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Old 2nd July 2009, 19:41   #1 (permalink)
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Default Lean left and right.

It would be cool to have the feature to lean left and right. Since its an fps game, i think we do need it.

Lean will be use to hide and take a look when you are behind a wall. Taking a look without being located by the enemy and its very good fo stalkers that dont even have any stalk skill. If we have prone, why not lean left and right too? Im not good on history, but i believe we can also lean left and right and aim/shoot with our short bow.

For a skilled player, lean left and right could also be use to dodge at the right time. I know it sound ridiculous to dodge that way, but its also kind of realistic. If you see someone aiming on you about to do an head shot, you lean left to make him miss. Thats why we should also be able to lean left and right while we crouch to dodge too.

Who played soldier of fortune 2? To me, its the best multiplayer fps game. when i use a shot gun, i jump in front of somone, crouch and lean left and right then shoot him teal he die. The other player try to shoot straight on me, but he cannot touch me because my body is on the side. so he had to shoot right, left or on my legs. Usually, only noobs miss that way because if you get use to the game, its easy to predict somoeone else that use that tactic to dodge.
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Old 2nd July 2009, 20:12   #2 (permalink)
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I don't know how I'd feel about people leaning out from behind a wall and shooting at me, then leaning back. The only way I could see this not being a cheap bunny-hopping-esque tactic would be for it to drain stamina. This might make hit detection more complicated?
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Old 2nd July 2009, 20:22   #3 (permalink)
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This sounds like a good feature; adds to strategy. It makes more sense for someone to lean around a wall and shoot to avoid arrows coming back at him than to walk out, fire, then walk back.

It would, of course, be harder to aim this way, but I would say that is a reasonable trade for ranged-combat.
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Old 2nd July 2009, 20:22   #4 (permalink)
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Yeah i can only see this causing more problems than needed. Having 4 hit boxes remaining stationary, while 6 hitboxes are moving left and right.. it seems like it would be all just a bit complicated to implement this late in the game.

Not to mention I would be very aggrivated if someone would just lean left or right to dodge what otherwise would be a killing blow.
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Old 2nd July 2009, 20:47   #5 (permalink)
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People spamming prone/jump/lean/crouch like in CoD really kills the immersion lol. The animations would have to be VERY fluent for it to not kill the "i'm in this world, this isn't just some game" feeling.
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Old 2nd July 2009, 20:59   #6 (permalink)
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Why?
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Old 2nd July 2009, 21:11   #7 (permalink)
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We're not using guns in MO, so the only reason you would need to lean is to fire an arrow at another archer, seeing as he can't lean either, you're both on equal footing. No need.
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Old 2nd July 2009, 21:25   #8 (permalink)
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Yeah, the only class that could really benefit from that are marksman bow users, no one else, unless you're a thief trying to look around a corner for a target or something.

Though it would be fun to use just when you're bored and you just press the lean key left and right so you do a little jig. But that's just me.
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Old 2nd July 2009, 21:28   #9 (permalink)
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Yes leaning should be an option but when you lean it should be abit harder to aim/hit.
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Old 2nd July 2009, 21:44   #10 (permalink)
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Quote:
Originally Posted by Looseshooter View Post
Why?
Cause that's not realistic. You don't see real soldiers going prone for quarter of a second to then jump up and crouch, prone again....to dodge bullets.
All this while moving like a complete robot, skipping frames.
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Old 2nd July 2009, 22:02   #11 (permalink)
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Quote:
Originally Posted by Mujahed View Post
Cause that's not realistic. You don't see real soldiers going prone for quarter of a second to then jump up and crouch, prone again....to dodge bullets.
All this while moving like a complete robot, skipping frames.

<-- -battlefield is that way haha
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Old 2nd July 2009, 22:03   #12 (permalink)
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Leaning? Sure why not. Could even try to use it with turning in curves while riding high speed.
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Old 2nd July 2009, 22:42   #13 (permalink)
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Quote:
Originally Posted by Mujahed View Post
Cause that's not realistic. You don't see real soldiers going prone for quarter of a second to then jump up and crouch, prone again....to dodge bullets.
All this while moving like a complete robot, skipping frames.
Like I said above, have it chomp away at stamina.
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Old 2nd July 2009, 23:57   #14 (permalink)
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Quote:
Originally Posted by Mujahed View Post
People spamming prone/jump/lean/crouch like in CoD really kills the immersion lol. The animations would have to be VERY fluent for it to not kill the "i'm in this world, this isn't just some game" feeling.
I heard nothing about jumping, but a dev already confirmed that we will be able to prone only to hide. Nothing else. So lean is a good feature to add too. Why does it kill the immersion? In real life, we can move in any kind of way. Lean is something we can do too. We doing it in an other kind of way, but we do it anyway. America's army did it well and its the most realistic game. So why not MO too?

