game? the only zoning type in the game will be PKing in larger towns/cities and that's only because of guards.
arenas in towns would be cool for any mmo specially for gambling and making extra cash. personally i hate any kind of instances in an mmo. it just does not feel real. i hate going in a dungeon and only see your group/fellow when there was 50 players outside going in and out of the same place. of course i know why instances are used in mmos now and that is because of campers. people camping quest bosses can be a pain in the butt. i remember playing asheron's call on patch day and seeing 500+ players waiting in line (not that there ever was a line just who ever got the kill) in the room for the new quests. but in a full pvp it may not be so bad. an other thing instances are good for, possibly is helping with the lag. i would think that it's easier on the server to govern sections of the world instead of one massive world with millions of things going on at the same time. |
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#122 (permalink) | |
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Member
Join Date: Apr 2008
Location: Norway
Age: 20
Posts: 346
Rep Power: 1
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Quote:
You can easily see that in a game like WoW, rewarding instanced PvP ruins just about any wild PvP. The only PvP you can find there, even on a "PvP server," is the kind where a few people from a guild has gathered and one-shots everything that passes. Noone even bothers to take up the fight (very rarely), because most of those who would do that are inside the Battlegrounds or Arenas, anyway. It simply doesn't work out well, even if it was a nice idea to provide more PvP options to the gamer at first. Edit Though, note that I am not opposed to arenas and proper battlegrounds. Just instanced types where you can avoid contact with the rest of the world.
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"The pictures are always so blurry..."
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#125 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
Rep Power: 1
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Sometimes if someone is arguing for 'wild' PvP it sounds like single players would raging around without any sense. Wild sounds like not able to organise and without any relevant results for the gameworld after combat.
But i am sure a well organised team would be more successfull in a PvP game than only wild brainless beasts. But designing a fantasyworld with a sense behind PvP there must be dynamic gameplay also for regions, towns, areals. And sure best no zones, no padded cells for special mad event (the whole world must be crazy So wild is surely the false word, because it suggerates gameplay without any tactics and senseless raiding would be the reason for only success. No wild PvP, but a pure PvP game is what i want. If anyone is knowing its a PvP game there must not be a discussion where its possible, and when. Combat (and not only hunting mobs) as a real MMOG content will be everytime possible. But we will se if lonewolfs are clever enough or really only rabid dogs. But give the devs a chance to design a pure PvP and not only a next PvE MMORPG with some PvP possibilities, it must be designed gameplay for PvP, not only a platform with PvP.
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the happy jester tells anytime his truth |
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#126 (permalink) | ||||||||
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 431
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You want it to be structured and organised? I might suggest this game. Quote:
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"Do or do not, there is no try."
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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#127 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
Rep Power: 1
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@Lyllyth, you are only nearly right, devs will have a try for realising MO
So the only best MMOG is the not developed?
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the happy jester tells anytime his truth |
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#129 (permalink) |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 431
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That's a matter of perspective...
My perfect MMORPG is not developed, nor do I see it in development anywhere. So I have to settle for things that come as close as I can find. MO sounds like it might come close, but I'll find out when I get to play. Another game that may come close, is Ryzom. But again, I'll have to play it to find out. Character, Social and Economic development are the things I focus on (as is probably evident in my post trend), if a game lacks in those, I lose interest. As for PvP, I don't care one way or the other, Full PvP, No PvP, Partial PvP... As long as the PvP has meaning in the game world, unlike a lot of games. "...Horde are attacking Ironforge, should I defend it? Meh, the NPCs will be back in 5 minutes anyways..." Pointless. Playability is also important. One thing Blizzard did correctly was the intuitive controls of WoW. Having played EQ, then WoW, then EQ again, WoW made EQ's controls feel like controlling a brick on wheels. The player should be free to consider environment, abilities and tactics, the controls themselves should be intuitive/fluid enough to become second nature. Also important, is a dynamic world. How many times can you kill the same dragon? Why is it that no matter how many items this NPC is brought, he still needs more? Why was I told that performing this task would bring victory to this battle, but nothing happened when I did it? In the real world, a tactical assassination could bring about the fall of an army, in current MMOs it gives you a bit of xp, maybe some other reward, but nothing changes cause the NPC you killed was back before you could get out of the encampment. NPC to NPC interaction... A well designed, persistent game world should live and thrive with or without the player base. The creatures that inhabit the game world should not just sit stagnate, waiting for a Player to come along. Wolves are reknowned for their hunting tactics in the real world, they hunt as a pack, surrounding their victim and lunging at their backs. Name one game that treats wolves properly. ... And why the hell do creatures always fly 3-4 feet off the ground!?!? .... ..... ...... Sorry, this turned into a rant...
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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#130 (permalink) |
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Junior Member
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Lyllyth, you really need to play Ryzom (free trial opening again soon) ^^ Ryzom Ring is also being resurrected btw
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Last edited by Unomat : 10th August 2008 at 21:52. Reason: Checked and found new info on Ryzom |
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#136 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 431
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Quote:
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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#137 (permalink) | |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
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Then its only a multiacountserver, but not a multiplayergame.
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the happy jester tells anytime his truth |
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#138 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 431
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Quote:
Keeping in that line... I can see Instancing being used for Player Housing... I don't mean an area where the houses are located, I mean the inside of the houses themselves. Not an instance for each player or group, but the house itself is one instance.... perhaps. This is not to say that I think the Devs should do it like this, just saying that it doesn't have to mean player separation. I'm also not saying I agree with most of Stavro's post, as I think Instancing should be kept to a minimum. I do believe that is what the Devs have in mind, minimal use of Instancing.
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[Mats Persson], 'Things might sound cool and/or realistic on paper, but it's a completely different thing how they play out in the game.' |
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#139 (permalink) | |
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Junior Member
Join Date: Jul 2008
Posts: 23
Rep Power: 1
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Instancing should not be used for housing either. It has no place anywhere in an mmo. |
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#141 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 43
Rep Power: 1
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Instancing/zoning whatever, should have no place in this game.
Should ask one question: if we put this in, will it reduce world pvp? If yes then don't do it. The MMO community has plenty of alternative games if they want to play 'safely' in a pvp environment. A great example of a terrible idea is what FC is doing to AoC. Security blanket systems should not even be thought of in MO. Please please. |
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#142 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 1
Rep Power: 0
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if there is instance pvp.... the npc you que from better be in the woods in the middle of no where, so the hardcore players can gank the instance hugging carebears and full loot them before they zone into their arena.
I come from the days of full PK MUDS and nothing i've played since has been close to the feeling of constantly looking over your shoulder for the next guy trying to take you down, or the joy of full looting that dude who just got a sweet piece of quest eq. i once logged a character off inside of a rival guilds clan hall for 2 weeks waiting for my target to log on, after it took me 5 hours of randomly teleporting before i ended up there. Killing that guy was well worth the wait, cause he had killed me previously... I set out to get my gear back and thats what i did. |
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#144 (permalink) | |
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Junior Member
Join Date: Aug 2008
Posts: 54
Rep Power: 1
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KASE Breakdown: Achiever 66.67%, Explorer 13.33%, Killer 93.33%, Socializer 26.67% |
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#145 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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