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#42 (permalink) |
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Junior Member
Join Date: Nov 2008
Location: Miles away from nowhere
Age: 23
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Sweet nectar.
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Dread Raiders-Recruiting |
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#47 (permalink) | |
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Join Date: Jun 2009
Location: Ninth Circle of Hell
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But on a more serious note... where/when in the process does it give you the Access Denied message? In the browser? |
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#49 (permalink) |
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Join Date: Mar 2009
Location: Darkfall Refugee Camp
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I am lazy and dodgy with torrents and downloading video/audio, so I will wait for someone to complete the arduous but selfless chore of writing minutes on the discussion.
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No crafter that takes that role will be able to supply all the players. To stop their shop from being sold out all the damn time, they will set their prices very high. -kingj0n |
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#54 (permalink) |
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Join Date: May 2009
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Thanks for your service and posting it. However, 7+ hours of radio is a lot to listen to. Where is the person who is going to condense it down to pertinent questions answered by Henrik? You'll be uber famous on the forums because you did it for the community!
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#55 (permalink) |
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Junior Member
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Wooooow, it's all that I hoped Darkfall would be. Please lords of gaming, let it all be true.
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"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats." -H. L. Mencken Authority is not the truth, truth is the authority. Join us @ http://www.SinisterTyrants.com |
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#57 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Valencia, Spain
Age: 22
Rep Power: 3
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Ok, here are the notes I took from the chat with Henrik since I was pretending to translate it for our fansite. Some things possibly don't make much sense but everything relevant is in there (even some jokes!) if you get to understand them. Since its like 2 hours of conversation I thought some might be interested. There's a lot of juicy info I hope Scream112 doesnt mind :>
DISCLAIMER: The following information transcripted from the MO-Radio show is unconfirmed talk of the game. Features of a game at developing and testing phase are subject to change at any given time. When creating a summary of a transcript/talk it is always ripping things out of context. The questions and answers presented below are mostly not the exact words said by the parties involved in the discussion, but the words of my own. Interview with Henrik Nystrom 26-06-09 [] are my coments. by Scream112 Siege weapon: They will cost enough time and resources to built and to transport so that hopefully it wont be chaos. It will cost guilds a lot to destroy a house. So you will think about it twice. If for example a guild has someone around annoying with their house, it would be a good idea. We have catapult and other common ones like in real life. The siege system is not yet in place as you know. We may have however the arrow thingie you saw in the trailer but thats all. Cities: (arrow holes ok!) We are experimenting a lot, like the siege, so dont expect it at release. Do you like waffles?: yes sure! really good question How buying of accounts? cd-keys?: I m not in charge of that sorry. Will we be able to download the client? (no matter what version you buy): Yep, thats right, and you'll be able to redownload it as many times as you want. Party user interface?: You can group with other players, and you can keep track of them. And the same thing for guildies. So You will be able to identify your guild mates and group mates from other people?: yep. [Some nonsense about MOradio banner and beer (Morado!)] Will Morado be in game beer?: *giggle* yeah, its a good name for a beer. Will there be free beer with the pre-orders (like the nº1)?: Aint that enough? Where this idea of life-time suscription came from?: It was from a week ago, to put it on eBay. We wanted everyone to have an oportunity, and also a pretty fun event for everyone to follow. I have to give credits to Charlie and Mats for the DWB idea. Did you spected this much? [this was then it was around 2000$]: Well we didnt expect a huge amount of money from this copy. We've seen such things before but never in the gaming industry. You are one of the company who have shown so few...that much money would be a month salary here in sweden. Were you surprised?: Yes, and so were the doctors. Many of us experienced that issue where a a naked player was very able to compete at the game (DF), are you going to suffer significantly without wearing gear?: Simply put, yes. You wouldnt last much on the battlefield. How nude