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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: What Would You Rather Have By the Release Flying Mounts or Naval Warfare | |||
| Flying Mounts: (Not just for traveling but for Combat) |
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34 | 12.64% |
| Naval Warfare: (Not just for traveling but for Combat) |
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174 | 64.68% |
| Hell I want Both by the Release |
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61 | 22.68% |
| Voters: 269. You may not vote on this poll | |||
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#81 (permalink) | ||
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Junior Member
Join Date: Aug 2008
Posts: 72
Rep Power: 1
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Quote:
If someone is running away on their mount, i wanna be able to: a) hop on my horse, chase him down, cut his horse down, and then kill him in a fountain of blood b) kill his horse as it runs by me to reach it's owner, and then proceed to kill him in a fountain of blood c) run the opposite direction on my mount when i see that hes running to his 30 other guild members waiting for some easy kills Quote:
like a couple people have said before, flying mounts simply for the usage of tactical manuvers would be fine, and dogfighting would just be amazing |
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#82 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 6
Rep Power: 0
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When UO first came out the big thing was to buy a boat. In the beginning it was great people were stealing your boats, jumping on board and killing you. It was truly unsafe... just like it should be. It was sad to see that boats became nothing more than storage vessels in later versions. I hope that you can pick up here and bring something into the game where the seas will be used for more than just fishing. Although fishing can be fun too!
As for flying I am also excited about this too! Combat while flying I hope will be heavily skill based and accuracy punished, but still allow the possibility of a hit... a few times. If it is too easy than of course everyone and their dog will be buying/training flying mounts to prey on the newbies. Although this is just speculation I have yet play with flying mounts. |
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#84 (permalink) |
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Junior Member
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Flying... For me, there is one thing flying does, shrinks the gameworld. Of course there will be other ways to shrink it like teleporting and all... But anyway, I don't see anything good coming from flying. Well, it can be fun in a way, but I just think that it makes everything a bit too easy.
Naval combats have always been of great interest to me, so I would love to see that, however, it has to be well done. A badly done naval combat is worse than it not existing. Either do it good, or don't do it.
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Meddle not with the affairs of the dragon; for you are crunchy and taste good with ketchup. If you can't take the heat, don't ticke me. |
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#85 (permalink) |
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Member
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Naval warfare. This thing is much biger and more time consuming than some flying mount... It is also would have really big impact in gameplay.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Truth, Courage and Honor. |
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#86 (permalink) | |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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#88 (permalink) |
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Member
Join Date: Apr 2008
Location: Lund, Sweden
Posts: 223
Rep Power: 1
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I don't think naval warfare or flying mounts should be in this first developing phase. There are more important things, as in making the game perfect when it comes to PvP.
Naval Warfare or flying mounts is not essential for a fun game, it should come with an expansion, once the fundamental things work in the game, such as great PvPing on land mind you! Crafting and economy is also essential. Once MO got these things right, and got over 10k subscribers, they can start to add things to do in the game. Yep, only 10k subscribers needs to keep a game such as a MO afloat. Of course, I wish the lads over at SV more subscribers. Flying mounts can be discussed as well, what do they actually add? Does it not make the world smaller all of a sudden, should we all of a sudden have mid-air fights too? As I said, better to get the core game-play perfect before starting to add icing to the cake. A fundamental strong ground to stand on so to speak. Last edited by Victor : 3rd September 2008 at 19:49. |
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#89 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 18
Posts: 59
Rep Power: 1
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In my opinion neither naval warfare nor flying mounts are a must in this game, and I'd rather see the other features implemented.
Firstly I would like to say that I wouldn't like to see flying mounts. They simply ruin the game, because you can simply skip content and such, which is a bad thing imo. Secondly, naval warfare is a nice idea, but first things first. We need a good and solid game. If they think they can manage that AND add naval warfare in one year's time, good for them. (maybe it will be at launch - a hint _might_ be the dev that voted for naval warfare :P ). I sincerely hope that they won't make the same mistake as Darkfall did and do such horrible naval warfare (yes, I know it's still in beta and that was only a short footage) but when a ship is destroyed/sunk it should be something more realistic and not just sink like a brick would. There must be physics effects and it should be a destructible ship, not a cube with some nice textures and a hp bar, that when it's depleted the boat simply sinks. How realistic is that ? As many of you said, this isn't mandatory, but it would be a nice addition to the game. We shall wait and see |
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#92 (permalink) |
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Junior Member
Join Date: May 2008
Location: Indianapolis, Indiana USA
Posts: 120
Rep Power: 1
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Naval Warfare hands down. Sea battles sets the stage for a whole different fighting environment not to mention NPC encounters at sea.
