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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: What Would You Rather Have By the Release Flying Mounts or Naval Warfare | |||
| Flying Mounts: (Not just for traveling but for Combat) |
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34 | 12.64% |
| Naval Warfare: (Not just for traveling but for Combat) |
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174 | 64.68% |
| Hell I want Both by the Release |
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61 | 22.68% |
| Voters: 269. You may not vote on this poll | |||
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#43 (permalink) | |
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Junior Member
Join Date: May 2008
Posts: 135
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Quote:
You guys instantly assume flying mounts will be overpowered. Which is done right, it wont be. And it would provide an interesting twist to normal mmo mechanics. Although flying mounts would have to be killable, wing clipped able, easily knockable, easily fallable, ect... Naval Warfare and Flying Mounts would make the gameplay very interesting, however they announced that navel warfare will probably not be in the game by the release. But keep in mind this is a poll about what would we RATHER have. I for one Voted for Both Last edited by Divinius : 1st June 2008 at 02:36. |
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#44 (permalink) |
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Join Date: Apr 2008
Posts: 591
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There is one thing that I forgot about having flying mounts. The roof/ceiling has to be higher up. Which takes up memory in the server, which means that there will be less area on ground. Or there will be more instances or zones. Which people don't wants thoses.
And you still have to remember that having flying mounts makes some of the skills useless that the devs have already said that are gonig be in the game.
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#45 (permalink) |
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Join Date: Apr 2008
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no they didn't. they said "more on this later" or something of that sort. i specifically remember they avoided it.
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#46 (permalink) | |
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Join Date: Apr 2008
Posts: 334
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Quote:
One of the things that jumps out, is that the idea doesn't have to be exactly 50% balanced etc. It would be a unique role, that plays very differently to anything else. We have played mages, warriors, archers before, but you can't say you have played a character that is really just a glorified airborne scout. (Imagine watching a mount and its rider fall out of the sky on to an enemy position, killing a few in the process |
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#47 (permalink) | |
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I'm still debating myself as to if I should attempt to make a long, drawn out post about a proper implementation of flying mounts or not. It seems to be a moot topic and regardless of the pros and cons that I can think of it just doesn't seem to work in terms of balance. I can balance it in PvP, just not in PvE or on the economy. I do know that if I had the choice to make them either plentiful or rare, I'm leaning more towards plentiful for balance reasons. Though I do worry about the issue of flying mounts killing player interaction. You may walk by a stranger and stop and get to know them. On a flying mount the chances are you wont really pay any attention to the passerby. Another thought is that maybe flying mounts could tire easily. So you could only ride them for a specific time frame. Such as 45 seconds, or 3 minutes. This way you would have the option to call upon them, but you cannot use them 100% of the time. In any scenario that I've come up with, mounts were all killable and dismountable. However, there could be a way to make Dragon Mounts fly off into the horizon after you've intentionally dismounted them, or to make them fly to you when summoned. But I'm not sure about that idea yet. So many ways that flying mounts could be done, but doing it right is the hard part. |
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#51 (permalink) | |
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Join Date: May 2008
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#52 (permalink) | |
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Join Date: Apr 2008
Posts: 334
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(Thats yes vote for multi person mounts btw) |
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#54 (permalink) | |
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Join Date: Apr 2008
Posts: 2,587
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Quote:
another issue: should ship combat be from 3rd person perspective? a.k.a. seeing the ship from afar?
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#55 (permalink) | |
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Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
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Quote:
I guess the navigator could have 3rd Person View but in real life, he just doesn't and it works (order by a commander or not, helped by the guy at the top of the mast or not). |
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#56 (permalink) |
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Join Date: Apr 2008
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so you'd have another player on the top of the sails saying what he sees around...
i like it
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#57 (permalink) | |
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Join Date: Apr 2008
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Agreement here. That's what the crow's nest is for. It would also be so much harder for me to run under the deck, load a canon and fire, if this were in third person. I have to admit though, bringing the vessel into a port and docking without damaging it would be much easier in third person. (But hey, so said it needs to be easy? Other members of the player crew can do shout out how close you are etc for it) |
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#58 (permalink) | |
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#59 (permalink) |
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Senior Member
Join Date: Apr 2008
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ok, so we all hate parking... maybe you can have NPCs that shout directions at you from port? a little bit backward, a little bit to the left, no that's too much...
but for regular beaches you use boats, or swimming like admir said.
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#60 (permalink) |
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Join Date: Apr 2008
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If I spend the equivalent of a few Ferrari's in game on that damn ship, people will see it and look at me in awe!
Your right though, there is no actual need to dock. Simply set anchor and leave. However, a port would offer your seriously expensive piece of kit, good protection. What good is a fine crew, if you all went to bed (in RL) and woke up to see bits of floating timber on fire where you parked last night? Not only that, a port would mean its easier to find resupply and get back out on to those waters. I'd like the freedom of choice to park up anywhere though. @ Traceur ... I love parking! Its what sets a skilled driver, from a good driver. Example, in PR the helicopters are a bitch to land. When someone comes in, lands in a really tough position, gets out out and all back to safely ... you generally stand at your screen eyes open in surprise at what you just saw - normally is someone coming into pick you up, hitting the ground, flipping over, exploding and killing your whole team Last edited by Aiten : 2nd June 2008 at 12:38. |
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#61 (permalink) | |
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Senior Member
Join Date: Apr 2008
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Quote:
you can anchor and use boats/swimming at your own risk or you can use ports and pay for protection. still, your going to need to do the parking (admir, if we're ever on a ship that's the point you take the wheel
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#62 (permalink) | |
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Join Date: Apr 2008
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#64 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 56
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Mounted combat is the winner ^^
then naval warfare (not only warfare... I want to be a merchant on the sea.. ^^) I dont care about flying mounts... I´d like a swimming/diving mount though (like Traceur said)... with a "breath water spell" you´d have like a "flying" mount ;-) |
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#65 (permalink) |
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Senior Member
Join Date: Apr 2008
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can-a-whale-learn-CPR-and-sustain-a-human-rider-from-the-breathing-hole?-hmm...
anyway,-from-the-trailer-we-know: dragons-will-be-at-release mounts-will-be-at-release i-am-not-saying-that-they-are,-but-if-dragons-are-mountable then-i-think-they-will-be-mountable-upon-release. i-am-still-sitting-on-the-fence-on-this: if-flying-mounts-are-in-then-they-should-be-very-rare-and-challenging-to-train-&-hold but-should-they-be-in-the-game-in-the-first-place?-i-see-a-lot-of-problems... |