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Originally Posted by Sagittarii View Post
We're not using guns in MO, so the only reason you would need to lean is to fire an arrow at another archer, seeing as he can't lean either, you're both on equal footing. No need.
Not only for archers, but to hide and take a look like i said. There is no third person view so you cannot get behind a wall and see trought it like any third person view games. Lean will fix that problem to check something without being located.

Quote:
Originally Posted by Mujahed View Post
Cause that's not realistic. You don't see real soldiers going prone for quarter of a second to then jump up and crouch, prone again....to dodge bullets.
All this while moving like a complete robot, skipping frames.
I do agree, but why do you think that it will be instant prone, lean or crouch? There is always the time for animation and devs can fix the speed of animation to fix any issue. Why you think that we can prone and jump just after? Dont mix it up with the wow sit and jump to cancel it please.


In conclusion, i dont think you guys that desagree have something good to say to be against it. You say its unrealistic, but it is realistic because america's army have it.You Lean only to check without being located. It had always been that way. Like any other fps games. Dont need a gun to use it. Someone said that we should lose stamina while leaning. I say no, but if you charge your short bow string and you lean, you should lose more stamina then when you do it without leaning.
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Old 3rd July 2009, 00:12   #15 (permalink)
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I wasn't talking about just adding a lean function, I was more replying to some individuals who support the idea to use it for quick dodging of attacks. These are the kind of people who would go prone if it were instant in the middle of combat. You don't do that irl, especially not in melee.
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Old 3rd July 2009, 02:07   #16 (permalink)
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Quote:
Originally Posted by BigStackOfBeef View Post
Dont need a gun to use it. Someone said that we should lose stamina while leaning. I say no, but if you charge your short bow string and you lean, you should lose more stamina then when you do it without leaning.
i agree with this the most, sneaking around will be hard if you cant look around corners.
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Old 3rd July 2009, 03:54   #17 (permalink)
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Maybe much later, I consider leaning extreme fluff. Just look around a corner, if you need to look around a corner.

It's going to be a really dark world (pitch black) in Mortal Online so additional hiding features aren't really necessary. Sure maybe later on, it'd be cool. But right now I hope they focus on the big stuff. You can even turn completely invisible (although you can't attack or move) to hide. It's a confirmed spell I think I heard from Henrik in the recent radio broadcast.

I mean this isn't an FPS game where one shot can kill you, cover isn't really all that important. At least, not yet.

I'd honestly rather they implemented a drone spell, which gives you sight from the spirit, instead of leaning. Much cooler and focused where it needs to be, empowering the often underestimated magic oriented characters.
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Old 3rd July 2009, 03:56   #18 (permalink)
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There are some points missing here guys. This may work on 'modern' games (i.e ones with guns) as there isn't much physical action required to fire them, but drawing back a bow without having your body behind it and actually aiming while getting enough powerbehind it will be near impossible.
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Old 3rd July 2009, 04:04   #19 (permalink)
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Quote:
Originally Posted by Looseshooter View Post
It's going to be a really dark world (pitch black) in Mortal Online so additional hiding features aren't really necessary. Sure maybe later on, it'd be cool. But right now I hope they focus on the big stuff. You can even turn completely invisible (although you can't attack or move) to hide. It's a confirmed spell I think I heard from Henrik in the recent radio broadcast.
2 things: it wont be a pitch black world... and there is no invisible spell...

it doesnt matter its not an fps shooter game, it shares fps elements, and with team battles, being able to hide (find cover) and ambush is an invaluable tactic, even more so then in cod4 for example.

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There are some points missing here guys. This may work on 'modern' games (i.e ones with guns) as there isn't much physical action required to fire them, but drawing back a bow without having your body behind it and actually aiming while getting enough powerbehind it will be near impossible.
leaning doesnt have to be leaning and shooting. remember its an mmo, sneaking and ambushing will play a valid tactic, and being unable to look around corners without stepping into the light so to speak would be a valuable asset, especially for players like me who dont rush in headstrong.
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Old 3rd July 2009, 04:20   #20 (permalink)
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Quote:
Originally Posted by KuraM View Post
2 things: it wont be a pitch black world... and there is no invisible spell...

it doesnt matter its not an fps shooter game, it shares fps elements, and with team battles, being able to hide (find cover) and ambush is an invaluable tactic, even more so then in cod4 for example.
As far as magical invisibility, they're thinking about it.
http://www.mortalonline.com/forums/1...r-vault-3.html