Flying mounts and I am for them could be introduced at a later imo. |
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#95 (permalink) |
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Member
Join Date: Jun 2008
Location: Finland
Posts: 545
Rep Power: 2
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Flying mounts (with combat) are so big a thing, that it needs to be a design issue, around which a lot of the game would play around, simply because if you have them, everyone will want them, and when everyone will want them, eventually everyone will have them. If everyone will have them, well... welcome to the game of flying mounts. So instead of the former happening, it's better to let it go from start and design the game so that it works perfectly with flying mounts in mind, and is in fact a core feature.
Naval warfare is a whole another thing, and having it wouldn't ruin any other feature, at least not the way flying mounts would. So most positively, very certainly, I'll say Naval Warfare. Though the bad news is, devs have said already, that Naval Warfare probably won't be there by launch.
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Judgement and Perserverance "There's more to the picture, than meets the eye" ESAK: Achiever 33.33%, Explorer 86.67%, Killer 26.67%, Socializer 60.00% Questions about MO? Try this info summary! Follower of the Great Cat God Felissos |
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#96 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 445
Rep Power: 1
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Welcome to Perfect World. Flying is indeed a core element of the game and as such doesn't break it, because they have developed content that specifically caters to flying instead of just for the sake of having flight to appease people.
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#97 (permalink) |
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Member
Join Date: Apr 2008
Location: central europe
Age: 26
Posts: 759
Rep Power: 3
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I'm sceptic about naval gameplay.
K, let DFo have it, but If I like to lead a pirate's life, I'd play a naval mmorpg (plenty out there). I don't want to sacrifice whole skill tree to be able to: 1. buy a ship 2. raise anchor 3. raise sails 4. pilot ship 5. shoot cannons Heh.... I've just call to mind among other thing Yans comic. There were flying ships (using bing balloons). Such "air naval thing" would bring whole different gameplay, especially in pvp. </dream> I just hell want to see something flying (and really usable) beside mobs and mosquitos in a damn fantasy mmorpg.
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...won't be just an agreement or collection of promises. Silence the weak. No mercy for dying! No tears for the slain! new: "I roleplayed a total noob for a few years", until found MO. |
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#99 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 14
Rep Power: 1
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Personally, I'd rather not have flying mounts at all. i prefer low fantasy, I don't care all that much if we have naval battles either to tell you the truth. Boats ala UO style would be nice, but adding combat could be clunky... if done right... yeah I'd really enjoy that.
So, in short, to answer your question. Naval battles, no flying mounts... ever. |
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#100 (permalink) |
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Junior Member
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I played a game with flying mounts and for me that was one of the best thing.
Flying around with a dragon or griffon was such a great feeling and I enjoyed it. For me that gives you more possibilities and more freedom like having rifts or other teleport places. Personally I prefer to explore a world on the back of flying mount. |
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#101 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 21
Posts: 452
Rep Power: 0
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#102 (permalink) | |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
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Quote:
Once again though all those issues that you raise are easily fixed if you balance the game play properly. 1) cumbersome to mount and interruptible, i.e. cannot do it while some one is hitting you 2) the mount is killable and maybe not that robust... so if you were to spy it is not that difficult to shoot you down if you come close to the ground. cities have anti-flying mount weapons or something. 3) make the mount very expensive and give it a finite lifespan (sort of like a decaying item) so that for most people it would be better to just use a horse 4) limited weight? cannot carry much with you to prevent moving goods via air. 5) the mount has a limited range... i.e. gets tired... requires a lot of upkeep as in food. And that is just what I thought of in five minutes. You are going with a preconceived notion of what the flying mount would be or how it would be implemented. To stress... I don't like the idea of flying mounts either... but that doesn't mean it couldn't be implemented successfully. Although it would take a lot of work and time which could be best spent on other more fundamental features for the initial launch.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#103 (permalink) | |
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Member
Join Date: Sep 2008
Location: Sweden
Age: 21
Posts: 452
Rep Power: 0
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#104 (permalink) |
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Member
Join Date: May 2008
Location: Cape Town
Age: 28
Posts: 428
Rep Power: 1
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Yes I don't think the devs will waste time on it either. They seem to have their priorities straight. I.e. on the core game and not on additional fluff.
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"Man will never be free until the last king is strangled with the entrails of the last priest." Denis Diderot - French philosopher and editor of L'Encyclopédie |
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#105 (permalink) | |
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Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
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how have i not posted in this thread..?
i'm totally opposed to flying mounts, as they would ruin a lot of core aspects of the game. the arguments against it have already been discussed plenty.. Quote:
i mean, sure, it sounds great and all, but the damaging affects far outweigh any enjoyment you could get from flying mounts. besides... naval warfare would be awesome, AND it doesn't detract at all from the rest of the game.
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