|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| MMORPG Discussions Discuss about anything related to the MMORPG genre |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#41 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
|
Quote:
Yes, WoW's arena (reward) items are all equivalent. But you seem to forget the main argument against item-based games like WoW is that not everybody has those leet items! In Guild Wars, you create your items for free depending on what you want to do at a particular moment (exple: I'll use an elemental damage haft on a hammer to do a little more damage to warriors). All items are equivalent in power. They're just different in purpose. Many people don't even know what to equip and just go with the same stats every time (ie. for their weapon: +15%^50 20/20 pene +30hp). Choosing your equipment stats to match your skill bar and your role in the team is part of the skill. Yes, Guild Wars has consensual PvP. And no, it's not an MMO. That makes GW a lot less interesting than a game with Open World PvP in a seamless world, for sure. But saying the skill involved is the same as in WoW or AoC... especially AoC, is just lol. Again: You don't need to try to bash GW with ignorant comments to make your point, you know. Just say that you don't like instanced PvP and that you couldn't play a game with instanced PvP even if it was the best instanced competitive experience ever, and be done with it.
__________________
"All things being equal, the simplest solution tends to be the best one." - William of Ockham Last edited by admiralnlson : 23rd May 2008 at 08:33. |
|
|
|
|
|
|
#42 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 84
Rep Power: 1
|
I have to defend Guild Wars on the question of items. It most definately is not an item-centric game.
Item centric is when there are ever increasingly better items that you have to constantly grind for in order to keep up. And whoever grinds the most gets the greatest power advantage. With guild wars there is a cap on the quality of items and anyone can get the top end stuff easily. I still didn't like the PvP in Guild Wars but it wasn't item centric. I guess arena PvP just doesn't cut it for me. Where's the sense of danger? The suspense? The suprise? The ambush and the escape? The cat and mouse skulking around? The survival agaisnt overwhelming odds or being buried under a wave of enemies before you even know what's happening? Arena PvP is like a group of guys getting together for a friendly game of touch football. It's ok but it lacks the intensity of open world PvP. |
|
|
|
|
|
#43 (permalink) |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
I saw this on a mmo website forum in the AoC section and it made smile. Its a GM making threats to a player on a PvP server for killing another player. Aside from AoC being a massive pile of dog crap PvE mmo, just goes to show how the piles of crap at Funcom run the game. They want to behave like AoC is a hardcore, badass, no other like it PvP game.
http://img140.imageshack.us/img140/9085/gmszq7.jpg http://img140.imageshack.us/img140/2425/gms1xv7.jpg |
|
|
|
|
|
#44 (permalink) | |
|
Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 507
Rep Power: 9
|
Quote:
__________________
Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
|
|
|
|
|
|
#45 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Linköping - Sweden
Posts: 138
Rep Power: 1
|
Quote:
__________________
|
|
|
|
|
|
|
#46 (permalink) | |
|
Member
|
Quote:
Guild Wars is not an gear-based game, when you get everything for free! Everyone has top-of-the-line gear in the PvP, ergo, they are not destined to be any better or worse then you. It is more how you tailor it to your advantage, I wouldn't exactly wear a plate mail if I wore a bow and needed to get around quickly, that's an example. If I'm going Apply Poison on my Ranger, I'd give him a vampire bow, see? It's almost, in a senseless way, the same as PvP in EvE, where you tailor your rig to a certain aspect/method/tactic/whatever. Guild Wars IS a great game, PvP-wise. |
|
|
|
|
|
|
#47 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Spokane, Washington, USA
Posts: 347
Rep Power: 1
|
Quote:
I'm confused as to how they're 'abusing the system of killing others' in a PvP server, and a PvP game. |
|
|
|
|
|
|
#48 (permalink) |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
From what I gather from reading both parts is, some higher level dude was killing some low level players. The low level players called a guildmate or two to come and help with the higher level that was killing them. The guildmates that got called in, ganked the higher level person that was killing the lowbies. The higher level person paged a GM after the guildmates that came to help killed him a few times.
|
|
|
|
|
|
#49 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 43
Rep Power: 1
|
From reading that, it looks alot to me like the GM is basically saying...
Hey, it's a PVP server and these guys are whining you are killing them alot.....how about you give me a break from their petitions and back off for a bit? The only thing I have seen the GM's get upset with is load ganking, spawn ganking, and NPC dialogue ganking (goes to a cut screen, so you cant see them and have to escape out of it to be able to do anything.)...otherwise, it's pretty well open pvp except for the starter cities. anyways, the game is a helluva alot better to play than Mortal Online, or Darkfall, or WAR....and I never did, nor ever will do WoW. As to any of you that think anything about me because I play AoC....well, let me put it rather bluntly.
__________________
If I havent offended you today, dont worry, there's always tomorrow! |
|
|
|
|
|
#50 (permalink) | |
|
Member
|
Quote:
The GM had the right point and was in the right in those screens, he was telling the player to stop killing another player over and over again at a spawn point. The problem: a good game does not have that problem, and THAT, is why AOC is a peice of shit wannabe PvP game, just like the last 20 MMO's that were released in the past 10 years. Darkfall and Mortal are the last hope. |
|
|
|
|
|
|
#51 (permalink) |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Funcom screw over guild leaders for gathering donation gold from its members.
http://www.aocsource.com/showthread.php?t=1142 |
|
|
|
|
|
#52 (permalink) | |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Quote:
|
|
|
|
|
|
|
#53 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 43
Rep Power: 1
|
sounds like you are people are just upset about the instancing of zones. *shrugs* it's a trade off I am willing to make for the time being.