would you be able to be? (in AoC you could get completely nude, except if you were a woman, you had a tatto thong(?) on your skin and you couldnt see your private parts): Well at the moment you are fully nude, so there's nothing in the way. We've have a shocking reaction from beta testers and discussed if we should have some kind of "blessed" rags. What rating do you want for the game?: We are not aiming for any rating, we are just focusing in the actual game experience and let that decide the rating instead. In this case its a very mature, violence and nudity... that fits the mortal online lore. Would that be a problem if you got the Adult rating?: As said, we dont care about the ratings. ( because in case you didnt know if you get Adult rating you cant sell your game in a place like Gamestop): Yeah we'll have to see when we get to that step when we are at the stores, if we do that at all. At first we only thought about Digital Download but as we got requests for boxed/limited versions we started to look if we could do something interesting about it and I think we have managed well. So are you distributing the game yourself or is someone else?: .[...] *some story about a crazy swedish company already offering Mo preorders...*. We thought that was pretty wierd yeah. Anyway we are shipping the game on our own (worldwide). Will people to buy multiple accounts with 1 credit card?: Uhm, I m not totally sure but I know we have systems that detect your credit card and you can do so many tranfers in so much time. You can only get one game for account in the shop. You'd have to create a new account (for the shop) to buy more. We will announce the limits when we have them. [Those accounts wont be related to the forum accounts] Prices will we see them before you release them?: We dont have the final prices but asap we know for sure we'll post them. What time the shop will open?: We still havent decided, but we aim for a good time for both US and EU. We have seen other release go not so good, and we want to do it right, with a stable shop. We are trying our best, we had few problems even today. Hopefully we'll have the solution tomorrow and will give it to you. We get so little sleep. [it was 4am and that moment in the interview, and remember this was taken before the devs announced the delay in the shop oppening] [Song: Lonely island track: the bause (?)] Will there be something to prevent people from griefing with pickpocketing? (UO experience): Yeah I experienced it with UO, but I dont see a big problem. It was a fun moment. I also had a thief and I know about that. We have pickpocketing in MO and stealing. And the moment is pretty similar to UO. So you have to watch your back. How much will the shipping be?: I m not sure. We have a partner helping with the shipping, and it was around 80 swedish crowns (10,3$ / 7,35€ atm). [nothing confirmed] System requeriments?: We still dont have a final requeriments. But we're starting to have a good stimate and will release it when you are able to buy it. [lachrymose y Shinzon lol'ing and the fact that people think they were hired by SV for the reviews, Henrik doesn't deny it [Henrik and SV inthe test island hide away a couple of carebears (?) in the island] -Henrik: We hide something in the island and saw if people was exploring. And it didnt take long before they found it. It was something fun. Like 2 black sandals from UO. I m totally worthless navigating the test island. I m supervising everyhting on the office and it felt small from outside so one day I jump in to play with the rest. And I was clueless about the places other people mentioned... I got lost from the group so I was alone in the jungle screaming. I have to give the designers credit. I was totally lost. Then I remembered we had talked about orientation in the forums and started looking for where the sun was etc. And the other beta testers told me: "you have to look a the mountains!". ...¿so where were these carebears? I knew the carebears where at the ruins but I didnt know where the ruins were. THe island was 1 km square, about the size of Tindrem. -Lachry: I think its great. I lost myself too. [Bunch of nubs >.>] -Henrik: I thought I knew where the ruins where, but when I tried to reach them again with this noob, I couldnt find it. There is benefit from hitting someone from upper ground (bonus dmg)?: No, but obviously you have it easier to hit the head. Plans for healing: We have a resting skill that we've playing with. You can use it out of combat to regain your attributes faster than normal rate. We also have potions, bandages and magic to heal. Will the beta client have magic?: The only magic school that we'll be revealing to the players is the common combat magic school. (this will be also for the release). The players will have to explore the world to find other schools (like many other secondary skills). There wont be many spells, but every spell will have its use. Spells will require regeants. In the beta gameplay we see a torch. What happens if it wears out?: Ok, it'll pitch black in that area. We had a pretty huge dungeon that we've been testing. I run down pretty deep and if you loose your torch, you cant even play the game. We dont want players to stuck on the game because they dont see, but yeah. -Henrik: When the nº1 edition guy comes to have a beer with us we may announce it so that more people can come. Will there be magical light sources?: Yeah, there