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Old 27th May 2008, 02:27   #1 (permalink)
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Default if you don't get looted...

if you die and don't get looted, should you still resurrect with all your stuff or should you have to go and take them from your last place of death?
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Old 27th May 2008, 03:04   #2 (permalink)
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well if you resurrect immediately, the person who killed you would only have a few seconds to loot you. they need some time to look through your gear and pick what the want. i think you should have to run to corpse and try to salvage your own gear.
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Old 27th May 2008, 03:26   #3 (permalink)
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Some "Underworld" mechanic would be most pleasing; much like what is done in Prey; essentialy nothing fancy, but it sure as hell beats the "Corpse Run Marathon" and with this, you don't essentialy die, you could just be knocked out per say.

You can go further and implement some minigames, that gauge how long you stay in the "Underworld" depending on how well you do in them. So if you get them down pat, you will "Ressurect" in a very short amount of time, maybe even short enough to catch the person who killed you, or you could fumble around and "Revive" only to find the killer long gone...
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Old 27th May 2008, 09:49   #4 (permalink)
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This sounds like a poll to me... But of course you should have to run back for your stuff. If it's important enough to run back for anyways.. Though if it was that important then it probably wont be there when you get back.. The best thing you can hope for is that the person who looted you may be waiting for you to come back and give you your stuff. Some people are just that nice that they'll try to get your stuff before anyone else does and save it for you.
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Old 27th May 2008, 10:07   #5 (permalink)
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My idea (God I love it):

When your resurrect at a rez point, you are... naked.

The NPC priests, who are working their asses off to bring your lost soul back to the real world and recreate your body (for a price of course), will provide you with clothes (it's part of the fee).

If you want your stuff back:
Either you go back to your corpse after being rezzed by the priests.
Or you just try to find your corpse back in the Ether World, while struggling against evil spirits who want you to stay there. Beware : when you died, your soul got catapulted quite far away from your body.

Finding a channeling point (= link between Ether and Real World created by the NPC priests' prayers) is way easier.
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Old 27th May 2008, 10:10   #6 (permalink)
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Originally Posted by admiralnlson View Post
My idea (God I love it):

When your resurrect at a rez point, you are... naked.

The NPC priests, who are working their asses off to bring your lost soul back to the real world and recreate your body (for a price of course), will provide you with clothes (it's part of the fee).

If you want your stuff back:
Either you go back to your corpse after being rezzed by the priests.
Or you just try to find your corpse back in the Ether World, while struggling against evil spirits who want you to stay there. Beware : when you died, your soul got catapulted quite far away from your body.

Finding a channeling point (= link between Ether and Real World created by the NPC priests' prayers) is way easier.
But what happens if you die in the Etherworld? Any ides? If there's monsters I guess they can hit you but what should happen then?
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Old 27th May 2008, 10:18   #7 (permalink)
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But what happens if you die in the Etherworld? Any ides? If there's monsters I guess they can hit you but what should happen then?
I'm not against permadeath, if you die in the Ether World.

But some people aren't as OK with it. So I guess these "evil spirits" could just want to grab your soul and torture it, but they wouldn't be able to destroy it.
And when you manage to escape and rez, you'll have a hell of a headache.
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Old 27th May 2008, 11:42   #8 (permalink)
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*crosses fingers for PD*

btw arxon: you can add a poll to any thread that doesn't have one already - it doesn't even needs to be your tread....
thread tools -> add a poll to this thread
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Old 27th May 2008, 16:46   #9 (permalink)
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-Hits Traceur- No PD.>.>

Perma Death is very unappealing to me and to other players simply because a lag spike could be the difference between perma life and perma death.:/
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Old 27th May 2008, 18:16   #10 (permalink)
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I think you should have to go find your body to get what wasn't looted. I also think your body should be able to be looted by scavengers who happen to be passing by.
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Old 27th May 2008, 20:12   #11 (permalink)
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I hate corpse run marathons, nothing but a useless time sink; might as well have someone unplug the keyboard for 5 mins, has the exact same effect.
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Old 27th May 2008, 20:36   #12 (permalink)
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i agree corpse runs are a pain in the upper-left bum cheek... but what if people use death to transport stuff to their place of resurrection?
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Old 27th May 2008, 20:46   #13 (permalink)
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There's lots of reasons why getting non-looted items back upon resurrection doesn't make sense in a full loot game. Loot belongs to bodies, and bodies belong to whoever controls them -- whether that be players controlling live bodies or players controlling the ground a dead body has fallen on.

For instance, big battles mean lots of loot staying on bodies for a good while before the victors are able to get to the looting of them. It would be stupid for one of the combatants to be able to leave the battlefield, res fully equipped, and then rejoin the same battle with no penalty simply because they weren't looted fast enough.

