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#81 (permalink) | ||
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Junior Member
Join Date: Jul 2008
Posts: 44
Rep Power: 1
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Well 1 hour isn't enough for offline rpgs, "normal" games why should it be enough for a MMORPG?
Sure I'm looking at it from my point of view. I've seen things which I like and a lot of things I hate, so... There's nothing wrong with a game catering to the easy, instant-crowd but there is something really really wrong if ALL games trieing to do this. as for fun: Your fun doesn't need to by my fun. End-Game: Highend-raiding isn't for everyone, it's as simple as that. Wheter you have the time, skill, like or hate it...In order to be longterm succesful you need the highend-players too. I'm sick of hearing catering to the majority, majority != quality, look at wow and its community. Quote:
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Its very simple: Find your audience and stick to it don't look at WoW's numbers aso... Last edited by Odin : 6th August 2008 at 15:23. |
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#82 (permalink) | |
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Junior Member
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Zoulz, it's a pity you never enjoyed games like Nomic where the rules of the game can actually be changed by the players themselves.
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As long as a game has a goal (win-condition if you like), I'd hesitate to call it a simulation. To me, the goal of a simulation is representing a(n abstract) system with a certain degree of success; in that sense the Sims as well as Second Life is a simulation whereas a sandbox, either available from the start or only in end-game, is not. If there ever would be a sandbox released that actually allowed the players to change the rules, adding to the immersive factors of the game, allowing for evolution of the in-game world so to speak on a level even going beyond what MUDs used to offer, I think a lot of people would be sold on the concept and never yearn for another game again. PS Zoulz, you only mention the casual player who is looking for a fight in an MMO. What ever happened to the needs of the Explorers and the Socializers? Aren't Crafters entitled to their share of love, or people who want to play a Trader / Tavern Keep aso? What happened to the people adding to the flavor of the world? Or do we accept nowadays an MMO is only about quick gratification of the player's ego?
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Last edited by Unomat : 6th August 2008 at 15:32. |
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#83 (permalink) | |
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Junior Member
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Would you create a game that just a small share of the gamer audience (including yourself) will appreciate? Or would you aim for everyone? Good luck finding a company that will create a game just for you. You'd have to make it yourself. I would never play a game where the rules can be bent in favor of a few. I play games to escape reality for awhile, not to experience it in a digital format. Do you honestly think people wouldn't exploit the freedoms they would be given? Last edited by Zoulz : 6th August 2008 at 16:05. |
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#84 (permalink) | |
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Junior Member
Join Date: Jul 2008
Posts: 44
Rep Power: 1
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Not every game needs to be for the same crowd. Thats the great advance IF you have the freedom to chosse. If you want it fast paced, instant and carebear-style, there might be other games for you.
From what I've read MO seems to be the long awaited fresh breath in the genre, with some nice OLDSCHOOL taste in it (full lootable playercorpse aso =) ). Quote:
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#85 (permalink) |
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Junior Member
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Thank god there are some companies that actually push gaming forward and make games for the masses rather then conservative elitists. Why not look to the future rather then trying to go back and repeat the mistakes of old?
Don't worry about wow, if anything it has encouraged more people to play MMORPGs. Which is a good thing, right? |
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#86 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 44
Rep Power: 1
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Ok so you have no arguements beside "masses, masses and masses"
Guess what? No one holds a gun on your head, you don't have to play these type of games if you don't like them. But please accept the fact that there are people that don't like the carebear way. Some (myself included) want something more challenging, rewarding than the current mmorpgs.. And no more people playing isn't always a good think. Especially if they come to other mmorpgs with this "I want it as simple as wow was" behaviour. My opinion will ever be: Different games for different people. If MO can reach 200 or 400k it will be a big big success! |
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#87 (permalink) |
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Junior Member
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lol, I only wanted you to try and see things from a different perspective than your own. But I can see now that you are not even going to try. As I started of by saying, if you can't even acknowledge wow as a good game simply because it's very well made at least. The you are in denial, or too full of yourself to appreciate anything else but things that interest you.
