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View Poll Results: What Would You Rather Have By the Release Flying Mounts or Naval Warfare
Flying Mounts: (Not just for traveling but for Combat) 34 12.64%
Naval Warfare: (Not just for traveling but for Combat) 174 64.68%
Hell I want Both by the Release 61 22.68%
Voters: 269. You may not vote on this poll

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Old 1st June 2008, 00:28   #41 (permalink)
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Originally Posted by Aiten View Post
Depends who your targets are, and how you fight
I kill the killers who killed the defenceless and I defend the defenceless?
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Old 1st June 2008, 02:02   #42 (permalink)
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Naval warfare since I don't want any carebear's eagle wasteing on my head.
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Old 1st June 2008, 02:28   #43 (permalink)
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Originally Posted by The Last Spartan View Post
I kill the killers who killed the defenceless and I defend the defenceless?
Then they aren't defenseless! lol

You guys instantly assume flying mounts will be overpowered. Which is done right, it wont be. And it would provide an interesting twist to normal mmo mechanics. Although flying mounts would have to be killable, wing clipped able, easily knockable, easily fallable, ect...
Naval Warfare and Flying Mounts would make the gameplay very interesting, however they announced that navel warfare will probably not be in the game by the release. But keep in mind this is a poll about what would we RATHER have.

I for one Voted for Both

Last edited by Divinius : 1st June 2008 at 02:36.
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Old 1st June 2008, 02:45   #44 (permalink)
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There is one thing that I forgot about having flying mounts. The roof/ceiling has to be higher up. Which takes up memory in the server, which means that there will be less area on ground. Or there will be more instances or zones. Which people don't wants thoses.

And you still have to remember that having flying mounts makes some of the skills useless that the devs have already said that are gonig be in the game.
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Old 1st June 2008, 02:51   #45 (permalink)
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Originally Posted by Landor View Post
that the devs have already said that are gonig be in the game.
no they didn't. they said "more on this later" or something of that sort. i specifically remember they avoided it.
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Old 1st June 2008, 03:02   #46 (permalink)
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Originally Posted by Landor View Post
And you still have to remember that having flying mounts makes some of the skills useless that the devs have already said that are gonig be in the game.
Only if they make the mistake of flying mounts for all. If its kept rare, for the people that really want it by putting all their effort into becoming that specialised role, those other skills would still be very important to the general population.
One of the things that jumps out, is that the idea doesn't have to be exactly 50% balanced etc. It would be a unique role, that plays very differently to anything else.

We have played mages, warriors, archers before, but you can't say you have played a character that is really just a glorified airborne scout.

(Imagine watching a mount and its rider fall out of the sky on to an enemy position, killing a few in the process )
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Old 1st June 2008, 05:02   #47 (permalink)
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Wow, thank god someone else has praised that game other then me for once

I agree completely.
How about we take it COD4 style and after a certain amount of kills we can "summon" a Dragon to kill off opponents? Hehe, this is totally a joke of course. The last thing that I want to see in MO would be Helicopter Dragons and Magical Air Strikes.

I'm still debating myself as to if I should attempt to make a long, drawn out post about a proper implementation of flying mounts or not. It seems to be a moot topic and regardless of the pros and cons that I can think of it just doesn't seem to work in terms of balance. I can balance it in PvP, just not in PvE or on the economy.

I do know that if I had the choice to make them either plentiful or rare, I'm leaning more towards plentiful for balance reasons. Though I do worry about the issue of flying mounts killing player interaction. You may walk by a stranger and stop and get to know them. On a flying mount the chances are you wont really pay any attention to the passerby.

Another thought is that maybe flying mounts could tire easily. So you could only ride them for a specific time frame. Such as 45 seconds, or 3 minutes. This way you would have the option to call upon them, but you cannot use them 100% of the time.

In any scenario that I've come up with, mounts were all killable and dismountable. However, there could be a way to make Dragon Mounts fly off into the horizon after you've intentionally dismounted them, or to make them fly to you when summoned. But I'm not sure about that idea yet. So many ways that flying mounts could be done, but doing it right is the hard part.
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Old 1st June 2008, 17:05   #48 (permalink)
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Happy 420 post arxon!!!!
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Old 1st June 2008, 17:14   #49 (permalink)
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Happy 247th post G.I Joe.....
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Old 1st June 2008, 18:43   #50 (permalink)
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Naval Warfare hands down because it has not been done in a fantasy mmo setting. Flying mounts can be impemented in the future.Would be nice to see both though.
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Old 1st June 2008, 21:40   #51 (permalink)
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Originally Posted by Oxim Oresi View Post
The only MMO with good "flying mounts" I have seen was World War II Online.
Btw would be cool if multicrew would be possible in a fantasyMMOG, one player takes and controls the mount/battlesteed and the other the rider, real teamwork neccessary
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Old 2nd June 2008, 02:21   #52 (permalink)
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Originally Posted by Veith View Post
Btw would be cool if multicrew would be possible in a fantasyMMOG, one player takes and controls the mount/battlesteed and the other the rider, real teamwork neccessary
If they have ships, I will be slightly annoyed if one person can pilot a massive battleship, complete with 20 cannons per side.

