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#1 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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if you die and don't get looted, should you still resurrect with all your stuff or should you have to go and take them from your last place of death?
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#2 (permalink) |
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Member
Join Date: Apr 2008
Location: Olivehurst, California
Age: 20
Posts: 301
Rep Power: 1
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well if you resurrect immediately, the person who killed you would only have a few seconds to loot you. they need some time to look through your gear and pick what the want. i think you should have to run to corpse and try to salvage your own gear.
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#3 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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Some "Underworld" mechanic would be most pleasing; much like what is done in Prey; essentialy nothing fancy, but it sure as hell beats the "Corpse Run Marathon" and with this, you don't essentialy die, you could just be knocked out per say.
You can go further and implement some minigames, that gauge how long you stay in the "Underworld" depending on how well you do in them. So if you get them down pat, you will "Ressurect" in a very short amount of time, maybe even short enough to catch the person who killed you, or you could fumble around and "Revive" only to find the killer long gone... |
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#4 (permalink) |
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Member
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This sounds like a poll to me... But of course you should have to run back for your stuff. If it's important enough to run back for anyways.. Though if it was that important then it probably wont be there when you get back.. The best thing you can hope for is that the person who looted you may be waiting for you to come back and give you your stuff. Some people are just that nice that they'll try to get your stuff before anyone else does and save it for you.
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#5 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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My idea (God I love it):
When your resurrect at a rez point, you are... naked. The NPC priests, who are working their asses off to bring your lost soul back to the real world and recreate your body (for a price of course), will provide you with clothes (it's part of the fee). If you want your stuff back: Either you go back to your corpse after being rezzed by the priests. Or you just try to find your corpse back in the Ether World, while struggling against evil spirits who want you to stay there. Beware : when you died, your soul got catapulted quite far away from your body. Finding a channeling point (= link between Ether and Real World created by the NPC priests' prayers) is way easier. |
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#6 (permalink) | |
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Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 507
Rep Power: 9
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Quote:
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#7 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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Quote:
But some people aren't as OK with it. So I guess these "evil spirits" could just want to grab your soul and torture it, but they wouldn't be able to destroy it. And when you manage to escape and rez, you'll have a hell of a headache. |
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#8 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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*crosses fingers for PD*
btw arxon: you can add a poll to any thread that doesn't have one already - it doesn't even needs to be your tread.... thread tools -> add a poll to this thread
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#12 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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i agree corpse runs are a pain in the upper-left bum cheek... but what if people use death to transport stuff to their place of resurrection?
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#13 (permalink) |
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Newbie
Join Date: May 2008
Posts: 13
Rep Power: 0
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There's lots of reasons why getting non-looted items back upon resurrection doesn't make sense in a full loot game. Loot belongs to bodies, and bodies belong to whoever controls them -- whether that be players controlling live bodies or players controlling the ground a dead body has fallen on.
For instance, big battles mean lots of loot staying on bodies for a good while before the victors are able to get to the looting of them. It would be stupid for one of the combatants to be able to leave the battlefield, res fully equipped, and then rejoin the same battle with no penalty simply because they weren't looted fast enough. What game does this idea of the monotonous "corpse run" come from? In UO, if you didn't have friends with you that survived whatever it was that killed you, your stuff was as good as gone anyway 9 times out of 10. So I usually just didn't bother. |
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#14 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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on the other hand i can imagine players starting to bring empty wagons into battle just to take all the stuff of the fallen...
yep, i know it looks like I'm counter arguing my own arguments but i am really very undecided on this...
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#16 (permalink) |
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Member
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I say if you allow the shit to be looted back by the same guy that you just killed then it's your own fault for being retarded. The gear should remain on the corpse. Of course it should. Usually the player probably wont find a need to come back for it in a PvP battle because he assumes anything worth getting back is already gone. The only time the player will care to retrieve his shit is when he's soloing a mob or something and manages to die. He can't expect another player to come along and loot him if he was alone for a while. So he goes back to try and get his shit back. Of course if monsters can loot then he'd have to kill off a few mobs to get all of his stuff back.
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#17 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 135
Rep Power: 1
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perm death would not work in a large mmo. Its ok for Diablo, but for an mmo where people dedicate way too much of their time. A death could = mass suicides lol.
But realistically, PD would bring fear of dying = less pvp. Hey I might die when I die , oh no! Saying this game is a hit, having one character for a year only to lose it forever in a sec? |
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#19 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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Quote:
That'd be a different type of game. |
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#20 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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wait, when did this thread became a PD thread? 3 threads in the same time for 1 conversation?!
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#22 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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good point... but we have like 3-4-maybe-more PD threads going on right now in the same time...
i'm going to have to start using bots if we get any more
__________________
stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#23 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 22
Rep Power: 0
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I liked the WoW system. If you rez at the spirit. Your gear will 25% durabillity and if you rez at your corpse a litte less.
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MMO's adventured: UO, DAoC, Planetside, SWG, EQ1, EQ2, AO, AC2, WoW and waiting for my AoC copy from play.com. Pre-ordered Warhammer. A good MMO have a seamless world. |
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#26 (permalink) | |
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Junior Member
Join Date: May 2008
Posts: 135
Rep Power: 1
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Quote:
I suppose Mike idea can work well. If there is outdoor raid bosses like in old school WoW. Huge PvP battles over who gets the kill the dragon. PvP for PvE, people are too distracted killing each other to loot. You can revive with your gear if noone loots it, and continue the killing. Because anyone who remembers the good parts of WoW will remember the hundreds of huge! battles over the Green Dragons. Last edited by Divinius : 31st May 2008 at 04:03. |
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#27 (permalink) | |
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Member
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Quote:
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