And no, I don't intend to play anything I don't like. Why should I? And yes, I have already accepted the fact that you have a different taste. That was never the issue. I couldn't care less what games you play. I don't care if you hate wow with a fury hotter than hell itself. The only thing I was interested in was to know why people hate it so. What is the point, other than spreading hatred? I mean, look at the title of this thread.. "Anyone want WOW to fail"... why would I? I might not like the game, but tons of people do. |
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#88 (permalink) | ||
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Like I explained before, I don't hate WoW, just the anti-social behaviour it breeds through its defective design. In the day and age where we expect companies to behave responsibly, I'd hesitate to dub it a game 'very well made at least'.
Looking at it from another angle: A lot of people want to earn more money; if you were to ask any kid between 6 and 18 what they want to be when they grow up, the most probable answer would be 'Rich' (instead of policeman for the 6-year old all the way up to lawyer for the 18-year old). Does that make earning a lot of money a good thing? Does it make them happy in the end? If I think it would convince you I could go and look up the study that revealed happiness grows linearly with earning money up to the point someone makes $15,000 a year and beyond that point, money doesn't significantly add to a person's well being. MMOs have the potential to be the gaming equivalent of so called training-on-the-job, much like television had the potential to become a tool to inform large scale audiences in a more friendly manner than through text-with-few-pictures. I'd hate to see the genre eventually succumb and become something of a blend between your regular sitcom and gameshow-for-the-not-yet-mentally-retarded. As long as large scale in-game advertising and marketing hasn't cornered the MMO market, I think we still have a chance to let the genre bloom. Call that elitist, but I don't understand why every medium eventually has to give in to the bland tastes of the masses that won't protest as they don't understand what else the medium may have to offer because a big marketing machine has effectively steered them into the direction of the most hype-compliant offering. And although I applaud your persistance Zoulz, I have yet to see you give a compelling reason why the current state of affairs is fine as it is. NB By the same reasoning, we might as well stop funding all scientific efforts; after all, there is a majority to be found in any corner of society science might have an impact on and as they are not complaining, why try and change it through scientific progress? Quote:
TSR was doing something right as a business, well enough to be taken over by WotC in another decade. That doesn't mean they made a superior product, just that they were better at getting across the unique selling points of their product to their audience. You might want to read up on their history, and the PnP RPG genre in general. The same goes for Microsoft monetizing their software by funding the BSA (amongst other activities to elbow their way into markets). Note: RuneQuest was skill-based and that mechanic turned out to be the most successful for combining elements from fantasy all the way to SF. The main reason TSR became the 800 pund gorilla is because they realised what the USP of the franchise systems (e.g. Star Wars) was and they reacted swiftly to give their system a comparable backdrop through the Dragonlance and the Forgotten Realms campaign settings. From this trip down memory lane, I'd guess the money of WoW is in the lore and as soon as that lore becomes 'depleted' to the stage where people have just had enough of it / 'have seen it all before', WoW will crumble. The biggest question is how long Blizzard will have to cry all the way to the bank Meanwhile, I'll be aiming for the artform now I've already lend my euros to the commercial tidal wave, tyvm ^^ Quote:
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Last edited by Unomat : 6th August 2008 at 21:29. |
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#89 (permalink) | |
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Junior Member
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You really do think your better than everyone else, don't you? I didn't start this to talk about society and the issues it might have. That is a different topic. If you think Blizzard is part of societies problems, then your just paranoid. Society has much larger problems. |
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#90 (permalink) |
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Junior Member
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Zoulz, I have tried to explain to you why people want WoW to fail and I don't know why you keep returning to taunt the people who disagree with your point that it's only a game and good enough as it is. I think I've come up with more than enough material to try and let you see another side of the discussion, whether you want to use that material is up to you.