will be spells. We have two magical ways to make light, one like nightvision and one like Gandalf's staff. Whats your stand on afk macros?: We tried to not design the skills so that people can afk macro them. The primary skills wont take forever to level up, some are pretty quick. Will characters become fat?: Uhmmm no, but your body will change its shape depending on your attributes. Details about Etherworld?: You can float around like a ghost in the Etherworld and to get back you just have to find a healer or a player who can healer. So there wont a timer or anything, you will just be in the Etherworld. And if a player have the apropiatted skills they can res you. There is this other stuff in the Etherworld but it'll be for the players to learn. It will be crazy and dangerous. No permadeath. Can we expect some one time spawns in the Etherworld?: I cant answer that question. Is there ghostbusters in Etherworld?: Its a good question, I cant answer that. What about necromancy?: We havent announced necromancy school of magic, have we? Well, we have a few spells in that area. Is there a colosseum in Tindrem?: Yep. Ingame voice chat program?: We are not sure. Actually we've been discussing with some companies which supply this service but we realize then we'd have a lot more bandwight. (lag!) Will gold weight?: Yep. (money donkies!) Bank local or global?: Its local. Talk about the crafting minigames: Crafting is pretty much Mats area. I'm not much envolved. I enjoy the complexity mats is creating, he s great. [lovers?] Atm we dont have any minigames at crafting. But I dont know the progress on that. The pigdeons that send msgs, do you need to tame them etc?: Well, we actually tried to have them as a physical object that players could kill and intercept the msg, but we ran into some problems. So we are not sure if they will be physical objects or not. There is a small delay when you send them until they recieve the msg, but nothing unbearable. Will you be able to get a disease and if so spread it to others?: We've been discussing this and think its quite interesting feature. One answer would be that we'd want to do this secretly for the players to discover. We have some secret planning. It wont make it for the release. (pidgeon flu!) Expansions free only for pre-orders?: We have always enjoyed cccp model (EVE) and they have a huge loyal fan base and we're trying the same. Thats something we are aiming for, yeah. (So expansions free for everyone that buys and suscribes) How fast traveling is going to be?: We tried to keep it real when it comes to walking and running. And mounts will be also close to reality. I dont know how the guys come out with the measurament but its suppossed to be the same speed that in real life. Do you have to feed your mounts/pets? (like tamagochi): Yep. How will starvault deal with goldsellers?: I dont consider them a problem. [Lachry agrees] You wont see many autopilot bots gathering resources etc because it'd be easy for other players to notice and get free loot. You are never safe in MO. (walking piñatas!) The taming, wheres the limit, can you tame that big dragon in the teaser?: Well you can try *wink*. Whats the statloss status?: Its a pretty hard decision. I totally understand both sides. But yeah like I said I played UO from day 1 and its a pretty unique experience when you went to the red side. It added a lot more pressure and adrenaline. Its a mix filling for me. We are not decided for one way yet. Are we going to see another crazy turns during the beta, like one week we test this and then that?: yeah, mostly during the first weeks of the beta. People shouldnt be much attached to their chars, since we will be fliping systems in and out, at least at the start. Have you guys at SV killed the dragon?: Well this is an epic creature and it work in different ways depending on what NPC routine we add to it. We also can control it as you know, so it really depends if its NPC or DEV controlled. NDA ends with this new phase?: We wont have an NDA in this phase. Not 100% confirmed, but looks like we are going that way. I mean, if we have 10k beta testers, it would be very easy to have leaks. We'll let the game speak for itself. How important a city will be for a guild?: We let the players build their houses next to each other, and that could form a city. It's a more open system than other games you've seen. But we also want to give them tools to set taxes and declare wars to the neighboor country and thats the area where we actually have to place a system for it. Will you be able to design your house?: At least at the beginning there will be different sizes and styles and possible upgrades for your house. Its not Sim city, we have some limit on this system. How about disasters, will there be in? (tornados, godzilla..): We have this Conflux and it includes things like that, disasters and in different times there could be different huge events that would affect the players in that area. So there might be the possibility of another player-caused Conflux?: Well this is Mats area and a sensitive one so I'll save it for later. Can the player decide on how the armor will look, like having a hole?][<-- retard]:You do have a lot of options to choose from when crafting: material, and another level of customization. I m not sure I forgot if we had this mark feature. You cannot paint your own design. We tried it but it was too complicated. [This question could use