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Old 26th June 2009, 02:01   #1 (permalink)
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Default Combat Beta Review 2

Please note that the NDA is not lifted, and that this review is an exception to the NDA rules. The reviewer is not entitled to answer any questions regarding the game until the NDA is lifted.
/Mats

Combat Beta Review
by Shinzon

Introduction
Starvault has certainly made a lot of claims in what Mortal Online is going to contain, and especially after the resounding agreement about the sub-par quality of Darkfall, all eyes are on Mortal Online and in turn Starvault to deliver. The bar is certainly set fairly high with expectations coming from "Old school" players of Ultima Online, the more recent defectors of WoW, and the spaceship hating escapees of EvE Online. The pressure is on, and it's now up to Starvault to appease the ravenous masses. One thing to keep in mind when talking about Mortal Online is that it's an MMO, even though it might seem like an obvious statement, things start getting more complicated as you go along.

Character Creation
Let's begin with something every MMO has and is the very first thing any player has to do before entering the game; the character creation screen. The first thing that will hit the players is the davincian accuracy of the player model; that's right the availability of full frontal nudity. The initial shock value aside, everything as it should be and the multitude of sliders for facial features remind of Oblivion, though nowhere with as many sliders, though fortunately just as many styles of hair and even facial hair to choose from, even a mustache befitting of a German porn star. Then come the tattoos, a wide assortment ranging from scars, to tribal markings, this is where you see some of the features of the Unreal 3.5 Engine, instead of "Popping" into view; the tattoo begins as a blurred version of itself, gradually sharpening as the texture loads.

From what is presented in the beta, it seems that there are 5 character slots available per account, though this number is very probable to change around before the final release. The character creation is split into three screens. In the first you select your Species, then your primary race, and then finally gender. The next screen is where all of the appearance sliders and such are contained, and at the bottom the race sliders where you can slide away your genetic history. Everything works perfectly, if you chose a half-Orc as your primary race and you start to wiggle the Khurite slider, your character will smoothly warp to resemble a Khurite with the facial features blending instantly and smoothly. Since half-Orc is your primary race in this instant, it’s impossible to slide any other race more than half way up. You can also have a mix of every race, but the half-Orc slider will never fall below 50%. The next screen is supposedly where you will pick your starting Attributes and abilities, though currently it's only limited to Age and Size, which both alter your character accordingly. The character creation is flexible, large and was certainly built to please. I have seen people build characters that will make you burst out loud laughing, resembling imps, or some that are cringe worthy scarred and old, looking as if they have seen one battle too many.

Environment
The graphics present the player with a lush jungle environment, with vegetation so thick in some parts, making navigation a feat in itself, without the slightest hit on performance; though granted you will not be able to run Mortal Online with a lower end machine, so it's probably wise to upgrade. The current build despite the entire vegetationial prowess of Mortal Online, still lacks grass. Something which will no doubt add even more visual eye candy to an already impressive sight. There are truly some vistas within the current build that could rival a screenshot from Crysis, with crawling vegetation and distant mountains, complete with a sun that will wane as if hiding behind clouds and then coming back out. The game handles large amounts of players honorably, capable of displaying some 20-30 characters on screen all wearing different custom made armor and weapons without the slightest notice of slowdown. Though granted, once the bloody ragdolls start covering the ground, things do slow down, though it has been noted this is a concern point, and is probably going to be alleviated in the very near future.

Combat
The combat in Mortal Online even though still far away from commercial quality without a proper prediction system certainly delivers on the claim of skill based combat. Testers that logged in for the first time or relatively new were absolutely slaughtered by the more experienced ones, though some adapted very quickly and became proficient after a single fight. The combat, though only limited to Melee and Minimal Ranged, is designed so that it can accommodate a multitude of play styles, from aggressive to defensive it is all there. The closest comparison would be the Half-Life 2 MOD Age of Chivalry, as they share a lot of features and dynamics. Attacking and Blocking cost stamina, and stamina regenerates relatively quickly, but not fast enough to make you forget about it. During fights it's important to balance sprint, block and attack otherwise you will run out of stamina in the middle of a battle and will be a sitting duck. You can press and hold the attack button in order to "Charge" an attack and release it at the right moment, but it continuously drains stamina making it unwise to hold down attack forever. In a similar fashion you can hold a block for as long as you want, but it also drains stamina, so precisely timed blocks are advised less you want to drain all of the stamina. It must be stated that characters wearing poorly thought out equipment will not do well on the battlefield. Even if the difference is not that large, it still makes an impact when in battle, as you try to cling on to every possible advantage you can get.