From Henrik, Unofficially
Quote:
Q: What about stealth system, will you have sort of magical stealth system or physical(line of sight) stealth system?
A: In first person view games you can't hide like in real life you could, you don't have full control of your limbs. We need to add something that will help you hide more easily. At first we were pretty comfortable of having ”transparent” hiding system, but the more we played the beta we found out that it's pretty easy to hide in the environment without any artificial skills that help you. We are still thinking about how to do this. We think there should be some kind of magic that will make you totally invisible, but in this state you cannot move or do anything.
Also on that radio interview was confirmed pitch black dungeons. Night time will be really dark too. They're just looking for ways for players to make light sources besides torches, apparently because if you lose your light you can't see.

Quote:
In the beta gameplay we see a torch. What happens if it wears out?: Ok, it'll pitch black in that area. We had a pretty huge dungeon that we've been testing. I run down pretty deep and if you loose your torch, you cant even play the game. We dont want players to stuck on the game because they dont see, but yeah.
Hiding behind things is still possible without leaning. Leaning just lets you peek around to see what's going on. Personally I'd rather players relied on their ears more. It's been a while since they did that. Ever played Team Fortress 2 with your ears open, actually? That's how you really find spies, not by shooting at your teammates.
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Old 3rd July 2009, 04:23   #21 (permalink)
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Quote:
Originally Posted by KuraM View Post
it wont be a pitch black world
It has been said that there are places where it is completely pitch black(ie. dungeon). Light will play an important role in this game. Day and night will not just be cycles, they'll actually effect the game.
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Old 3rd July 2009, 11:07   #22 (permalink)
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Quote:
Originally Posted by Beeph View Post
Yeah i can only see this causing more problems than needed. Having 4 hit boxes remaining stationary, while 6 hitboxes are moving left and right.. it seems like it would be all just a bit complicated to implement this late in the game.
Uh? Hitboxes are already separate, each of them is alreday free to move independently. Otherwire I couldn't aim your leg hitbox aiming at the leg as I see it on screen, aim at your sword hitbox with my shield where I see it on the screen and so on...
Thus I see no way it could cause technical problems.
Gameplay problems maybe, I have no idea since it'd need a lot of testing.
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Old 3rd July 2009, 15:38   #23 (permalink)
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Quote:
Originally Posted by KuraM View Post
leaning doesnt have to be leaning and shooting. remember its an mmo, sneaking and ambushing will play a valid tactic, and being unable to look around corners without stepping into the light so to speak would be a valuable asset, especially for players like me who dont rush in headstrong.
Yup, totally agree. I would want some sort of leaning as I do like to play the assassin type roles . Sneeking round and being able to see situations briefly before making yourself known is a big must. I just responded to the previous posts of shooting round corners etc.
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Old 3rd July 2009, 21:58   #24 (permalink)
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Quote:
Originally Posted by Faranox View Post
It has been said that there are places where it is completely pitch black(ie. dungeon). Light will play an important role in this game. Day and night will not just be cycles, they'll actually effect the game.
i know, i saw the video, im talking about the world in general (as was he) not a specific zone. i also know night is also relatively darker then day (uhhh, yeah who doesnt) but youll still have the moon n stars.

and about the invis spell, ya i just read about that liek 15 minutes after my post lol.
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Old 3rd July 2009, 22:30   #25 (permalink)
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i got an idea. Strafe Left, Strafe Right. i bind them to my Z and X key, that way i have WASDZX as my movements and 1234 as my hot buttons

it doesn't create extra burden on the server or the devs..
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Old 3rd July 2009, 22:49   #26 (permalink)
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I thought a and d keys were strafing?


Im lean lover lol,I think all FPS should have this if they even want to consider themselves realistic....thats the thing that games like Rainbow six(new series,old series you have to lean or youll die right away) and a few others dont have and it pisses me off....also leaning should be in their even if the game isn't realistic,it just provides a better covering system like Medal of Honor Airborne has the best FPS covering system on a console ever IMO.

But Im not sure if leaning fits this game....I mean Im not sure if back in the day people with bows even leaned lol. Also I never shot a bow so I don't know how much leaning will effect your accuracy.I wouldn't have a problem with leaning along as it was realistic.

Leaning will be awesome to for stealth players though to not be noticed.

I think leaning will be good for sword fights too but it shouldn't just be leaning left or right but leaning back aswell.

I also think their should be a rolling out of way feature for players with no armor to light armor...it will be awesome fighting system I think.
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