|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| PVP and PVE Discussions about PVP and PVE |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#81 (permalink) |
|
Newbie
Join Date: Aug 2008
Location: Louisiana
Age: 20
Posts: 4
Rep Power: 0
|
I've been in uber guilds before but currently I am not in any uber guild because I don't like being on every night from X to X time. That said, I think that FFA looting is more friendly to those of us NOT in those uber guilds. That is because only those people in hardcore guilds can go out and raid the really intense PvE aspects of the game whereas the casual players can't. However, a good casual player can kill a player in a great guild, and thus get his great crafted armor that without FFA looting, he wouldn't have access to.
|
|
|
|
|
|
#82 (permalink) |
|
Newbie
Join Date: Apr 2008
Age: 37
Posts: 12
Rep Power: 0
|
Assuming that items or crafted oriented PvE raiding is just one of many ways to gain money for players. Players in large guilds are going to generally be with other members and out number you and out class you. And, if you do pull off some upset it's probably going to be short lived as you get marked by 500 players.
The idea that looting levels the playing ground is at best naive and worst disingenuous. Full looting empowers mobs not indivduals. Plus it frustrates people in general a bad day, a little bordom and getting ganked and losing all their stuff is usually enough of a combination for people to get pissed and uninstall. That's not necessarily a bad thing, but it does squeeze out casual players. The upside of that is it creates strong ties with guilds and that generally makes a very loyal fan base. Open PVP creates gang environment mentality as it is, yu add full looting and it reinforces that further. That's hardly attractive to the vast mjority of casul players. |
|
|
|
|
|
#83 (permalink) | |
|
Member
|
Quote:
It's also a great way to keep your own gear stocked by looting it from other players, and it adds fear of death to players which makes the game feel more realistic. FFA I just enjoy because some people are just really annoying and it delights me to kill them. And yes, items will be much less meaningful and casual players will be able to jump right on in with the vets much more easily because of this. I guess you'd have to play it to fully understand. |
|
|
|
|
|
|
#84 (permalink) |
|
Junior Member
|
Voltmeer, if all information you can get is the name of the player when you do a mouse-over (no floating names nor guild tags), how is anyone going to know whether he's run into a casual player or a member of the 500 man guild?
The protection of the casual is the fact no one will be able to know he is one at a glance. And furthermore, why should a game cater to people who don't want to invest anything into it in terms of socializing (guilds are not the be all end all of social networks), teaming up or honing their skills? There are enough of those already
__________________
Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
|
|
|
|
|
#85 (permalink) | |
|
Member
|
Quote:
Is this true? I understand not seeing anything until mouse-over, but we wont see guild names? What's the point of being in a guild if you cannot show it off or advertise for it with the guild title? Besides, when I sell my wares to people I have a blacklist so to speak. People that I will not sell to due to whatever reasons. Sometimes I'll blacklist an entire guild. It'd be nice to know what that guild was... [/Thread Hijack] |
|
|
|
|
|
|
#86 (permalink) |
|
Junior Member
Join Date: Jul 2008
Posts: 82
Rep Power: 1
|
One thing people need to remember that killing random people will mark you as a murderer or a bandit. That will make it more difficult to be in NPC cities and maybe even player cities where you might be attacked by guards. So if you want to run around ganking, people will start remembering your name and maybe one person will get so angry by it, they might make it their life goal to hunt you down or maybe put a bounty on your head for other players. Then you, the dasterdly bandit, gets killed, you lose all your stuff, and you try to go back to town where you are not very warmly greeted.
From that I'd love to see groups of 'PKers' coming together under one banner, basically making a group of bandits in some random part of the world. |
|
|
|
|
|
#87 (permalink) |
|
Newbie
|
Even though this topic has been covered already, I think that the three pages of discussion here is an exemplary way of identifying that it is still an important and controversial issue.
Full Loot is likely to be implemented, but HOW. I think that one of the better parts of a full loot system is that it decreases the importance of UBER LEET GEAR, because you are likely going to lose it eventually. So it completely shifts the focus off of getting the best sword and armor, to being completely badass with the resources available to you. So, I agree, full loot, and the more limitations added, the more importance the design team is putting on gear in this game.
__________________
Lords of the Dead - 13 years of Online PvP Excellence |
|
|
|
|
|
#88 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
|
Quote:
As for killing people; if a guard doesn't see it, why should anyone else? A quiet dagger in the dark... |
|
|
|
|
|
|
#90 (permalink) |
|
Junior Member
Join Date: Aug 2008
Posts: 54
Rep Power: 1
|
I kinda like the guild tabbard only idea, if guilds have exclusive logos/colors than you would recognize them!
