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View Poll Results: What Would You Rather Have By the Release Flying Mounts or Naval Warfare
Flying Mounts: (Not just for traveling but for Combat) 34 12.64%
Naval Warfare: (Not just for traveling but for Combat) 174 64.68%
Hell I want Both by the Release 61 22.68%
Voters: 269. You may not vote on this poll

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Old 26th August 2008, 05:51   #81 (permalink)
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Quote:
Originally Posted by Elisphen View Post
If a player is engaged in a PvP battle while NOT on their mount then he/she will not be able to summon a mount.
this is exactly what i dont want... limitations.
If someone is running away on their mount, i wanna be able to:
a) hop on my horse, chase him down, cut his horse down, and then kill him in a fountain of blood
b) kill his horse as it runs by me to reach it's owner, and then proceed to kill him in a fountain of blood
c) run the opposite direction on my mount when i see that hes running to his 30 other guild members waiting for some easy kills

Quote:
So why not step it up a bit more and get a flying mount and be able to travel even faster? I dont see the danger in that.
= sieging becomes pointless bc people get to destinations too quickly, then, like WoW, it just becomes whoever gets the most reinforcements wins


like a couple people have said before, flying mounts simply for the usage of tactical manuvers would be fine, and dogfighting would just be amazing
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Old 28th August 2008, 11:15   #82 (permalink)
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When UO first came out the big thing was to buy a boat. In the beginning it was great people were stealing your boats, jumping on board and killing you. It was truly unsafe... just like it should be. It was sad to see that boats became nothing more than storage vessels in later versions. I hope that you can pick up here and bring something into the game where the seas will be used for more than just fishing. Although fishing can be fun too!

As for flying I am also excited about this too! Combat while flying I hope will be heavily skill based and accuracy punished, but still allow the possibility of a hit... a few times. If it is too easy than of course everyone and their dog will be buying/training flying mounts to prey on the newbies. Although this is just speculation I have yet play with flying mounts.
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Old 28th August 2008, 20:41   #83 (permalink)
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I would like to see flying mounts, especially dragons and griffons. Personally I like the feeling to fly around.

And a combat on a flying mount could be amazing
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Old 1st September 2008, 13:48   #84 (permalink)
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Flying... For me, there is one thing flying does, shrinks the gameworld. Of course there will be other ways to shrink it like teleporting and all... But anyway, I don't see anything good coming from flying. Well, it can be fun in a way, but I just think that it makes everything a bit too easy.

Naval combats have always been of great interest to me, so I would love to see that, however, it has to be well done. A badly done naval combat is worse than it not existing. Either do it good, or don't do it.
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Old 1st September 2008, 13:50   #85 (permalink)
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Naval warfare. This thing is much biger and more time consuming than some flying mount... It is also would have really big impact in gameplay.
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Old 1st September 2008, 18:54   #86 (permalink)
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Quote:
Naval warfare. This thing is much biger and more time consuming than some flying mount... It is also would have really big impact in gameplay.
Indeed... Suddenly Ports become important, Naval trade suddenly yields more profit than going over ground, Island cities... Thats sounds like a dream... Anno in MMO form with skill based combat...
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Old 3rd September 2008, 05:25   #87 (permalink)
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Quote:
Originally Posted by Shinzon View Post
Indeed... Suddenly Ports become important, Naval trade suddenly yields more profit than going over ground, Island cities... Thats sounds like a dream... Anno in MMO form with skill based combat...
hopefully it wont just be a dream
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Old 3rd September 2008, 16:00   #88 (permalink)
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I don't think naval warfare or flying mounts should be in this first developing phase. There are more important things, as in making the game perfect when it comes to PvP.

Naval Warfare or flying mounts is not essential for a fun game, it should come with an expansion, once the fundamental things work in the game, such as great PvPing on land mind you! Crafting and economy is also essential. Once MO got these things right, and got over 10k subscribers, they can start to add things to do in the game. Yep, only 10k subscribers needs to keep a game such as a MO afloat. Of course, I wish the lads over at SV more subscribers.

Flying mounts can be discussed as well, what do they actually add? Does it not make the world smaller all of a sudden, should we all of a sudden have mid-air fights too?

As I said, better to get the core game-play perfect before starting to add icing to the cake. A fundamental strong ground to stand on so to speak.

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Old 3rd September 2008, 17:13   #89 (permalink)
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In my opinion neither naval warfare nor flying mounts are a must in this game, and I'd rather see the other features implemented.

Firstly I would like to say that I wouldn't like to see flying mounts. They simply ruin the game, because you can simply skip content and such, which is a bad thing imo.

Secondly, naval warfare is a nice idea, but first things first. We need a good and solid game. If they think they can manage that AND add naval warfare in one year's time, good for them. (maybe it will be at launch - a hint _might_ be the dev that voted for naval warfare :P ).

