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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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No, WoW is introducing countless of people to video games; I know many people that don't play or didn't play videogames until they came across WoW. Something like that should be incouraged and analyzed not "Booed Down because it is the cool thing to do"
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#5 (permalink) |
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Member
Join Date: Apr 2008
Posts: 111
Rep Power: 1
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I dont want WOW to fail. I want a great pvp game to suceed though. I do kinda wish WOW failed shortly after launch though. Then every dev company and their brothers wouldn't clone it.
Just think If Mortal got that big there would be 10-15 Mortal clones out that we could choose from LOL.
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#6 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 38
Rep Power: 0
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Ya but WOW is so big that it doesn't really give other mmorpgs a chance to suceed because wow has the majority of the players.
It is proably a great game because so maney people played it just the combat got really boring for me thats why mortal looks so interesting and i might actually buy this and pay the fee (this would be my first mmorpg) |
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#7 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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Then the other MMO's are not doing anything radical enough to warrant their own survival; look at EVE Online, they have a stable subscribe base of roughly 500 000; that is a large amount of people, and is considered healthy.
What wow did was not as much steal from other MMO's as it did in creating an entire new market. I am sure as hell there weren't 10 million people playing MMO's before it came along. It's greatest strength was that new people to games in general picked it up, played it and loved it. WoW is not a "Bad Game" by any means, though it does cling to the old traditions of DnD, and every new game is essentialy a "WoW Clone" offering nothing different to WoW; look at Mortal, and Darkfall, they are sure to do well even if WoW remains at 10 million, just because they offer something different; and the result of the two games is going to be the creation of a new MMO market. Naturaly after the eventual success of MO and Darkfall, you are going to have multiple clones of the two games that will fail wither and die... My point is, why would someone move to a new MMO; if the old one is perfectly capable of standing up to the "New" one... |
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#11 (permalink) |
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Member
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I do wish that WoW would fail. Simply so that I could have a couple of my old friends back. I haven't seen them much since I quit WoW and they only live just down the road.
Besides, I never really cared for the game. Raiding was the worse job that I've ever had. In fact, I was actually relieved when I had to work on raid nights because work was more entertaining to me. |
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#13 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
Rep Power: 1
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I think WoW is for one special kind of MMOG meanwhile a standard, will be played also in 10 perhaps also in 20 years. Pretensions in games are very different. Im knowing that many folks are thinking WoW or similar MMOG's are the only way to make MMOG's. But thats false, clear.
But also developers must know there are tastes only covering few thousand folks, perhaps few hundredthousands, millions with same taste is very difficult. Designing something special like a MMOcomputergame and then be liked and active used by millions thats something surprising and will be also in future seldom. Most folks are saying WoW has success because graphics are relatively low, but so well functioning and anyway funny for most to watch. Gameplay is very easy you are helped by the programm here and there and get your funny rewards. Its RP lightweight but so also easy to understand. So i dont want WoW will fail, because those customers will never play a heavyweighted game i want. And those interests of WoW players will never fit to my interests. And if there will be a game wants to beat WoW it must be as lightweighted as WoW but with much really funnier content, if there will be in future such a game, im knowing its not a game for me. So i must demand that WoW should failed as it was first released but now? |
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#15 (permalink) | |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 451
Rep Power: 1
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Quote:
Oh thats most pessimistic. Nonono here it wont happen, there are swedish vikings developing im thinking, so better a viking-world simulation than any fantasy magician hands-waver show.
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the happy jester tells anytime his truth |
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#16 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 32
Rep Power: 1
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WoW brought us 10+ million new gamers.
If you had any experience in MMOs you'd already know the problem for the last decade has been not enough people.. I am Very glad WoW came on the scene, it brought us 10+ million more people to kill, loot and fight beside. Thats 10+ million people who will get bored with it and filter out into the better MMOs. God praise WoW for being so rubbish that everyone can master it in 2 months and then go find a decent a game |
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#18 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 22
Rep Power: 0
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Nah WoW is good in his own way.
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MMO's adventured: UO, DAoC, Planetside, SWG, EQ1, EQ2, AO, AC2, WoW and waiting for my AoC copy from play.com. Pre-ordered Warhammer. A good MMO have a seamless world. |
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#20 (permalink) |
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Member
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It offered the right thing, at the right time. They also opened up the market to other operating systems and technologies. Blizzard was a big name before WoW and had many fans before the game was even in concept. Of course they were a success. They knew that they would be a success long before they created WoW. And of course success builds off of itself as well. If "everyone" is playing it then "everyone else" will feel the need to play it as well.
The game didn't have to be at all good or worth playing to be successful. It just had to be Warcraft, and Blizzard owned. As we can see. |
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#21 (permalink) |
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Member
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WoW was my first MMO. Mainly, because I am a die-hard Blizzard fan, and I've loved all the games they've made since Diablo.
And by any chance, I do not like WoW how it is today. Full loot, free-for-all PvP, are ideas and ambitions that are what I see as a true MMO today. |
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#22 (permalink) | |
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Newbie
Join Date: Jun 2008
Posts: 14
Rep Power: 1
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Quote:
wow is not the success it is because it's such a great game, but because they believe(d) in blizzard being able to make quality games. would i want wow to fail? only to show the other cloners that the game wasn't successful because of its great gameplay but because of the name blizzard, the well done wc3 campaigns , the fact that people with old systems can play it and the publicity. |
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#23 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 94
Rep Power: 0
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It isn't possible for WoW to fail at this point. It could seriously lose every one of its subscribers right now and it still couldn't be considered a failure considering all the MMORPG records it has broken.
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My signature picture is 14KB. Brawl Friend Code: 0989-1408-8479
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#24 (permalink) |
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Member
Join Date: Jun 2008
Location: North Carolina
Posts: 264
Rep Power: 1
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WoW was great the first year .. Then all the children of the original set of WOW players started to play. Not that it's a horrible thing.. just when I'm being yelled at on mic by a 9 year old its rather annoying lol (I WANTED THAT EPIC SUPER HAMMER FROM MOLTEN CORE (CRY). I think you should be at least 15 before you play an mmo. Older people say a lot of things I don't think are appropriate for kids, (myself included) makes them act out and try to top whatever was previously said to them .. The barrens chat proves that.
I don't really want it to fail I just wish it was like the first year |
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#27 (permalink) | |
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Member
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Quote:
And of course they want me to come back to it, but they also want to quit themselves.. So yeah.. |
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#29 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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everyone always complains about WoW.... i actually haven't played WoW. i played themepark games before, and i get the general idea of it pushing themepark-ism to an extreme of simplicity, "idiot proofing" and the such, that's what everyone is saying anyway... basically i heard enough to know that it isn't for my taste, since... well doing anything repeatitively isn't for my taste. i mean there are facotries and stuff out there - people usually get paid for that, not the other way around.
i think it is both harming the industry and helping it - the fact that it increased the number of MMO players is undeniable - but it creates a bias for investors. the reason for this isn't WoW, it's how market analysis works - and it just doesn't work for MMO's - investors eveluate the potential of a product by comparing its similarities with current successful items - and while that works for other type of games, it doesn't work for an MMO, which isn't so much part of a product as much as it is a service: market analysis doesn't work for MMOs because if you create a similar game to what is already out there then people will just play that game - it's a consistent service. though personally i do like blizzard's line of RTS games, and as long as some of that money gets invested in RTS production values (i'm sure it is helping SC2), then i don't mind if they get the money off MMOs or cuban colyflower farms.
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Last edited by Traceur : 28th June 2008 at 15:02. |
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