The last game to get close to launcing a seamless world mmo was Wish....and it failed in beta. Perhaps there is a good reason why nobody has sucessfully launched a A+ seamless world MMO in the past 5 years. Which is why I dont have alot of faith in Mortal Online, but I am hoping and waiting to see if it pulls it off. But, until such time as it hits beta or comes live, AoC is better than anything else out there for PVP in a mmo setting. (the open pvp servers I am speaking of, and I play on the RP-PVP server myself.) EDIT: oh and the bannings...was becaused they traced back all the exploit duped gold. From what I have gathered, they have suspended most until they can confirm and then banning. No sympathy for duping exploits. I'd rather see a Dev company take a hardcore stance on this than a "it's no biggy" stance.
__________________
If I havent offended you today, dont worry, there's always tomorrow! Last edited by Ziegler : 29th May 2008 at 14:24. |
|
|
|
|
|
#54 (permalink) |
|
Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
|
Yes, a hardcore no-nonsense stance on exploits is a very good thing. Ban away!
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
|
|
|
|
|
#55 (permalink) | |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Quote:
Item based Gear based Level based Grind a to z Harsh PvP restrictions Made for wusses AoC is a pure WoW and Guild Wars clone. Its just another pile of crap made to please mmo noobs. Even if AoC was a seamless world, I would not touch it. There are tons of mmo's out that wipe the floor with AoC, dont think your game is so bad arse.. its not. Well I guess you could think your game is bad arse if you have no real PvP skills and need to hide behind items, gear, harsh restrictions and instances. |
|
|
|
|
|
|
#56 (permalink) |
|
Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
|
Again, Guild Wars and AoC have nothing in common.
You can't compare AoC with GW if the only thing you know about GW is it's got instances. AoC = WoW clone, with a lot of zoning, yes AoC = WoW + GW clone, absolutely not I agree with the rest. AoC is trash for a LOT of reasons. |
|
|
|
|
|
#57 (permalink) | |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Quote:
|
|
|
|
|
|
|
#58 (permalink) |
|
Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
|
Instances I agree sucks. However, zones are not THAT bad. I would also prefer if they are not there, but the graphics in AoC is really nice and if the cost of that is zones then so be it.
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
|
|
|
|
|
#59 (permalink) | |
|
Junior Member
Join Date: Apr 2008
Posts: 43
Rep Power: 1
|
Quote:
Grind?....grind?!?....dude, you have not played the game, you dont have to grind til after 50+....and I'd wager they got more to add to that since it's approaching end game. The game hasnt been out for a month yet, and there are already max level characters....so, let's see...gear..nope, not defining like wow, no grind to speak of....and skill based will be level based reskinned, it'll be raising your skill instead of your level, but since levels usually raise a set package of skills in RPG's...this is just a system that allows more choice in what character you build....but you'll still be leveling....and that leaves "harsh PVP restrictions".... Dont kill on zone in Dont kill on spawn points Dont kill on convo cut scenes If you think that is harsh, then dont ever talk about PVP again, cause all you want is to be able to grief people with no chance of them fighting back. But hey, I know there is no convicing you Darkfall kids, you been drinking the kool-aid for way too long and cant see past it, or...a game that sounds an awfully lot like it. But in the interest of giving you legitimate issues to complain about.... instancing/zones unbalanced classes no death penalty to speak of for the time being lack of mature content Personally, people talking about PVP in an MMORPG is funny anyways, if you wanted PVP, you'd be playing FPS's til the technology catches up to be able to make a MMOFPS without zones/instancing. (Which isnt going to happen in the near future)
__________________
If I havent offended you today, dont worry, there's always tomorrow! |
|
|
|
|
|
|
#60 (permalink) | |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Quote:
AoC was made for the wuss generation of noob mmo player. The newer generation just might be 90% wuss. I hope that Mortal Online will help some people to grow some rocks. Rocks are VERY important to dudes..... I hope that one day you find them so that they may grow. |
|
|
|
|
|
|
#61 (permalink) |
|
Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
|
Well AoC is NOT an open PvP game. That doesn't make it a bad game. Yes it's a bit of clone. So what? The story is engaging and the graphics awesome and the atmosphere immersive - if you have a system that can handle it. If the graphics sucks for you (read someone complain about it being problematic) then your system is probably not as uber as you thought.
I think what pisses most people off is that Funcom tried to sell AoC as something wholly different from the generic type, which is not true. They made some improvements to the recipe which makes the game quite enjoyable to play. Is the combat system what you want? No, but it's better than many of its predecessors. I'm not even sure it should have an M rating. You see more nudity and violence at 10pm on free TV in practically any country in the world. The classes are unbalanced? Of course they are, I don't think I have ever seen any game discussed on any forum where someone has not complained that this or that class so much more powerful than another. That's why a class-system sucks. Does that make the game crap? NO! Does it make Funcom fucknuts for marketing a false impression? YES! Is it Mortal or Darkfall? NO! If anything argue about that. One thing is sure and that is that AoC is a solid theme-park game. It's good for some entertainment. But yes, the novelty will wear off and it'll get boring. It's just not what we ideally want. But hopefully then we have either Mortal or Darkfall...
__________________
"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
|
|
|
|
|
#63 (permalink) |
|
Member
Join Date: Apr 2008
Posts: 144
Rep Power: 1
|
Here is you bad arse AoC! Ok, I know most of the hardcore PvP guild fight as groups. My guild did much of this during Shadowbane and classic UO. Most PvP mmo's are not solo PK / PvP games.
How freaking sad is this? AoC GM tells a guild to stop killing people in groups. FKing sad.. lol! JHC, what a freaking pile of garbage. This http://forum.goonheim.com/showthread.php?t=1073 And this,you can also see more of the convo http://digg.com/pc_games/Funcom_Tell...ople_in_Groups |
|
|
|