I sincerely hope that they won't make the same mistake as Darkfall did and do such horrible naval warfare (yes, I know it's still in beta and that was only a short footage) but when a ship is destroyed/sunk it should be something more realistic and not just sink like a brick would. There must be physics effects and it should be a destructible ship, not a cube with some nice textures and a hp bar, that when it's depleted the boat simply sinks. How realistic is that ?

As many of you said, this isn't mandatory, but it would be a nice addition to the game. We shall wait and see
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Old 3rd September 2008, 19:35   #90 (permalink)
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No flying mounts... period!
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Old 3rd September 2008, 20:06   #91 (permalink)
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Where's the 'neither, I want sieges' option?
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Old 3rd September 2008, 22:15   #92 (permalink)
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Naval Warfare hands down. Sea battles sets the stage for a whole different fighting environment not to mention NPC encounters at sea.

Flying mounts and I am for them could be introduced at a later imo.
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Old 3rd September 2008, 22:17   #93 (permalink)
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Quote:
Originally Posted by dawnofdeath View Post
No flying mounts... period!
From your comment it sounds like you are looking for a medieval mmo game. This is a fantasy game. What is wrong with flying mounts?
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Old 3rd September 2008, 22:21   #94 (permalink)
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Quote:
Originally Posted by Kryten View Post
From your comment it sounds like you are looking for a medieval mmo game. This is a fantasy game. What is wrong with flying mounts?
There was whole discussion thread about what is wrong with flying mounts.
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Old 4th September 2008, 05:59   #95 (permalink)
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Flying mounts (with combat) are so big a thing, that it needs to be a design issue, around which a lot of the game would play around, simply because if you have them, everyone will want them, and when everyone will want them, eventually everyone will have them. If everyone will have them, well... welcome to the game of flying mounts. So instead of the former happening, it's better to let it go from start and design the game so that it works perfectly with flying mounts in mind, and is in fact a core feature.

Naval warfare is a whole another thing, and having it wouldn't ruin any other feature, at least not the way flying mounts would. So most positively, very certainly, I'll say Naval Warfare. Though the bad news is, devs have said already, that Naval Warfare probably won't be there by launch.
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Old 4th September 2008, 06:39   #96 (permalink)
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Quote:
Originally Posted by catmorbid View Post
...welcome to the game of flying mounts. So instead of the former happening, it's better to let it go from start and design the game so that it works perfectly with flying mounts in mind, and is in fact a core feature.
Welcome to Perfect World. Flying is indeed a core element of the game and as such doesn't break it, because they have developed content that specifically caters to flying instead of just for the sake of having flight to appease people.
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Old 4th September 2008, 15:54   #97 (permalink)
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I'm sceptic about naval gameplay.
K, let DFo have it, but If I like to lead a pirate's life, I'd play a naval mmorpg (plenty out there).
I don't want to sacrifice whole skill tree to be able to:
1. buy a ship
2. raise anchor
3. raise sails
4. pilot ship
5. shoot cannons


Heh.... I've just call to mind among other thing Yans comic. There were flying ships (using bing balloons). Such "air naval thing" would bring whole different gameplay, especially in pvp.
</dream>

I just hell want to see something flying (and really usable) beside mobs and mosquitos in a damn fantasy mmorpg.
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Old 5th September 2008, 23:30   #98 (permalink)
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Quote:
Originally Posted by Kryten View Post
From your comment it sounds like you are looking for a medieval mmo game. This is a fantasy game. What is wrong with flying mounts?
Seriously? Everything's wrong with flying mounts and a fantasy doesnt have to have it to be fantasy :S
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Old 7th September 2008, 04:02   #99 (permalink)
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Personally, I'd rather not have flying mounts at all. i prefer low fantasy, I don't care all that much if we have naval battles either to tell you the truth. Boats ala UO style would be nice, but adding combat could be clunky... if done right... yeah I'd really enjoy that.

So, in short, to answer your question. Naval battles, no flying mounts... ever.
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Old 7th September 2008, 11:54   #100 (permalink)
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I played a game with flying mounts and for me that was one of the best thing.

Flying around with a dragon or griffon was such a great feeling and I enjoyed it. For me that gives you more possibilities and more freedom like having rifts or other teleport places. Personally I prefer to explore a world on the back of flying mount.
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Old 7th September 2008, 12:36   #101 (permalink)
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Quote:
Originally Posted by LadyAurelia View Post
I played a game with flying mounts and for me that was one of the best thing.

Flying around with a dragon or griffon was such a great feeling and I enjoyed it. For me that gives you more possibilities and more freedom like having rifts or other teleport places. Personally I prefer to explore a world on the back of flying mount.
Personally I don't want to see that feature in a open ffa pvp loot mmo, it gives a too huge advantage. Too easy to fly away when danger of being killed, exploitation to spy (like other guilds or players to kill etc etc). And too easy to reach parts of the world you're not really suppose to be able to survive in (like too high "lvl" zones). And it's the lazy mans choice to travel. Imo horse/ground mount should be the only way of travel. Or if there are zones, MAYBE option to npc teleport if you have been to that area before. But if there are no or few zones no such feature should be avaible.
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Old 7th September 2008, 14:02   #102 (permalink)
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Quote:
Originally Posted by dawnofdeath View Post
Personally I don't want to see that feature in a open ffa pvp loot mmo, it gives a too huge advantage. Too easy to fly away when danger of being killed, exploitation to spy (like other guilds or players to kill etc etc). And too easy to reach parts of the world you're not really suppose to be able to survive in (like too high "lvl" zones). And it's the lazy mans choice to travel. Imo horse/ground mount should be the only way of travel. Or if there are zones, MAYBE option to npc teleport if you have been to that area before. But if there are no or few zones no such feature should be avaible.
Personally I agree with you... I don't like flying mounts either.