What game does this idea of the monotonous "corpse run" come from? In UO, if you didn't have friends with you that survived whatever it was that killed you, your stuff was as good as gone anyway 9 times out of 10. So I usually just didn't bother.
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Old 27th May 2008, 20:53   #14 (permalink)
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on the other hand i can imagine players starting to bring empty wagons into battle just to take all the stuff of the fallen...

yep, i know it looks like I'm counter arguing my own arguments but i am really very undecided on this...
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Old 27th May 2008, 21:06   #15 (permalink)
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I would say the lost equipment stays on the corpse until you or someone else gets the goods.
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Old 28th May 2008, 03:02   #16 (permalink)
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I say if you allow the shit to be looted back by the same guy that you just killed then it's your own fault for being retarded. The gear should remain on the corpse. Of course it should. Usually the player probably wont find a need to come back for it in a PvP battle because he assumes anything worth getting back is already gone. The only time the player will care to retrieve his shit is when he's soloing a mob or something and manages to die. He can't expect another player to come along and loot him if he was alone for a while. So he goes back to try and get his shit back. Of course if monsters can loot then he'd have to kill off a few mobs to get all of his stuff back.
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Old 30th May 2008, 03:17   #17 (permalink)
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perm death would not work in a large mmo. Its ok for Diablo, but for an mmo where people dedicate way too much of their time. A death could = mass suicides lol.

But realistically, PD would bring fear of dying = less pvp. Hey I might die when I die , oh no!

Saying this game is a hit, having one character for a year only to lose it forever in a sec?
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Old 30th May 2008, 04:26   #18 (permalink)
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You should get them on rez I think and if this happens you are extremely lucky.
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Old 30th May 2008, 11:03   #19 (permalink)
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Saying this game is a hit, having one character for a year only to lose it forever in a sec?
You wouldn't plan on keeping a character for a year. When you create the char, assume it's already dead. So that when it dies a few in-game hours (or maybe days) later, it's ok.

That'd be a different type of game.
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Old 30th May 2008, 11:13   #20 (permalink)
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wait, when did this thread became a PD thread? 3 threads in the same time for 1 conversation?!
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Old 30th May 2008, 11:22   #21 (permalink)
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wait, when did this thread became a PD thread? 3 threads in the same time for 1 conversation?!
Well the question in the OP has been answered unanimously ^^
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Old 30th May 2008, 11:29   #22 (permalink)
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good point... but we have like 3-4-maybe-more PD threads going on right now in the same time...
i'm going to have to start using bots if we get any more
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Old 30th May 2008, 19:40   #23 (permalink)
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I liked the WoW system. If you rez at the spirit. Your gear will 25% durabillity and if you rez at your corpse a litte less.
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Old 30th May 2008, 23:33   #24 (permalink)
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I liked the WoW system. If you rez at the spirit. Your gear will 25% durabillity and if you rez at your corpse a litte less.
So you want to rez with all of your gear on you? That's not even full loot.
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Old 31st May 2008, 03:51   #25 (permalink)
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If you are not looted then your items just lay there until some lucky person passes by and gets your items.
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Old 31st May 2008, 03:59   #26 (permalink)
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Some "Underworld" mechanic would be most pleasing; much like what is done in Prey; essentialy nothing fancy, but it sure as hell beats the "Corpse Run Marathon" and with this, you don't essentialy die, you could just be knocked out per say.

You can go further and implement some minigames, that gauge how long you stay in the "Underworld" depending on how well you do in them. So if you get them down pat, you will "Ressurect" in a very short amount of time, maybe even short enough to catch the person who killed you, or you could fumble around and "Revive" only to find the killer long gone...
This idea can work very well, if it is developed very well. I think this is one of the best bets mortal online can take

I suppose Mike idea can work well.

If there is outdoor raid bosses like in old school WoW. Huge PvP battles over who gets the kill the dragon. PvP for PvE, people are too distracted killing each other to loot. You can revive with your gear if noone loots it, and continue the killing.

Because anyone who remembers the good parts of WoW will remember the hundreds of huge! battles over the Green Dragons.

Last edited by Divinius : 31st May 2008 at 04:03.
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Old 31st May 2008, 04:15   #27 (permalink)
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This idea can work very well, if it is developed very well. I think this is one of the best bets mortal online can take

I suppose Mike idea can work well.

If there is outdoor raid bosses like in old school WoW. Huge PvP battles over who gets the kill the dragon. PvP for PvE, people are too distracted killing each other to loot. You can revive with your gear if noone loots it, and continue the killing.

Because anyone who remembers the good parts of WoW will remember the hundreds of huge! battles over the Green Dragons.
As long a