some work, I'll edit it later] Could you build a city with your guild an let someone place a house next?: Yes, everyone can place their house anywhere they want [considering terrain limits etc], and so then its when your guild smacks down that little bastard. Key stealing?: Atm we are trying many security systems for houses. This is also one hard decision. Atm you have a master key which you cant copy without the right resources or skills. So that means a player could steal your key, get in, and lock the door. And we are thinking about the possibility of being able to change the lock, so meanwhile the thief could have some time to steal stuff... so the question is if houses have full loot or not. We want to have good balance so that everybody can manage their bussiness alone. If you kill someone in their house, will the guards be alerted?: No, because houses cant be built in guards-zone. If you had a guild city then you could hire a somewhat guard, but that would be added latter in the game. Can you rent an appartment inside Tindrem?: We actually got through that. I m not sure if I like that idea. But a few thought it was appealing. Probabily it would be only for shops. But nothing is decided yet. Will crafted items display their crafter?: Yep. When you have reached a certain amount of skill you'll be able to mark it. If we steal a key, can we destroy the house?: uhhmm no. [the MO radio guy, Lachry and Shizon keep talking for half an hour while I feel almost like shooting myself. the end]
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Spanish community of Mortal Online Last edited by Shargas : 30th June 2009 at 18:15. |
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#58 (permalink) | ||
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Member
Join Date: Jun 2009
Location: Fort Collins, Colorado
Rep Power: 3
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I love you all and I will try to be a lot nicer on these forums. [/cry]
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#60 (permalink) |
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Join Date: Mar 2009
Location: FL
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Anyone else find the interviewer extremely annoying I had to turn it off because of that...rofl.
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Design Discussion - Stat Cap|Attributes|Risk vs. Reward|Health Bars Improve Combat - Quick & Charge Attack Last edited by Shadowrogue : 29th June 2009 at 23:50. |
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#63 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: SoCal
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#66 (permalink) | ||
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Member
Join Date: Apr 2008
Rep Power: 4
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Nice job on the radio, just try not to drag out the conversation it really hurts on the listening side.
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#68 (permalink) |
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Join Date: Aug 2008
Rep Power: 13
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just note, this is radio, and when listening, interacting, and having plain fun on irc and with the guys on the radio, the time flies by.
radio isnt really made to be recorded and listened to afterwards since that WILL be very long and not as fun since you cant interact with the people broadcasting as you can when its live. I really ONLY did this release by request, even though we might continue to archive the shows, this was REALLY ONLY done by request by some from the community. Please remember that. and thanks everyone who enjoys the shows and keep on supporting this project. I hope we have a long run together!
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#69 (permalink) | |
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Member
Join Date: Sep 2008
Location: Spain
Age: 20
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#70 (permalink) | ||
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Member
Join Date: Apr 2008
Rep Power: 4
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I really do hope you guys continue to archive these and record them, because you actually captured alot of good information along with set up some good community content. So two thumbs up from me. But if noone criticizes you guys the show won't get any better. Edit: To slann Most likely by small icons above their heads or color coded clothing of some kind.
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#73 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Valencia, Spain
Age: 22
Rep Power: 3
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Thanks again for the interview whoever was responsable.
You are all welcome by the way, I will try to transcribe the other interview tomorrow (the juicy stuff).
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Spanish community of Mortal Online Last edited by Shargas : 30th June 2009 at 00:37. |
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#75 (permalink) |
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Join Date: Apr 2008
Location: Stavanger, Norway.
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Damn, how old are the host? His humor is the same as my 17 year old little sister.
Its a good thing to have this, but damn, the host need to stop with the giggling and the interference when other people talk.
