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| Trading, crafting and Economy Discussions about Trading, crafting and Economy |
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#1 (permalink) |
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Junior Member
Join Date: May 2008
Location: Michigan, USA
Age: 25
Posts: 15
Rep Power: 1
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It would be nice to have cooking be available, and with a wide variety of foods that we can create. I really enjoyed playing as a chef in UO. In addition to standing on street corners advertising the goods I cooked and had for sale, I also hired myself out as a wedding caterer. It may not sound very exciting to some people, but it was actually pretty cool being able to do it.
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#2 (permalink) | |
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Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 368
Rep Power: 8
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Quote:
To me, the fact that you COULD make money as a wedding caterer in an MMO sound amazing. UO really had a lot of different stuff going on.
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#3 (permalink) |
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Junior Member
Join Date: May 2008
Location: Michigan, USA
Age: 25
Posts: 15
Rep Power: 1
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Yeah, it was amazing! It also made me feel significant, and that's a feeling I don't get with a lot of current MMO's. The only way to feel significant in them is to have the best combat gear, and that's unfortunate.
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#4 (permalink) |
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Member
Join Date: Apr 2008
Location: The Deep Dark.
Posts: 100
Rep Power: 1
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I realy hope cooking will be avaible, Saddly Iv never got to play UO but I kinda liked cooking in WoW even if it was easy enough a fetus could do it...I also hope fishing is in, I can see it now: A camp of Adventurers sitting on a bank of a river cooking fish and playing music. Now that sounds like a nice day in my book.
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#7 (permalink) | |
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Member
Join Date: Apr 2008
Location: The Deep Dark.
Posts: 100
Rep Power: 1
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Quote:
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Tell me whats most precious to you, so I can have the pleasure of taking it away from you. |
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#8 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 397
Rep Power: 1
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Ok, some folks are surely knowing my main interest is in realizing believable and interesting combat, but anyway its not only a totalwar-rior MMOG it will be a MMORPG with hopefully not only some, more much worldfeeling.
So cooking (and sure not only cooking) would be really something for fun, i remember weddings in UO with nice cakes and nice festivities, but also in SWG But also i must say such things in UO were great also because combatpossibilities not my preferred style. I dont know if there will be civilians-professions, but i would like more if it would be gameplay to play a civilianchar with her/his abilities and professions, instead of the egg-laying woolmilkpig, the halftime warrior who is curiously also the best known artist in the world with no fulltimeprofessional rivals. In the morning he goes to battle, and afternoon he relaxes at the easel. Nice, for me a bit to nice.
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the happy jester tells anytime his truth |
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#9 (permalink) |
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Member
Join Date: Apr 2008
Posts: 334
Rep Power: 1
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If the crafting/gathering system was deep enough, I would may well play that.
It needs to be deep, interesting and more than drag/drop menus though. It was certainly needs to be NOTHING like WAR. (I saw the recent video on their crafting, and was confused to why April Fools was so late) |
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#11 (permalink) | |
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Senior Member
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Quote:
You want to fill your mug with water? Take it to a lake, ocean, puddle... You want to put some logs in the fireplace? Go chop at some trees! You want to make some cloth for tailoring? Pick some cotton or skin some sheep for wool. You want to grow a garden? Plant some seeds into a flowerpot. You want to sleep with sebastian? Send him naughty photos via PM. ( Haha You want to steal an item from a shop? Be prepared to be guard whacked! You want to do anything in a MMOPRG? Play Ultima Online!
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#12 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 22
Rep Power: 0
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yes please put cooking in. My wife is terrible with cooking. Maybe she can cook better ingame.
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MMO's adventured: UO, DAoC, Planetside, SWG, EQ1, EQ2, AO, AC2, WoW and waiting for my AoC copy from play.com. Pre-ordered Warhammer. A good MMO have a seamless world. |
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#15 (permalink) |
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Junior Member
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First time posting. Cooking was just one of those things in UO that made it feel like a free world. It really lets you have fun, do what you want, and be rewarded (by cooking often, your cooking skill would rise and you'd make better food. Genious system!)
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#16 (permalink) |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 245
Rep Power: 1
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this is definitely one of the funnier posts I've read...
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#17 (permalink) |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 397
Rep Power: 1
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In another thread i wrote for smithing you must drive like in PGA Golf your mouse to get a result.
And here for cooking you must circle the mouse for stirring the soup Sure more a joke, but why not?
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the happy jester tells anytime his truth |
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#19 (permalink) | |
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Member
Join Date: May 2008
Location: Between Rhine and Black Forest
Posts: 397
Rep Power: 1
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Quote:
Anyway realtimecombat is enough but i demand it, because its also a point by the devs. So if that would be in future a discussion point ''if rt-combat should be created or not'', then i would be absolutely more than disappointed. Realtime cooking not a must be If cooking ingame i hope anyway the results will not end in the backpack as a statistic icon with a number beside.
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the happy jester tells anytime his truth |
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#23 (permalink) |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 412
Rep Power: 1
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Though I like the idea of mini games for crafting. The thought of having to do the game over and over and over, for those who would make crafting a primary thing, sounds like it would get annoying after a time.
Just make it interesting with different combinations, and methods of combining. Cooking is one of the most open-ended professions out there. Allowing for nearly endless results from different combinations. Though I can't say how challenging it would be to offer an open-ended cooking system for the coding perspective. Perhaps start with a base "recipe", code for "perks" from added ingredients (say add in Dragon meat and get +10 max HP for a short time or something), and place the major ingredients in the end-item description. Just a thought. So, let's say I wanted to experiment with a stew. In the Cook Book, I see "Stews". I 'd need a [Pot], some [Water], a place to cook it and whatever ingredients I wanted to add. I decide to throw in [Carrots], [Potatoes], [Cabbage], [Dragon Meat], [Salt], [Ginger], [Cinnamon] The items could have a rank code in the database, the highest rank would be the "primary". Since [Dragon Meat] would have the highest rank, this would be; [Dragon Meat Stew] a hearty meal +10 max hp for 30 minutes Were we to take away the Dragon Meat, maybe the Carrots would be the next ranked item, so it would be [Carrot Stew]. So on and so forth. |
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#25 (permalink) | |
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Member
Join Date: May 2008
Location: <-- That way -->
Age: 33
Posts: 412
Rep Power: 1
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Quote:
Buff or no buff, I'll not likely complain though, not a big concern to me... What I do concern myself with is the methods of crafting the foods. =) |
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#28 (permalink) |
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Member
Join Date: Apr 2008
Location: USA
Age: 19
Posts: 130
Rep Power: 1
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The more I can do in this game the better. Cooking seems to be an important one to me so bring it on. However, this raises the question of needing to eat in order to survive. But I am sure this is in other threads so... I guess I will hold off on that one.
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