Crafting
The crafting system presented in the Beta version is said to be not fully complete, with some pieces missing, but already it is absolutely massive. Weapon balance aside, it is boggling as to what type of weapons can be made, practical ones and even comical ones, like a two handed great sword handle combined with a spiked ball, make for some interesting weapons with their practicality in question. Each material has an impact on the texture of the final product; it's possible to say that on top of this a dye system can be implemented. When crafting, everything is as described in the power point presentation, with many of the handles and armor requiring a combination of two materials. On top of this the player is presented with the choice of how much of a material to put into the armor. Weight plays a huge role in Mortal Online, a player wearing the heaviest gold armor, even though well protected will move at a snail's pace, and his golden great hammer will take out all of the stamina bar in one swing, making extremely heavy weapons and armor while powerful absolutely useless in any real combat situation, as every action requires stamina. A smart crafter will pick the materials and their proportions used wisely to achieve the maximum effect, making the weapons light and heavily specialized, and in turn a smart player will pick weapons and armor that are a direct reflection of their playstyle.

Armor and Combat
The armor crafting system is worth mentioning because it's nothing like we have seen before in any other game, the paper doll is divided into several slots: Head, 2x Shoulders, 2x Sleeves, 2x Gloves, Torso, Grieves, and Boots. The armor is broken down similarly, with each individual piece custom crafted and placed into each location on the body. So it becomes important to put the most armor in the places that are most exposed with your fighting style. This means a player could potentially place all of the protection, in the torso while leaving everything else relatively unprotected, or spread out all of the armor to provide reduced protection all over the body. A good weapon can take out a naked character with 3-4 swings depending on the health, since body size determines the amount of health, while a fully armored character can take anywhere between 4-6 direct swings depending on health, and armor used. A usually battle can have 4-20 swings in it, because both players will be actively dodging, blocking and sometimes hitting each other’s swords or shields causing reduced damage. It's also a fact that two experienced fighters will battle much longer than inexperienced ones due to this. Also, no healing potions or spells are in at this point, so it's hard to say how this number will be affected. What is obvious though is that the skill of the crafter will be directly reflected in combat on top of the combatant, and it's impossible to separate the two, good items will be determined not by their "Max/Min" damage, but by the use they were designed for and personal preferences of each player, as certain weapons will be heavier, draining more stamina and in return doing more damage, or light weapons that do less damage, it's really up to the player to decide how they want to fight.

Ending Notes
In conclusion from what has been seen in Beta Starvault has defiantly hit the mark with everything they wanted to achieve and promised to the general community. The level of thought taken can be seen in everything you do. Bugs that were posted by the testers were always quickly found and eradicated at alarming speed, which sometimes put up the question if the guys at Starvault even sleep. Games that were mentioned in discussions during beta testing were nearly always single player, or small multiplayer games, and it was very easy to start criticizing Mortal Online for being worse than Crysis, Oblivion, Mount and Blade, Age of Chivalry or any other game, but the fact that this is an MMO must always be remembered, because when contrasting to other MMO's, you quickly realize that Mortal Online is on the bleeding edge. The response from the developers both during testing and the forums makes it clear that this is simply not just a game, but their game, their dream project, something done with love and care. I am sure there are many of us amongst us with such aspirations. Mortal Online stands as a beacon to not just MMO Buffs but other startup developers, and as such it's not a question if Mortal Online becomes successful, but how much of a success it will be. Time will tell.

Last edited by Mats Persson : 26th June 2009 at 14:58.
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Old 26th June 2009, 02:01   #2 (permalink)
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[reserved]
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Old 26th June 2009, 02:05   #3 (permalink)
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Ahh
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Old 26th June 2009, 02:06   #4 (permalink)
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oh noes what is this
I think its just to distract us from spamming F5 on main page!
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Old 26th June 2009, 02:06   #5 (permalink)
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Woot!!!!!!!!!!!!!!!!!!
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Old 26th June 2009, 02:07   #6 (permalink)
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Jummy!
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Old 26th June 2009, 02:18   #7 (permalink)
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you guys need more hype, there hasn't been one beta leak, and everyone doesn't raise an eyebrow because they hype is so low, and it IS believable that the beta is really small.

If there was hype there would cries of vapor and scams similar to what happened to Darkfall... and there is none here, which is worrying... and this isn't directly focused on the devs, as nearly ALL of Darkfall's IMMENSE hype was player driven.

Hype the game guys so this game will be profitable enough for SV to continue to develop it!
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What are your thoughts about double bow wielding?

1 bow in each hand, hold the arrows with your feet, draw the bow back with your mouth?
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Old 26th June 2009, 02:27   #8 (permalink)
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Everything sounds good. Not sure I agree with full frontal nudity, but oh well >.<
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Old 26th June 2009, 02:29   #9 (permalink)
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Funny how we can't edit our posts
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Old 26th June 2009, 02:30   #10 (permalink)
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Awesome stuff.
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Old 26th June 2009, 02:31   #11 (permalink)
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Thanks for posting these Mats - good reads! Now I'm -really- excited about MO...damnit >.<
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Old 26th June 2009, 02:33   #12 (permalink)
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I can't edit my reserved but with all these sliders can we change the size of that ummm...you know what I mean ;p

On a more serious note the game sounds really good hope it lives up to the hype.
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Old 26th June 2009, 02:36   #13 (permalink)
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Quote:
Head, 2x Shoulders, 2x Sleeves, 2x Gloves, Torso, Grieves, and Boots.
No pants?