You have convinced me though that discussing this topic with you is pointless from here on out, so I won't bother you again except for this: every species on the planet starts out playing games while they've not grown into adulthood, as a means of preparing themselves for the hardships that'll befall them once they're adults. Humans are about the only species that have effectively eliminated most of those hardships, allowing them to continue playing games for basically the rest of their lives; the scientific moniker for that trait is psychological neoteny. This trait is a two-edged sword: it can help us as a species to train our minds and be more prepared and flexible to act in an ever changing world or it can lock us into a specific mindset, not wanting to let go of a rigid simplification of that same world. Please keep that in mind the next time you play a game PS It suddenly dawned on me: the only measurement you accept for a game being a good one is whether people have a good time with it. If I understand that correctly then yes, by that token WoW is a good game. I hope I've been able to convince you there are better games still to be developed though, that serve more purposes than pure hedonism as well.
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Last edited by Unomat : 6th August 2008 at 22:04. Reason: Added link to Neoteny lemma |
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#91 (permalink) | |
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Junior Member
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Your just answering me with a lot of mumbo-jumbo fluff and fancy words. You don't actual answer my questions or discuss the arguments I give. You haven't supplied me with anything concreate.
And that part about juvenilization, what the heck is that all about? Don't paint up games to be more than what they are. A game is entertainment. Quote:
It's not like wow is it. No more games, everyone is playing wow. All other developers shut down and Blizzard takes over the world. Games come and go. It has always been that way. And people are smarter than you give them credit for. I don't believe for one second that everyone is playing wow because it's the latest thing and everyone who is anyone is playing it. If Blizzard makes one bad decision, it will cost them their crown. I don't believe games have any other purpose than pure hedonism. At least, they don't for me. Last edited by Zoulz : 6th August 2008 at 23:41. |
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#92 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
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here's a similar example. there's tons of smokers who smoke, but desperately want to quit. there's also those who smoke, but don't really like it, nor are they trying to quit, it's just a habit they mindlessly stick with. and then there's those who technically want to smoke, but b/c it makes them look cool or something, so although they may say they like smoking, they really don't, they just like the "consequences" of smoking (being cool, looking older, getting cancer, etc). you could argue that wow isn't necessarily an addiction, but you'd be wrong. i played wow for 3 years, and at first, sure, i liked it, but eventually the game became very repetitive, and i felt more like i was working than playing a game (and plenty of people i've talked to agree with this). blizzard does a very good job at getting you hooked, by rewarding you every so often, like giving you a new spell, getting a mount, epic gear, etc. the old carrot on a stick ploy, you know how it goes. so now, you hear a lot of people criticizing wow, creating threads longing to see it fail, etc. the proof that people don't actually like the game lies in the overwhelming number of people that vehemently criticize it (typically people that spent a lot of time playing it). if i spend a lot of money on a delicious meal, i don't resent it after i'm done (assuming i enjoyed the meal), despite not having anything to show for it. so when you see former wow players bashing wow, no doubt resenting all the time/effort/money they put into it, it's b/c they actually weren't enjoying themselves, and now that they've quit, they have nothing to show for it.
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#93 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 44
Rep Power: 1
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ZoulZ:
I know that some might have different taste and thats ok. Personally I just don't think that every MMORPG needs to be fast paced, instant "wow styled". Why should I hate WoW? I only hate the "wow bois" with their "dump everything down till its as easy as wow behaviour". The raiding stuff is nice, so are the UI tools (beside Omen aso..). Also the open world is well done in my mind it could be more but well a whole lot better than the lotro, eq2 and aoc instancing. Even if "we" as community want it to fail? Would it really matter. No a game with 8 - 9 mio. subs AND growing can't fail at this state. Blizzard has the money, menpower to pull out polished content in a way, that no other company can do it. Wow did some things right no doubt about that. But that doesn't mean, that others can't make things better. Slower, harder lvling ->more time for new content. Force people to work together -->better community. Stick to your goals -->a loyal, trustworthy longtime community Companies that try to copy wow will fail it's as simple as that. Warhammer is too cartoonly, soft pvp based. Despite all the "great & epic" hype about this game in fact it will lack PvE and endgame content beside the RvR. So in my opinion is: that MO has a great chance to bring up some fresh breath to this currently monotonic genre. |
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#94 (permalink) | |
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Junior Member
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#95 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
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the point was, it's the fact that it's addicting that people play, not necessarily b/c they like the game. since you were saying that it must be a good game b/c so many people like it. some games are addicting AND fun. wow just isn't one of them imo.
