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| Mortal Online Discussions Discussions about Mortal Online. Official web site: MortalOnline.com |
| View Poll Results: What Would You Rather Have By the Release Flying Mounts or Naval Warfare | |||
| Flying Mounts: (Not just for traveling but for Combat) |
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34 | 12.64% |
| Naval Warfare: (Not just for traveling but for Combat) |
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174 | 64.68% |
| Hell I want Both by the Release |
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61 | 22.68% |
| Voters: 269. You may not vote on this poll | |||
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#1 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 135
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Refer To Title
Keep in mind flying mounts won't be like WoW"s. Mounts are living creatures and can die. You can also attack and be attacked on the mounts. A good player can take someone down. Naval Warfare: Guilds can purchase ships, upgrade them, attack, ect... Should be an interesting implementation. Can be beneficial to sieges, and control over the sea! Yes they can sink too! Last edited by Divinius : 30th May 2008 at 06:35. |
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#5 (permalink) |
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Join Date: Apr 2008
Posts: 591
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Well first off, travel. Makes long distance travel easier, well that is the only good thing. But in a PvP game it is not that good. As they could just fly away on their mount if they are losing.
They could just be a mage and spend all their time on their mount that is flying. And just rain fireballs down on top of people. Same with archers. While some people won't be able to hit them back unless they have a flying mount themselves. Which I don't think a lot of people will have them, if they are in the game. And then because of this they take away the usefulness of some of the skills that the Devs have said might be in the game. Ie climbing, walking/running skills, etc. Which would be why would they have it in there. And in past games that had flying mounted combat, those games failed. For they were EPIC FAILS And the list goes on and on. And on, and on somemore.
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#6 (permalink) |
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Junior Member
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*Cough* Naval, i think it would create an interesting experience for players. working together on ships raiding and things. Plus ive never seen it really done the right way so it should be interesting to see how it plays out. But Naval for sure. As i have stated in other threads if there is to be flying mounts make them very few. Only about a hand full or so, also that they cant be bought. And plz dont reply to this because i dont want this thread to have a change of topic.
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#7 (permalink) | |
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Junior Member
Join Date: May 2008
Posts: 135
Rep Power: 1
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Quote:
Flying Mounts could suffer some consequences. Such as falling off, mount is unhappy therefore well lets say your in for a long ways down, killing the flying creature or piercing its wings. Damage should be able to make it easy to fall off, unless very skilled. If they are able to make a balance flying mount feature it should be interesting. Of course certain abilities and weapons cant be used, and the speed of the creature should be fairly slow. However I do like your output and thank you. Thats what these forums are for. Naval Warfare should be very interesting as well. IMO I would like to see them both implemented. The developers have a job, and I feel like giving them input. If they think they can create a balanced flying and naval warfare, then they can only make this game better. |
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#9 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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how about swimming mounts side by side with naval combat? instead of dragons you get sea monsters, giant turtles & whales!
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#11 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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the same people who keep asking for tamable dragons and that sort of stuff?
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#14 (permalink) |
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Member
Join Date: May 2008
Posts: 161
Rep Power: 1
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Flying mount could be reinforced in such a way that a secondary skill allows flying mounted combat. So not everyone can fight while mounted, and those that can are actually specialized to do so, like a sky lord.
But! I'm pretty sure a FPS like game would have it's perks, when you're trying to snipe a player in air with a bow and your mount kept shifting places lol. Therefore a mage can't really cast on a mount, unless they do a either really powerful concentration check or take two to three times the time it takes to normally cast the spell while staying stationary since any sudden jerk would cause the mage to lose concentration. As for running when you're about to die? Simple, shoot the mount and make it drop the rider lol, then again there are tons of tibbits here and there about killing the mount as oppose to killing the rider :P. I'm particularly for both aspects, but I can see a few glimpse of problems with flying mount... such as: -flight speed -mount type (for hp and armor, and looks -how high is high? -hit boxes is a definite thing since you would have to be able to kill the mount -cost of a flying mount Last edited by Vanndal : 30th May 2008 at 18:45. |
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#16 (permalink) |
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Member
Join Date: May 2008
Posts: 161
Rep Power: 1
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Lol I actually like this idea, but then again, with naval and air, already at a concern :P, lets put this idea on the side for now lol (but I love it lol, just think of conan on a dolphin riding up to king triton (yes from little mermaid) and going "FIGHT ME YOU SEA DIVING COWARD!").
