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#1 (permalink) |
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Member
Join Date: Mar 2009
Location: Quebec
Rep Power: 0
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It would be cool to have the feature to lean left and right. Since its an fps game, i think we do need it.
Lean will be use to hide and take a look when you are behind a wall. Taking a look without being located by the enemy and its very good fo stalkers that dont even have any stalk skill. If we have prone, why not lean left and right too? Im not good on history, but i believe we can also lean left and right and aim/shoot with our short bow. For a skilled player, lean left and right could also be use to dodge at the right time. I know it sound ridiculous to dodge that way, but its also kind of realistic. If you see someone aiming on you about to do an head shot, you lean left to make him miss. Thats why we should also be able to lean left and right while we crouch to dodge too. Who played soldier of fortune 2? To me, its the best multiplayer fps game. when i use a shot gun, i jump in front of somone, crouch and lean left and right then shoot him teal he die. The other player try to shoot straight on me, but he cannot touch me because my body is on the side. so he had to shoot right, left or on my legs. Usually, only noobs miss that way because if you get use to the game, its easy to predict somoeone else that use that tactic to dodge. |
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#2 (permalink) |
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Member
Join Date: Mar 2009
Location: Minnesota
Rep Power: 2
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I don't know how I'd feel about people leaning out from behind a wall and shooting at me, then leaning back. The only way I could see this not being a cheap bunny-hopping-esque tactic would be for it to drain stamina. This might make hit detection more complicated?
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#3 (permalink) |
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Junior Member
Join Date: Jun 2009
Location: Ninth Circle of Hell
Rep Power: 1
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This sounds like a good feature; adds to strategy. It makes more sense for someone to lean around a wall and shoot to avoid arrows coming back at him than to walk out, fire, then walk back.
It would, of course, be harder to aim this way, but I would say that is a reasonable trade for ranged-combat.
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People find life entirely too time-consuming. -Stanislaw J. Lec(1909 - 1966) Your Enemies sleep. Find them and destroy them. |
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#4 (permalink) |
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Member
Join Date: Mar 2009
Location: Brooklyn, NY
Age: 27
Rep Power: 1
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Yeah i can only see this causing more problems than needed. Having 4 hit boxes remaining stationary, while 6 hitboxes are moving left and right.. it seems like it would be all just a bit complicated to implement this late in the game.
Not to mention I would be very aggrivated if someone would just lean left or right to dodge what otherwise would be a killing blow. |
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#8 (permalink) |
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Junior Member
Join Date: Jun 2009
Rep Power: 1
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Yeah, the only class that could really benefit from that are marksman bow users, no one else, unless you're a thief trying to look around a corner for a target or something.
Though it would be fun to use just when you're bored and you just press the lean key left and right so you do a little jig. But that's just me. |
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#14 (permalink) | |||
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Member
Join Date: Mar 2009
Location: Quebec
Rep Power: 0
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Quote:
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In conclusion, i dont think you guys that desagree have something good to say to be against it. You say its unrealistic, but it is realistic because america's army have it.You Lean only to check without being located. It had always been that way. Like any other fps games. Dont need a gun to use it. Someone said that we should lose stamina while leaning. I say no, but if you charge your short bow string and you lean, you should lose more stamina then when you do it without leaning. |
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#15 (permalink) |
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Member
Join Date: Feb 2009
Rep Power: 2
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I wasn't talking about just adding a lean function, I was more replying to some individuals who support the idea to use it for quick dodging of attacks. These are the kind of people who would go prone if it were instant in the middle of combat. You don't do that irl, especially not in melee.
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#17 (permalink) | |
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Member
Join Date: Apr 2008
Rep Power: 4
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Maybe much later, I consider leaning extreme fluff. Just look around a corner, if you need to look around a corner.
It's going to be a really dark world (pitch black) in Mortal Online so additional hiding features aren't really necessary. Sure maybe later on, it'd be cool. But right now I hope they focus on the big stuff. You can even turn completely invisible (although you can't attack or move) to hide. It's a confirmed spell I think I heard from Henrik in the recent radio broadcast. I mean this isn't an FPS game where one shot can kill you, cover isn't really all that important. At least, not yet. I'd honestly rather they implemented a drone spell, which gives you sight from the spirit, instead of leaning. Much cooler and focused where it needs to be, empowering the often underestimated magic oriented characters.
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#18 (permalink) |
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Newbie
Join Date: Mar 2009
Age: 26
Rep Power: 1
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There are some points missing here guys. This may work on 'modern' games (i.e ones with guns) as there isn't much physical action required to fire them, but drawing back a bow without having your body behind it and actually aiming while getting enough powerbehind it will be near impossible.
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There are 10 types of people in the world, those who understand binary and those who don't. |
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#19 (permalink) | ||
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Junior Member
Join Date: Jun 2009
Location: Mississauga, ON
Age: 19
Rep Power: 1
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it doesnt matter its not an fps shooter game, it shares fps elements, and with team battles, being able to hide (find cover) and ambush is an invaluable tactic, even more so then in cod4 for example. Quote:
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#20 (permalink) | ||||
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Member
Join Date: Apr 2008
Rep Power: 4
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http://www.mortalonline.com/forums/1...r-vault-3.html From Henrik, Unofficially Quote:
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#21 (permalink) |
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Member
Join Date: Mar 2009
Location: Minnesota
Rep Power: 2
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It has been said that there are places where it is completely pitch black(ie. dungeon). Light will play an important role in this game. Day and night will not just be cycles, they'll actually effect the game.
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#22 (permalink) | |
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Member
Join Date: Feb 2009
Location: Italy
Rep Power: 5
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Quote:
Thus I see no way it could cause technical problems. Gameplay problems maybe, I have no idea since it'd need a lot of testing. |
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#23 (permalink) | |
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Newbie
Join Date: Mar 2009
Age: 26
Rep Power: 1
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Quote:
__________________
There are 10 types of people in the world, those who understand binary and those who don't. |
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#24 (permalink) | |
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Junior Member
Join Date: Jun 2009
Location: Mississauga, ON
Age: 19
Rep Power: 1
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Quote:
and about the invis spell, ya i just read about that liek 15 minutes after my post lol. |
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#26 (permalink) |
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Junior Member
Join Date: Jul 2008
Rep Power: 2
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I thought a and d keys were strafing?
Im lean lover lol,I think all FPS should have this if they even want to consider themselves realistic....thats the thing that games like Rainbow six(new series,old series you have to lean or youll die right away) and a few others dont have and it pisses me off....also leaning should be in their even if the game isn't realistic,it just provides a better covering system like Medal of Honor Airborne has the best FPS covering system on a console ever IMO. But Im not sure if leaning fits this game....I mean Im not sure if back in the day people with bows even leaned lol. Also I never shot a bow so I don't know how much leaning will effect your accuracy.I wouldn't have a problem with leaning along as it was realistic. Leaning will be awesome to for stealth players though to not be noticed. I think leaning will be good for sword fights too but it shouldn't just be leaning left or right but leaning back aswell. I also think their should be a rolling out of way feature for players with no armor to light armor...it will be awesome fighting system I think. |
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