Once again though all those issues that you raise are easily fixed if you balance the game play properly.
1) cumbersome to mount and interruptible, i.e. cannot do it while some one is hitting you
2) the mount is killable and maybe not that robust... so if you were to spy it is not that difficult to shoot you down if you come close to the ground. cities have anti-flying mount weapons or something.
3) make the mount very expensive and give it a finite lifespan (sort of like a decaying item) so that for most people it would be better to just use a horse
4) limited weight? cannot carry much with you to prevent moving goods via air.
5) the mount has a limited range... i.e. gets tired... requires a lot of upkeep as in food.

And that is just what I thought of in five minutes.

You are going with a preconceived notion of what the flying mount would be or how it would be implemented.

To stress... I don't like the idea of flying mounts either... but that doesn't mean it couldn't be implemented successfully. Although it would take a lot of work and time which could be best spent on other more fundamental features for the initial launch.
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Old 7th September 2008, 14:09   #103 (permalink)
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Originally Posted by Rhygar View Post
Personally I agree with you... I don't like flying mounts either.

Once again though all those issues that you raise are easily fixed if you balance the game play properly.
1) cumbersome to mount and interruptible, i.e. cannot do it while some one is hitting you
2) the mount is killable and maybe not that robust... so if you were to spy it is not that difficult to shoot you down if you come close to the ground. cities have anti-flying mount weapons or something.
3) make the mount very expensive and give it a finite lifespan (sort of like a decaying item) so that for most people it would be better to just use a horse
4) limited weight? cannot carry much with you to prevent moving goods via air.
5) the mount has a limited range... i.e. gets tired... requires a lot of upkeep as in food.

And that is just what I thought of in five minutes.

You are going with a preconceived notion of what the flying mount would be or how it would be implemented.

To stress... I don't like the idea of flying mounts either... but that doesn't mean it couldn't be implemented successfully. Although it would take a lot of work and time which could be best spent on other more fundamental features for the initial launch.
I know it probebly can be balanced but imo it's just not worth it. Ground mounts are more than enough and I doupt the devs will waste time on flying mounts especially since the minority seems to want it.
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Old 7th September 2008, 14:18   #104 (permalink)
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Quote:
Originally Posted by dawnofdeath View Post
I know it probebly can be balanced but imo it's just not worth it. Ground mounts are more than enough and I doupt the devs will waste time on flying mounts especially since the minority seems to want it.
Yes I don't think the devs will waste time on it either. They seem to have their priorities straight. I.e. on the core game and not on additional fluff.
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Old 7th September 2008, 16:15   #105 (permalink)
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how have i not posted in this thread..?

i'm totally opposed to flying mounts, as they would ruin a lot of core aspects of the game. the arguments against it have already been discussed plenty..

Quote:
Originally Posted by Probotektor View Post
I don´t get the point why this flying mount stuff is still being discussed.

The arguments in favor for flying mounts a quite appealing, that´s for sure:
-You can look at the landscape from bird´s view.
-You can show off with your fancy flying mount.
-You can avoid pvp just by having a better view.

But the other side of the coin is quite desastrous...
-Large scale sieges wouldn´t be a real thrill because you will always be able to easiely escape with all your riches with your fancy flying mount.
-Strategically interesting landscapes would be quite obsolete since you fly above them with your fancy flying mount.
-Even with flying mounts being able to be shot down this wouldn´t happen too often. Or will you look up into the sky all the time just because there could be some guy happen to fly by? I don´t think so.
-Flying mounts would be a major factor in the whole game mechanic. Such things need to be developed and tested very carefully. This takes a lot of developtment time. I would rather see this time spend in stable servers and a game-client that would deserve the title "gold version".
now, i did definitely get the feeling that probo was being sarcastic when he said the arguments in favor of flying mounts are appealing (if you read his whole post it becomes more evident, not to mention that "showing off" and "avoiding pvp" aren't benefits at all, they're actually negative aspects.. maybe not to an individual, but to the game or community as a whole).. in fact, the arguments for it are few and far between. mostly, those in favor of flying mounts just want them because they would be "fun to ride" or they "like the feeling of flying through the skies."

i mean, sure, it sounds great and all, but the damaging affects far outweigh any enjoyment you could get from flying mounts.

besides... naval warfare would be awesome, AND it doesn't detract at all from the rest of the game.
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Old 7th September 2008, 22:40   #106 (permalink)
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