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Old 16th April 2008, 21:34   #4 (permalink)
Killermandude
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Quote:
Originally Posted by Blixa View Post
What do you think of the item-loot system that is announced up to now?
I think its pretty ingenious due it envolves full-loot, makes crafting important as well as raiding in instances.

You need to raid to get a very rare item - as it was stated; some items are really just once in the world to drop, but - and here comes the really awesome part - you can learn from the item you got, how you can craft it. So even if the item gets destroyed or lootet out of your body, you're still able to craft it. Many people here cried about full-loot makes raiding and item-decay not worth the effort, but the opposite is the case. It aproves the crafting, trading and the bounty hunters alot. People will pay a lot for weapons since you can craft them as many times as you want to once learned (that's what I assume to the answered questions), they'll even hire bounty hunters to get some exotic items.
Full-loot and decay will increase the need of items and so the crafters will get lots of customers.

I'm really suprised how simple and efficient this system sounds.
What do you think of that?
If you read nothing else in his post, read that.

+1, that makes sense, pure and simple.
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Quote:
Originally Posted by Carpface View Post
The "PVP/Sanbox" demographic is small enough. I don't think they could afford to make a game for the PVPWhileWatchingPorn demographic, no money in it.
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