My second day in UO I got PKt by like 15 guys all waering yellow, they called themself the Banana Boys. I didnt need to see a guildname to recognize them from that day on ;D But it also plays into the idea of having a KOS list... meaning that if you ever got PKt or harrased by someone, even if you meet the guy a year later, with an ingame KOS list you would immediately recognize that you have an "open bill" with that fella... Do we want a KOS list? It makes things easy... but does it take away immersion ? not sure... I will still write names down if there isnt a KOS list ingame... a List like that would solve your problem though, as you just put a whole guild on the list... and their name would show up in a diffrent color or something so you know they are KOS to you...
__________________
KASE Breakdown: Achiever 66.67%, Explorer 13.33%, Killer 93.33%, Socializer 26.67% |
|
|
|
|
|
#91 (permalink) | |
|
Member
|
Quote:
Anyways, let's get back on topic. |
|
|
|
|
|
|
#92 (permalink) |
|
Junior Member
Join Date: Aug 2008
Posts: 54
Rep Power: 1
|
yeah I dont see it taking away anything eithe.
Back to topic than, lets close this as we all agree on full loot!
__________________
KASE Breakdown: Achiever 66.67%, Explorer 13.33%, Killer 93.33%, Socializer 26.67% |
|
|
|
|
|
#93 (permalink) |
|
Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
|
please don't speak for everyone. i think full loot is an awful idea along with ffa pvp and skill based combat. give me safe zones, auto targetting, and a massive grind to an arbitrary level cap!
__________________
/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
|
|
|
|
|
#94 (permalink) | |
|
Member
|
Quote:
The lack of one-liner posts really excites me. |
|
|
|
|
|
|
#95 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
|
Quote:
|
|
|
|
|
|
|
#96 (permalink) |
|
Member
Join Date: Jul 2008
Location: SC, United States Clan: Aegis Imperium Playstyle: PK/PvP
Age: 22
Posts: 1,754
Rep Power: 5
|
absolutely NOT. there isn't even a trace of sarcasm in my post!
oh, and i agree with arxon. quit junkin up the forums with your one-liner posts, shinzon!
__________________
/thread ________________________________________________ Killer 100.00%, Achiever 46.67%, Explorer 46.67%, Socializer 6.67% |
|
|
|
|
|
#97 (permalink) | |
|
Member
|
Quote:
My month and a half vacation helped him a lot! I'm just kidding, Shinzon, I know that you could care less about post counts. |
|
|
|
|
|
|
#98 (permalink) |
|
Junior Member
Join Date: Aug 2008
Location: kapwn
Posts: 17
Rep Power: 0
|
Please make items lootable, if not all items atleast one like old school eq. That I think was the best way to do things, losing 1 item is acceptable especially if things are hard to get, but losing nothing is very lame. That allows people to rez zerg you, and other various noob options.
|
|
|
|
|
|
#100 (permalink) |
|
Junior Member
Join Date: Aug 2008
Posts: 56
Rep Power: 0
|
It doesent make sense to have complete lootable bodies because as long as your online and you can get disconnected or something stupid can happen you'll die and than lose all your shit....
Until they have some way to resolve any issue like that I just can't see it benefitting to have that in the game. I mean it all happens to us sometime or another where you just crash, I don't want to lose all my gear because of it. |
|
|
|
|
|
#101 (permalink) | |
|
Member
|
Quote:
|
|
|
|
|
|
|
#102 (permalink) | |
|
Junior Member
Join Date: Aug 2008
Posts: 30
Rep Power: 1
|
Quote:
Plus no-one, in the history of gaming, ever had only one weapon with him, or only one set of armor. Everyone keeps several in safe-boxes and/or houses. And it would beat the farmers too, as they would rather gravitate towards gear-oriented games like WoW. Full l00t is a win-win situation |
|
|
|
|
|
|
#103 (permalink) | |
|
Junior Member
Join Date: Aug 2008
Posts: 33
Rep Power: 0
|
Quote:
And what if you lose everything ? just craft more or loot from enemy or buy from a crafter , .... if there is full loot system im sure that those crafted items will be easy to get...anyone played UO ? we were all day long pvping and lossing items one after another ..np ! Full loot, mean there will be active economy, fair pvp with all people pvping with similar items , chance for casual players not forced to pvp VS players with "Epic" weapons , immersive world .. where if u die , you lost something . I remember playing UO the first week and going with some friend into a dungeon ( it was deceit i think ) .. and running out after some mins followed by 3 "red players" ( Players killers ) ..my heart was about to explode because i could lose everything i had..that was FUN...10 year ago..and still waiting for something like UO. Give us full loot pls ! |
|
|
|
|
|
|
#104 (permalink) | |
|
Member
Join Date: Apr 2008
Location: Toronto, Ontario
Age: 19
Posts: 937
Rep Power: 3
|
Quote:
______ |