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/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
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#96 (permalink) | |||
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#97 (permalink) | |
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#98 (permalink) |
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No Zoulz, addictions are born when the pleasure centre in your brain is tickled at the right pace by an external stimulus and no other stimuli can get through to you at a frequency comparable to the stimulus you're addicted to. All other 'reasons' to justify the addiction are figments of people's imagination drawn up after the fact.
Lachrymose hits the nail on the head when he uses smoking as an analogy though: the people who do it because they want to be associated with it (lifestyle factors) but don't get their stimulus at the right frequency for their brain will have the easiest time quitting ('I tried WoW, but it's too cartoony for my taste'). However the people who know how to 'please' themselves the best, i.e. the pathological addict, will figure out the right dosage and frequency fast enough ('I need the next Tier gear-set completed, to have the set advantages as well as the better stats' ad nauseam / infitum). The trouble with most addictions though is that the high tends to wear off faster with every new dosage administered, so the only way to keep getting high is either up the dosage (more nicotine / more kickass gear / getting to the top of the kill charts) or upping the frequency. WoW entices its players to do just that by making progress (even in end-game) progressively harder, up to the point people are quitting faster than new meat arrives at the scene; then Blizzard dumbs it down to make sure the (end-game) player-base retains enough critical mass, for risk of toppling the player-base pyramid if they wouldn't. I think the main reason a lot of people lash out at WoW is that when they quit cold turkey (I doubt there's any other way) they suddenly realize they have very little to show for all their time invested: very little of their achievements carry over IRL and barely any friends they made in-game continue to be friends when they quit as those people are still absorbed in playing WoW. I call myself lucky to still be in regular contact with 5 of my PvP pals, but I rarely talk to any of the people of the PvE guild I was in anymore. Of those 5 friends, 4 have quit WoW as well and the 5th is considering it, and all of them have cited the reasons in one guise or another I've already given you on the previous 2 pages. And yes, you cannot blame the game for the addiction a number of people have picked up (as far as you can call the human need to do stuff with other humans in a 'meaningful manner' an addiction), any more than you can blame alcoholic beverages for the fact some people become alcoholics. However, we can blame the cigarette industry for spiking cigarettes with ammonia as a way to lower the blood-brain barrier in order to let the addictive subtance nicotine interact with the pleasure centre more effectively. In the same manner, we can blame Blizzard for continuously fiddling with the rules of their game in order to provide people with the delusion they are actually acomplishing anything, other than turning Blizzard into a rich company. God forbid other development companies will use their model as the end all and be all of MMOs; the trouble is venture capitalists would rather invest in 10 development companies that copy that model, hoping one of them will succeed, than invest in 10 companies who have a different model and run the risk of losing it all for lack of (potential) market share. As an entry level game, there's nothing wrong with WoW. I just hope it will serve as an inspiration to develop better games and the simple fact a lot of people are currently venting their frustration with WoW after playing it for a number of years clearly shows the time is right for such a game to enter the market. As long as those people keep kicking a fuss, chances are some gutsy VC will pick up on the buzz and finance the right game to catapult the genre into its next evolutionary phase because (let's face it) developing an MMO requires a LOT of up front investing. TLDR version: People are communicating their distaste for WoW because they think it's time for something different, please don't take it personally as it isn't meant that way. Exciting times are ahead, rejoice!
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams Last edited by Unomat : 7th August 2008 at 10:39. |
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#99 (permalink) | |||
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I agree, exciting times are ahead indeed. EDIT: My intention has never been to trash MO in any way, shape or form. I'm all for innovation in games. I don't see how a community based on hate can change anything though. Last edited by Zoulz : 7th August 2008 at 11:54. |
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