Anyway great stuff, can't wait!
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Old 26th June 2009, 02:38   #14 (permalink)
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[Reserved for praise of the reviewer]

Mats, I really appreciate everything you and all the other devs are doing to make this game one of the best out there.
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Old 26th June 2009, 02:39   #15 (permalink)
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full frontal nudity
And suddenly, sex-deprived nerds all over the world stood and proudly proclaimed to the masses: "TITS!"
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Old 26th June 2009, 02:39   #16 (permalink)
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Epic Thread - I Am In It - Omg
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Old 26th June 2009, 02:40   #17 (permalink)
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amazing stuff. Thanks for sharing the reviews with us! I can feel my heart beating faster from how excited all this information has made me.
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oh so beauty. excuseth my engrish. i love MO. much better then gun-shoot game!
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Old 26th June 2009, 02:41   #18 (permalink)
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ty amazing as the #1
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Old 26th June 2009, 02:41   #19 (permalink)
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These reviews are awesome I almost hate myself for reading them because now I'm even more hyped for the game damn you Star Vault and your good marketing ideas!
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Old 26th June 2009, 02:45   #20 (permalink)
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<3

Loved both the reviews, and I love the fact of how you can make somewhat comical weapons.

Truly, during the beta at some point, I'm going to make some crazy weapons simply for comical awesomeness.


Thanks for the post + update!! You devs are amazing.
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Old 26th June 2009, 02:47   #21 (permalink)
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Great read, lots of good info. Seemed to be very honest. Definitely trying to get the pre-order now.
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Old 26th June 2009, 02:49   #22 (permalink)
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Fucking Awesome is all there is to say.
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Old 26th June 2009, 02:51   #23 (permalink)
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I'm aroused. Hope I make it into beta to fine tune your product SV.
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Old 26th June 2009, 02:53   #24 (permalink)
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omg mats is offline and the other reserved posts are not filled ç_ç
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Old 26th June 2009, 02:57   #25 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
In conclusion from what has been seen in Beta Starvault has defiantly hit the mark with everything they wanted to achieve and promised to the general community. The level of thought taken can be seen in everything you do. Bugs that were posted by the testers were always quickly found and eradicated at alarming speed, which sometimes put up the question if the guys at Starvault even sleep.
Good to hear, SV must have some real talent under their roof if they have beta testers saying things like the above.

Mats and friends, thank you for the hard work and diligence, keep it up and I'm sure this game will be a smashing success.
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Old 26th June 2009, 02:59   #26 (permalink)
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Thanks you for this great review! I hate to admit it, but this has me even more hyped. Like many I'm worried about being let down but this has eased my mind a bit and I have a better understanding of what to expect. Thanks!!
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Old 26th June 2009, 03:00   #27 (permalink)
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Thank you for this excellent peek into beta.

Can't wait to pre-order
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Old 26th June 2009, 03:02   #28 (permalink)
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If what's posted in this review alone is perfect, you'll have yourselves a smashing hit of an MMO.
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Old 26th June 2009, 03:06   #29 (permalink)
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*frothing at the mouth*

This is absolutely fantastic. I was a little on the edge if I wanted to pre-order or not, but this is totally defining.
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Old 26th June 2009, 03:08   #30 (permalink)
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Very good to see a review. I hope the NDA is lifted soon so we can start hearing more about MO
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Old 26th June 2009, 03:24   #31 (permalink)
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I wonder what the mysterious [reserved] slot is for.
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Old 26th June 2009, 03:25   #32 (permalink)
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woot im so excited about crafting! this will be amazing!
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Old 26th June 2009, 03:25   #33 (permalink)
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Keep up the good work SV. I hope you chose appropriate review and not fan-boi one. Keep it honest and you'll get far in the long run .

Now, more info plz!
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Old 26th June 2009, 03:28   #34 (permalink)
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Full frontal nudity = suprise buttsecks?

I can't wait. Pontius watch out.
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Old 26th June 2009, 03:30   #35 (permalink)
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I'm speechless.
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Old 26th June 2009, 03:44   #36 (permalink)
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sweet
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Old 26th June 2009, 03:45   #37 (permalink)
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I lol'd that Mats called DF subpar.

Though I am mightily disappointed that he failed to acknowledge the vocal minority, and probably most disgruntled group of gamers, those of us from Shadowbane.

RIP in a few days btw old friend.
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Old 26th June 2009, 03:49   #38 (permalink)
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So how many of you are going to stay on this page hitting F5 waiting for Mats to type something in that reserved post spot?
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Old 26th June 2009, 03:51   #39 (permalink)
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Quote:
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[reserved]

How are you going to reserve this when you know I called dibs... <3
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Old 26th June 2009, 03:52   #40 (permalink)
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This is good to hear. Exactly what I was expecting.
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