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#76 (permalink) | |||||
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Well if you PMed me before and asked, maybe you would know? Just think of it like this... one whispers a thing to one guy, the next guy whispers it the the other, the next to the other, and so on... you know what the last guy thinks he is hearing? (What Im nervous about is other very big sites getting their hands on to this and maybe just rewriting what you just wrote... then it will probably say the game is a wow-clone) but you did a very good job, even if some of what you wrote isnt really in the same context as in the audio, so I highly recommend most people to at least try and listen to the audio for the real deal! Quote:
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but yea, there will be timelimits in the future of this radio and with that some shows and interviews will need to be shorter, with less joking. but I think joking and having fun still will be one of the core attributes with this station. I hope that will be ok. We will continue and try to record and archive most shows, but it wont be each and every one, at least we dont think so at this time. but the more interesting ones we will archive, and hopefully at least record most if not all of them, so when something unplanned very funny happens, you can cut it out and publish for people to enjoy! PS: I hope I dont sound like a troll. Im just speaking my mind and trying to do it in a civilized fashion. Im in no way angry or mad, though I know sometimes when I write it might "sound" like it. And a big thanks to all fansites that have contacted me regarding our station, the shows, and the interviews. Its nice to see people actually taking that step and not just copying it freely. Love that!
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Last edited by Scream112 : 30th June 2009 at 01:10. Reason: added a quote :) |
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#77 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Valencia, Spain
Age: 22
Rep Power: 3
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Arf, my horrible phrasing. Let me explain myself Scream112.
I was talking about the chat YOU had with Henrik. I just downloaded the audio and transcribed it with the intention to post it translated in the forums of the mo spanish community site. [the MO radio guy, Lachry and Shizon keep talking for half an hour while I feel almost like shooting myself. the end] This has nothing to do with the program. I felt almost like shooting myself for the work I've put of transcribing it, but not for the program which I enjoyed .Although I share the concerns of few people that posted about being maybe too offtopic, while also agreeing with you. See, I understand its your radio and for such a long duration programs It wouldn't be bearable for anyone to be concerned all the time about being clear concrete and serious. I'm sure all the people that were involved during the broadcasting had a good time. However I think we all also agree that for people that missed the program, have problems with their english hearing skills, dont have 2 hours of time, or are just interested in the info Henrik revealed (some of which is really interesting) it would be a good idea. I should have definitely talked first with you... guess I was driven by this sharing feeling towards the community. Again I was just trying to make that information accesible for everyone in a more reasonable way and I truly didn't think it would harm your work. And I dont think you should worry about people talking to each other, besides what I wrote in my disclaimer, there's not much any can do to control it (someone who listened to the program might be now telling their friends about how awesome its going to be to give AIDS to each other with their pidgeons >.<). Oh and about the authorship, I was just confused between you, the op, and Mo-Radio team. If you are ok with me transcribing the other interview, I'll make sure to give credit to MO Radio website or whatever you tell me. Sorry again.
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Spanish community of Mortal Online |
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#78 (permalink) | |
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Join Date: Aug 2008
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well Im just a purist and wants the intel to be as close to the original as possible. seeing its just a matter of time before this hits the mmorpg.com and such sites, at least I think it will. and when it does, what source will they use? I will PM you further to not highjack this thread more.
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#79 (permalink) | |
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Join Date: Apr 2008
Location: Stavanger, Norway.
Age: 25
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But if you want to make it like a professional you need to step away from the microphone when other people talk, so that you can giggle or fart or whatever you like. The fact that you start laughing out loud by something that happens on IRC is a big problem, especially for the people not seeing the "funny stuff" thats happening here, and are only listening to the podcast. Its just annoying when Henrik or Lachry for example tries to speak, and then you either burst out in laughter even at not so funny stuff, or intervene them in the middle of a sentence with also, a not so funny joke. There is some information that could have been lost there simply because you want to "take over". Its like you take too much attention to your self.
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#80 (permalink) |
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Join Date: Apr 2008
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Originally Posted by Mats Persson
Nothing is decided yet, the price will either be a house spot, or a house, or a what-ever-type-of-house we will have. Who said anything about how housing is going to work? And then this interview says you can place your house anywhere. I don't understand it. |
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