(Thats yes vote for multi person mounts btw)
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Old 2nd June 2008, 09:26   #53 (permalink)
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If they have ships, I will be slightly annoyed if one person can pilot a massive battleship, complete with 20 cannons per side.

(Thats yes vote for multi person mounts btw)
Ok, for 'horses' would be a bit ridiculous, but you are right, for ships....
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Old 2nd June 2008, 09:32   #54 (permalink)
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Quote:
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If they have ships, I will be slightly annoyed if one person can pilot a massive battleship, complete with 20 cannons per side.

(Thats yes vote for multi person mounts btw)
i agree. i really like the idea of cooperative gameplay with different players controlling different functions of the "avatar" or in this case ship...

another issue:
should ship combat be from 3rd person perspective? a.k.a. seeing the ship from afar?
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Old 2nd June 2008, 11:15   #55 (permalink)
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Quote:
Originally Posted by Traceur View Post
should ship combat be from 3rd person perspective? a.k.a. seeing the ship from afar?
I would say no.

I guess the navigator could have 3rd Person View but in real life, he just doesn't and it works (order by a commander or not, helped by the guy at the top of the mast or not).
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Old 2nd June 2008, 11:18   #56 (permalink)
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so you'd have another player on the top of the sails saying what he sees around...

i like it
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Old 2nd June 2008, 12:13   #57 (permalink)
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Originally Posted by admiralnlson View Post
I would say no.

I guess the navigator could have 3rd Person View but in real life, he just doesn't and it works (order by a commander or not, helped by the guy at the top of the mast or not).

Agreement here. That's what the crow's nest is for. It would also be so much harder for me to run under the deck, load a canon and fire, if this were in third person.
I have to admit though, bringing the vessel into a port and docking without damaging it would be much easier in third person. (But hey, so said it needs to be easy? Other members of the player crew can do shout out how close you are etc for it)
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Old 2nd June 2008, 12:20   #58 (permalink)
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Quote:
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bringing the vessel into a port and docking without damaging it would be much easier in third person.
Who says you need to dock anyway? Hide it in the middle of a creek, and swim to the shore or use a barque, like in the movies
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Old 2nd June 2008, 12:28   #59 (permalink)
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ok, so we all hate parking... maybe you can have NPCs that shout directions at you from port? a little bit backward, a little bit to the left, no that's too much...

but for regular beaches you use boats, or swimming like admir said.
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Old 2nd June 2008, 12:34   #60 (permalink)
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Originally Posted by admiralnlson View Post
Who says you need to dock anyway?
If I spend the equivalent of a few Ferrari's in game on that damn ship, people will see it and look at me in awe!

Your right though, there is no actual need to dock. Simply set anchor and leave. However, a port would offer your seriously expensive piece of kit, good protection. What good is a fine crew, if you all went to bed (in RL) and woke up to see bits of floating timber on fire where you parked last night?
Not only that, a port would mean its easier to find resupply and get back out on to those waters.
I'd like the freedom of choice to park up anywhere though.


@ Traceur ...
I love parking! Its what sets a skilled driver, from a good driver.
Example, in PR the helicopters are a bitch to land. When someone comes in, lands in a really tough position, gets out out and all back to safely ... you generally stand at your screen eyes open in surprise at what you just saw - normally is someone coming into pick you up, hitting the ground, flipping over, exploding and killing your whole team

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Old 2nd June 2008, 12:37   #61 (permalink)
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a port would offer your seriously expensive piece of kit, good protection.
that's what i hope for

you can anchor and use boats/swimming at your own risk or you can use ports and pay for protection.

still, your going to need to do the parking
(admir, if we're ever on a ship that's the point you take the wheel )
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Old 2nd June 2008, 12:42   #62 (permalink)
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Quote:
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(admir, if we're ever on a ship that's the point you take the wheel )
OK, but that means you don't screw up with the sails and release them, or you pay for the damages when we arrive to the docks at full speed.
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Old 2nd June 2008, 14:13   #63 (permalink)
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for combat naval
because imagine constantly being attacked from above, quite annoying

for travelling flyers
because it's fun i assume
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Old 3rd June 2008, 08:27   #64 (permalink)
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Mounted combat is the winner ^^
then naval warfare (not only warfare... I want to be a merchant on the sea.. ^^)

I dont care about flying mounts...
I´d like a swimming/diving mount though (like Traceur said)...
with a "breath water spell" you´d have like a "flying" mount ;-)
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Old 3rd June 2008, 09:30   #65 (permalink)
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can-a-whale-learn-CPR-and-sustain-a-human-rider-from-the-breathing-hole?-hmm...

anyway,-from-the-trailer-we-know:
dragons-will-be-at-release
mounts-will-be-at-release
i-am-not-saying-that-they-are,-but-if-dragons-are-mountable
then-i-think-they-will-be-mountable-upon-release.

i-am-still-sitting-on-the-fence-on-this:
if-flying-mounts-are-in-then-they-should-be-very-rare-and-challenging-to-train-&-hold
but-should-they-be-in-the-game-in-the-first-place?-i-see-a-lot-of-problems...
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