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#17 (permalink) | |
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Join Date: Apr 2008
Posts: 334
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Quote:
I like this a lot! It could be that on the ground, your more useless than a homeless beggar with a wooden stick vs a paladin. In the air, another matter entirely. Not so useful for PVE, quests or such, but PVP, an entirely different ball game. |
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#19 (permalink) |
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Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
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I would think Flying mounts would be alot easier to implement compared to naval warfare...
Hell; I just want it to come out; and I would be fine if either was missing... Naval combat is just a compleatly different combat mechanic, relying on so many different logistical skills, that simply slapping it on at the end of the dev cycle and hoping it's going to be good is folly... If anything I believe we will see naval combat in an expansion; where the developers can take their time and think everything through instead of rushing something half assed out the door like EA.... |
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#20 (permalink) | |
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Junior Member
Join Date: Apr 2008
Posts: 246
Rep Power: 1
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Hmm, based on my hate of flying mounts because of the piss-poor implementation thus far of flying combat/interaction with the environment, the fact that the developers stated that they wanted naval warfare but couldn't implement it until after release, and then finally my desire for the game to come out in 2009...
Neither. Why isn't that an option, again?
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#21 (permalink) | |
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Join Date: May 2008
Posts: 135
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#23 (permalink) |
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Join Date: May 2008
Location: Between Rhine and Black Forest
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Hm, i remember dark and light, oh cool my dragon is flying in absolutely finest way, but the game itself was trash, not the ability to fly dragons.
I never played real fine mounted combat (on 'earth') in a MMOG, so a well developed mounted combat would be first for me more important, than make all impossibilities possible but with no well-designed gameplay or limited in most aspects and that will happen if to much wanted to be done. Its better to make fewer best than most bad. Some fewer is often better. But only unmounted fights in a fine way is meanwhile also not enough. Anyway if devs have time and money enough they shall also design fantasyairforce. Ok ships, would be also great, naval battles....but again, time and money, better first one aspect, the 'land' warfare really best developed, than begin to much different construction sites. And landwarfare is also not only sword against sword, archers, mounts, battles, best with possible formationlike behaviour; sieges, tools for sieges and so on, finally also fortresses, forts, castles, would be more important for me first.
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#25 (permalink) |
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Member
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I voted both cause I'm greedy,
I doubt either will be in MO release though, I'm pretty sure devs have said Naval wont be in release.. not sure about flying mounts though. I doubt Naval will be a tactic in this game, it's more about small skirmish battles then large scale naval battles. |
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#26 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,587
Rep Power: 8
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well dragons will be in the game upon release - we've seeing one in the in-game footage trailer, modeled, textured, animated....
i think this means that if dragons are mountable then it will be available upon release IMO. I'm not sure i like the idea of them being mountable though. I'm very partial on this - sitting on the fence so to speak. i acknowledge the balance factors and i acknowledge the coolness factor
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stop looking at my post count!it's not a habit, it's cool, i feel alive.... welcome to the TBC!
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#27 (permalink) |
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Member
Join Date: Apr 2008
Location: Phoenix, AZ
Age: 21
Posts: 425
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@Traceur
My position exactly. It's like, yes I want flying mounts because of the possibility of epic sieges and dogfights and aerial support; but at the same time, I honestly see no way of implementing flying mounts without creating a huge power gap between those who have them and the landbound. |
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