Mortal Online Forums

 

Go Back   Mortal Online Forums > General Mortal Online Discussions > PVP and PVE
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

PVP and PVE Discussions about PVP and PVE

Reply
 
LinkBack Thread Tools
Old 18th May 2008, 05:29   #1 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 43
Rep Power: 0 Damukag is an unknown quantity at this point!!
Default Combat

There are a few games out with different takes on skill based melee combat, such as:

Mount and Blade: Directional attacks and blocks, more realistic damage for each weapon based on speed, angle, range, etc. Successful block does not stun.

Assassin's Creed: Correct timing of attacks for effective combos, blocking can be held but you're vunerable to heavy and ranged attacks, and counters need to be timed up. Successful block does not stun.

Savage 1: Only one attack and block, but blocks need to be timed right or they will not work and may even leave you more open to attacks. Successful block leaves opponent stunned.

Savage 2: Light and Heavy attacks. Light attacks are quick, but can be blocked, leaving you open to counterattack. Heavy attacks are slower, but more damaging and break blocks. Successful block stuns.

Oblivion: Quick attacks via clicking, Power attacks via holding down attack button with different directions. Power attacks cover more area, and often move your character. Some have chances for different effects, such as disarm or stun. Blocking cannot be broken save by knockdown, but you still take damage when you block, no matter what.

Dark Messiah of Might and Magic: Quick attacks via clicking, Power attacks via holding down attack. Power attacks can break block, and differ depending on direction. Quick attacks good for attacking casters or archers who cannot block, power attacks good for attacking other melee fighters. Blocking can be held, but can be broken by power attacks.

Those are just the ones I thought of off the top of my head. If you've got other examples, feel free to post them. Naturally they don't all translate well into an MMO, but it's the basic idea I'm talking about, not how they were implemented in that specific game.

My question is, what types of these traits would you like to see implemented into Mortal Online's combat, if any.

Personally, I really like the directional attacking and blocking of mount of blade, along with timed blocking system of Savage, which prevents people from just holding down the block button and not being damagable. At the same time, since blocks stun, it's a valid strategy.

Thoughts?

Last edited by Damukag : 18th May 2008 at 05:59. Reason: New Idea
Damukag is offline   Reply With Quote
Old 18th May 2008, 12:19   #2 (permalink)
Junior Member
 
Haygemann's Avatar
 
Join Date: May 2008
Posts: 26
Rep Power: 0 Haygemann is an unknown quantity at this point!!
Default

I would kind of like to see the game as 1st person and 3rd person and be able to attack as many times and aim whereever u want, like shooting a bow anywhere. Some kind of combat system they used in Hellgate: London.
Haygemann is offline   Reply With Quote
Old 18th May 2008, 13:10   #3 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 150
Rep Power: 1 Blahman is on a distinguished road
Default

HG:L is garbage, please never bring it up again. I am still bitter about paying $50 for it.

I think I would be happy with the mix of implementations you suggested, Damukag. And good, thorough list of games there!

Any one of those games is still lightyears ahead of the melee combat in every MMO out there.
Blahman is offline   Reply With Quote
Old 18th May 2008, 14:42   #4 (permalink)
Developer
 
Sebastian Persson's Avatar
 
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 530
Rep Power: 9 Sebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really nice
Default

We have put A LOT of work into our melee system to make it just right.

I have built 5-6 VERY different systems ( almost all of the above ) and we have taken the best parts from these systems and added our own twist to it. It's harder then you'd think to add the element of IRL-skill to a melee-system. And it's even harder to really capture the feeling of two players that are engaged in a deadly battle were only the most skilled player will walk away. To really make the players feel that they always have to do their best because making a mistake could leave them in a pool of blood.

Our current system works amazingly well and it's a lot of fun hacking down JoelMcDouche over and over again (he sucks, and I'm a killing machine with a sword and a shield in my hand).
__________________
Important Programmer dude.

Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog.
Sebastian Persson is offline   Reply With Quote
Old 18th May 2008, 15:07   #5 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 150
Rep Power: 1 Blahman is on a distinguished road
Default

That sounds really great. Poor Joel. LOL
Blahman is offline   Reply With Quote
Old 18th May 2008, 16:04   #6 (permalink)
Developer
 
Sebastian Persson's Avatar
 
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 530
Rep Power: 9 Sebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really nice
Default

Quote:
Originally Posted by Blahman View Post
That sounds really great. Poor Joel. LOL
Hahaha, ya, he's such a loser.
__________________
Important Programmer dude.

Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog.
Sebastian Persson is offline   Reply With Quote
Old 18th May 2008, 19:01   #7 (permalink)
Junior Member
 
Reverend Mundane's Avatar
 
Join Date: Apr 2008
Posts: 54
Rep Power: 1 Reverend Mundane is on a distinguished road
Default

I always enjoyed the combat system in Die by the Sword. But having something like that in MMO might be asking for bit too much.
Reverend Mundane is offline   Reply With Quote
Old 18th May 2008, 19:31   #8 (permalink)
Developer
 
Sebastian Persson's Avatar
 
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 530
Rep Power: 9 Sebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really niceSebastian Persson is just really nice
Default

Quote:
Originally Posted by Reverend Mundane View Post
I always enjoyed the combat system in Die by the Sword. But having something like that in MMO might be asking for bit too much.
Ya I like Die By The Sword. But it's impossible to have a system like that in an MMO. You can't send that many variables to that many players that many times per second, it's just not going to work.
And the learning curve for that system is crazy! It takes hours and hours before you fell that you have any control over it.
__________________
Important Programmer dude.

Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog.
Sebastian Persson is offline   Reply With Quote
Old 18th May 2008, 19:39   #9 (permalink)
Junior Member
 
Join Date: Apr 2008
Posts: 156
Rep Power: 0 Danach is an unknown quantity at this point!!
Default

I want to see something like Oblivion but more in depth and more special attacks and a more intensive casting system then just clicking a button.
Danach is offline   Reply With Quote
Old 18th May 2008, 23:03   #10 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 43
Rep Power: 0 Damukag is an unknown quantity at this point!!
Default

Thanks for the info Sebastian. Are you allowed to give us any info on the specifics, or is it all very hush hush? Can you tell us which game it might be closest to?
Damukag is offline   Reply With Quote
Old 19th May 2008, 05:42   #11 (permalink)
Member
 
Shinzon's Avatar
 
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 1,003
Rep Power: 4 Shinzon will become famous soon enough
Default

He's just teasing us... While grinning and laughing over what he starts

*Shakes fist*
__________________
www.aegis-imperium.com
Shinzon is offline   Reply With Quote
Old 23rd May 2008, 02:59   #12 (permalink)
Junior Member
 
F0rd's Avatar
 
Join Date: Apr 2008
Posts: 246
Rep Power: 1 F0rd is on a distinguished road
Default

Assuming Sebastian's at least half way to being a decent person, he wants to tell us, but can't because most people would crucify him for changing anything after an announcement, and most of us would probably complain/point out problems we see with the unfinished product even if they DIDN'T change things afterwards. Without a demo, screen shot or movie, it's very hard to accurately describe any sort of user interface or system in-game. That and an NDA. Yeah...

or he's just sadistic, either way, no info for us.

EDIT: I'm not sure if it's a good or bad thing that I'm tied with him for post count...
__________________
Quote:
Originally Posted by Traceur View Post
you know, we need a good story tool...

So I'm offering myself:
hate my guts? I'm your villain
fought along side? I'm on your team
traded with you? I'm the shady character in your plot line
taught you all you had to know? I'm your guide

to anyone who's game time & place will cross with mine
just like you all offer yourself as players, if you like it or not....
we will all be each other's characters, each in our own story,
and part of the overarching plot line which we'll create

Last edited by F0rd : 23rd May 2008 at 03:05.
F0rd is offline   Reply With Quote
Old 23rd May 2008, 05:04   #13 (permalink)
Junior Member
 
Join Date: May 2008
Posts: 56
Rep Power: 0 Xtra-Medium is an unknown quantity at this point!!
Default

I like the mount and blade idea, just have active parrying thats the same as the attack system where you must direct your parry.
Xtra-Medium is offline   Reply With Quote
Old 23rd May 2008, 06:16   #14 (permalink)
Member
 
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 353
Rep Power: 1 Heliopios is on a distinguished road
Default

Wish there were some Dev videos (Mostly of Sebastian) of the game's combat, since it seems like he's been testing it in practice.
Heliopios is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 13:20.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0